Flashbang Grenade (EU2012)
Revision as of 02:34, 7 December 2013 by Arrow Quivershaft (talk | contribs)
Description |
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Experimental Warfare |
Base Costs | §35, 5 Engineers |
Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.