Difference between revisions of "Heavy Lasers (EU2012)"
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==Notes== | ==Notes== | ||
− | * Research completion allows production of new items: [[Heavy Laser (EU2012)|Heavy Laser]], [[Laser Cannon (EU2012)|Laser Cannon]] | + | * Research completion allows production of new items: [[Heavy Laser (EU2012)|Heavy Laser]], [[Laser Cannon (EU2012)|Laser Cannon]]. |
+ | *** On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] it also allows to build the [[Railgun (EU2012)|Railgun]] MEC Primary Weapon at [[Engineering (EU2012)|Engineering]]. | ||
* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Beam Weapons, Weapons Technology, All Technology | * Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Beam Weapons, Weapons Technology, All Technology | ||
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Revision as of 19:59, 3 December 2013
Heavy Lasers |
We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Notes
- Research completion allows production of new items: Heavy Laser, Laser Cannon.
- On the Enemy Within DLC it also allows to build the Railgun MEC Primary Weapon at Engineering.
- Research benefits from the following Research Credits: Beam Weapons, Weapons Technology, All Technology