Difference between revisions of "Ghost Grenade (EU2012)"
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*Attacks from stealth receive a substantial bonus to critical chance | *Attacks from stealth receive a substantial bonus to critical chance | ||
*Does not affect Seekers or units with Mimetic Skin | *Does not affect Seekers or units with Mimetic Skin | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
'''Notes''' | '''Notes''' | ||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) |
Revision as of 21:53, 9 December 2013
Description |
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Seeker Autopsy |
Base Costs | §200, 25 Elerium, 4 Seeker Wrecks, 10 Engineers |
Abilities/Stats | Ghost |
- Gives friendly units on its area of effect the ability to become invisible for a turn.
- A cheap alternative to Mimetic Skin or Ghost Armor. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.