Difference between revisions of "Goliath (Long War)"
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|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' | + | |Sergeant1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' |
|Sergeant2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' | |Sergeant2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' | ||
− | |Sergeant3=[[File:.png|32px|center]]'''HEAT Ammo'''<br/>''Your primary weapon does extra damage | + | |Sergeant3=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>''Your primary weapon does extra damage to robotic enemies.'' |
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' |
Revision as of 20:33, 15 July 2014
MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 1 | 2 | 3 | 6 |
Corporal | 1 | 3 | 3 | 9 |
Sergeant | 1 | 4 | 3 | 12 |
Tech Sergeant | 1 | 5 | 3 | 15 |
Gunnery Sergeant | 1 | 6 | 3 | 18 |
Master Sergeant | 1 | 7 | 3 | 21 |