Difference between revisions of "Heavy Lasers (EU2012)"

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{{Ref Open | title = Heavy Lasers }}[[Image:Heavy Lasers Research (EU2012).png|right|200px|Heavy Lasers]]
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{{Ref Open | title = Project Penumbra Results }}[[Image:Heavy Lasers Research (EU2012).png|right|100px|Heavy Lasers]]
 
We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft.
 
We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}   
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}   
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{{Ref Open | title = Project Penumbra Results (EW DLC)}}[[Image:Heavy Lasers Research (EU2012).png|right|100px|Heavy Lasers]]
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We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft. This technology has also enabled the fabrication of full size railguns for use by cybernetically enhanced soldiers.
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 
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==Notes==
 
==Notes==
* Research completion allows production of new items: [[Heavy Laser (EU2012)|Heavy Laser]], [[Laser Cannon (EU2012)|Laser Cannon]]
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* Research completion allows production of new items: [[Heavy Laser (EU2012)|Heavy Laser]] and [[Laser Cannon (EU2012)|Laser Cannon]].
* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Beam Weapons, Weapons Technology, All Technology
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** On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] it also allows to build the [[Railgun (EU2012)|Railgun]] MEC Primary Weapon at [[Engineering (EU2012)|Engineering]].
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* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Beam Weapons, Weapons Technology, All Technology.
 
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{{Research (EU2012)}}
 
{{Research (EU2012)}}

Latest revision as of 16:27, 30 January 2014

Project Penumbra Results
Heavy Lasers

We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft.

Source: XCOM: Enemy Unknown (2012) Research Archives


Project Penumbra Results (EW DLC)
Heavy Lasers

We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. While developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft. This technology has also enabled the fabrication of full size railguns for use by cybernetically enhanced soldiers.


Notes


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames