Green Lighter (Piratez)
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Bootypedia
Green Lighter |
Apparently, the gals don't believe in drugs. That can be quite a nuisance during prolonged battles, as even the toughest of our gals need a break after a few hours of constant skirmish. And here is our solution. Despite the superslaves' rather disappointing performance (which was in no way our fault), the gals still believe in superheroes! Well, if it takes another slave in a silly costume for the gals to take their medicine, so be it. With our tested procedure (we knew this would come in handy), we will dress up another slave, tell the gals that he is imbued with Hellerium, and that he can recharge them with his magical smoke. They will know this to be true, because there are some historic zines about a voodoo lighter recharging a voodoo necklace or something. Nay, of course there is no actual need to involve any nuclear fuel! The slave will just supply good old pervitin. |
Source: Piratez Bootypedia
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Weapons
Melee
None
Ranged
- Green Lighter Bong
- (Choking: 60 + Energy:100%, Morale:100%, TUs:100%)
- 200% Accuracy, 66 TUs, Arcing, Range 3, Radius of 5
- Lighter
- (Incendiary: 20 + Morale:-25)
- 100% Accuracy, 28 TUs, Arcing, Range 3, Radius of 1
Manufacturing
Work Hours
150 hours.
Cost
- $50
Required Items
- SLAVE X 1
- Soylent X 2
- Combat Drugs X 1
- Electro Flare X 1
- Hellerium X 1
- Medical Supplies X 2
Inventory
Associated Research
Some knowledge of medicine and drugs as well as an examination of a deceased Superslave are necessary for the Green Lighter Project.
Raw Ruleset Data
Notes
Consumes 6 Stores Space.