Difference between revisions of "Heavy Plasma"

From UFOpaedia
Jump to navigation Jump to search
m (Corrected statement about accuracy vs that of plasma rifle)
(Continuous fire notes)
Line 29: Line 29:
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,000 for parts, 80 Engineer Hours, 3 Elerium
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,000 for parts, 80 Engineer Hours, 3 Elerium
 
*Sell Price: $9,590</td></tr></table>
 
*Sell Price: $9,590</td></tr></table>
 +
 +
 +
== Usage Notes ==
 +
 +
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
 +
 +
* Aimed: 1 Shot, 40% Remaining TUs
 +
* Snap: 3 Shots, 10% Remaining TUs
 +
* Auto: 2 Bursts (6 Shots), 30% Remaining TUs
  
 
[[Category:Equipment (UFO Defense)]]
 
[[Category:Equipment (UFO Defense)]]

Revision as of 13:36, 12 September 2007

The larger cousion of the Plasma Rifle is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the Blaster Launcher, plus it has a fast rate of fire and high accuracy.

This weapon is capable of penetrating a wide variety of terrain features, including most inner UFO walls and doors (See Destroying Terrain for more info). This property makes it indispensible for certain UFO Assault tactics, while its clip size of 35 rounds is usually more than sufficient for the typical engagement.

Researching the Heavy Plasma and its clip allows you to begin the Plasma Beam and Hovertank/Plasma projects.

Pros: High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game - Just pry them out of dead alien fingers. Its auto and snap fire modes are second only to the Plasma Rifle in accuracy. However, the Heavy Plasma has a higher accuracy in aimed fire.

Cons: Clips count towards 80-item limit. Doesn't have infinite ammo like the Laser Rifle, although 35 shots goes a long way. Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.

Stats

Heavy Plasma:

BIGOBS30.GIF
  • Size: 3 high x 2 wide
  • Weight: 8
  • TUs:
    • Auto: 35% (Accuracy 50%)
    • Snap: 30% (Accuracy 75%)
    • Aimed: 60% (Accuracy 110%)
  • Manufacturing: $122,000 for parts, 1,000 Engineer Hours, 1 Alien Alloy
  • Sell Price: $171,600

Heavy Plasma Clip:

BIGOBS25.GIF
  • Power: 115 Plasma
  • Ammo: 35
  • Size: 1 high x 1 wide
  • Weight: 3
  • Manufacturing: $6,000 for parts, 80 Engineer Hours, 3 Elerium
  • Sell Price: $9,590


Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 40% Remaining TUs
  • Snap: 3 Shots, 10% Remaining TUs
  • Auto: 2 Bursts (6 Shots), 30% Remaining TUs