Difference between revisions of "Hideouts (Piratez)"
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= Base Layout Examples = | = Base Layout Examples = | ||
== Headquarters == | == Headquarters == | ||
+ | ===Chokepoint Starting Layout=== | ||
<table align="left"> | <table align="left"> | ||
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<tr><td> | <tr><td> | ||
{{Template:UBK_Piratez|= | {{Template:UBK_Piratez|= | ||
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</table> | </table> | ||
<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">This custom starting layout is ideal for providing a bottleneck for enemies to be funneled through, allowing your hands to defend more easily. It also moves your vaults from direct connection to the bottleneck in order to minimize equipment losses from errant explosions.<br /><br />This also allows room for expansion with larger facilities (generally 2X2 tiles).</div> | <div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">This custom starting layout is ideal for providing a bottleneck for enemies to be funneled through, allowing your hands to defend more easily. It also moves your vaults from direct connection to the bottleneck in order to minimize equipment losses from errant explosions.<br /><br />This also allows room for expansion with larger facilities (generally 2X2 tiles).</div> | ||
+ | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> | ||
+ | ===Arthanor's Custom Layout=== | ||
<table align="left"> | <table align="left"> | ||
− | |||
<tr><td> | <tr><td> | ||
{{Template:UBK_Piratez|= | {{Template:UBK_Piratez|= | ||
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</table> | </table> | ||
<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. [[user:Arthanor/Sandbox/base|More information on this base progression here]].</div> | <div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. [[user:Arthanor/Sandbox/base|More information on this base progression here]].</div> | ||
− | + | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> | |
== Hideouts == | == Hideouts == | ||
+ | ===Zeppelin Hideout=== | ||
<table style="float:left"> | <table style="float:left"> | ||
− | |||
<tr><td> | <tr><td> | ||
{{Template:UBK_Piratez|= | {{Template:UBK_Piratez|= | ||
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</table> | </table> | ||
<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Sample secondary hideout that contains all your Spy Zeppelins for mobile radar coverage (cheaper than building bunch of radar bases that won't cover everything). Barracks/Still/Workshop can be changed with other facilities (perhaps Hideout Shroud).</div> | <div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Sample secondary hideout that contains all your Spy Zeppelins for mobile radar coverage (cheaper than building bunch of radar bases that won't cover everything). Barracks/Still/Workshop can be changed with other facilities (perhaps Hideout Shroud).</div> | ||
− | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> | + | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> |
+ | ===Industrial Hideout=== | ||
<table align="left"> | <table align="left"> | ||
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<tr><td> | <tr><td> | ||
{{Template:UBK_Piratez|= | {{Template:UBK_Piratez|= | ||
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</table> | </table> | ||
<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Sample secondary hideout that can be used to manufacture supplies for the main base as well as major alcohol exporter.</div> | <div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">Sample secondary hideout that can be used to manufacture supplies for the main base as well as major alcohol exporter.</div> | ||
+ | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> | ||
<table align="left"> | <table align="left"> | ||
− | + | ===Research Hideout=== | |
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<tr><td> | <tr><td> | ||
{{UBK_Piratez|= | {{UBK_Piratez|= |
Revision as of 20:12, 7 April 2016
This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1. |
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Welcome to ya Headquarters, Cap'n! Here, you'll find ya can build some facilities, but we need ta do research some blueprints for some of the more advanced buildings. Unfortunately Cap'n, the Laboratory in your Headquarters is unique and we won't be able to replicate it anywhere else! Other than the Lab and Access Lift, the rest will require time, resources and research to be constructed.
A few changes to keep in mind while playing Piratez:
- Performing research not only requires Brainerz (Scientists), but an appropriate research building (e.g., Laboratory, Library)!
- Manufacturing items will require Runts (Engineers), appropriate research, appropriate materials, as well as dependent on manufacturing facilities (some are specialized, like Industrial Printer).
There are major changes between the bases in Piratez and X-Com. Some facilities may offer storage space, manufacture space, research space, as well as dependencies for more advanced facilities.
Other than the Headquarters, any new bases will require a research-type facility in order to conduct research. Likewise, bases will require specific manufacture-type facilities in order to produce items, such as a Still in order to produce any alcoholic items. More advanced armor and equipment will thus require advanced manufacturing facilities, such as the Industrial Printer and/or Mint.
The most important facility is the Laboratory, found in your Headquarters (first base) that is essentially irreplaceable, so be sure to place it far from any Hangars or Access Lifts so as to prevent it from being destroyed, if your base happens to be raided!
Base Layout Examples
Headquarters
Chokepoint Starting Layout
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This also allows room for expansion with larger facilities (generally 2X2 tiles).
Arthanor's Custom Layout
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Hideouts
Zeppelin Hideout
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Industrial Hideout
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Research Hideout
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