Difference between revisions of "Info (Interceptor)"
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− | == | + | == Description == |
− | ''' | + | {{Quote|The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation. |
− | + | ||
+ | X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans. | ||
+ | |||
+ | When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases.|mobygames}} | ||
+ | |||
+ | == Other links == | ||
+ | [[Hypernews_Network_(Interceptor)|X-COM: Interceptor Hypernews Network]] | ||
+ | <br>[[Research_(Interceptor)|X-COM: Interceptor Researches]] | ||
+ | <br>[[Cheats/Exploits_(Interceptor)|X-COM: Interceptor Cheats/Exploits]] | ||
+ | |||
+ | |||
+ | |||
+ | == System Requirements == | ||
+ | '''Minimum''' | ||
+ | *Pentium 133 MHz processor with 3-D graphics accelerator -or- 166MHz Pentium w/o accelerator | ||
+ | *16MB RAM | ||
+ | *85Mb free hard drive space | ||
+ | *Windows 95 with DirectX 5.0 | ||
+ | *Quad-speed CD-ROM Drive | ||
+ | *640x480x16bit color video card (compatible with DirectX 5.0 and having 2Mb RAM) | ||
+ | *DirectX 5.0 compatible sound card | ||
+ | *Mouse | ||
+ | |||
+ | |||
+ | '''Recommended''' | ||
+ | *Pentium 200MHz processor or higher | ||
+ | *32Mb RAM | ||
+ | *8x CD-ROM drive | ||
+ | *265Mb free hard drive space | ||
+ | *Direct3D graphics accelerator | ||
+ | *Windows 95 compatible joystick -or- DirectX compatible force feedback joystick | ||
− | ''' | + | '''Multiplayer Requirements''' |
− | + | *Null-modem serial cable | |
− | + | *28.8kbps Windows 95 compatible modem | |
+ | *LAN with IPX or TCP/IP protocol | ||
− | + | '''Internet Play Requirements''' | |
− | + | *TCP/IP protocol | |
+ | *28.8kbps modem or faster | ||
− | + | == Credits == | |
− | David Ellis | + | '''Dialogue and Game Text''' |
+ | <br>David Ellis | ||
− | + | '''Programming''' | |
− | + | <br>Lee Baldwin | |
+ | <br>John C. O'Neill | ||
+ | <br>Wayne Harvey | ||
+ | <br>Paul Rowan | ||
− | + | '''Additional Programming''' | |
− | + | <br>Greg Hubbard | |
+ | <br>Scott Sherman | ||
− | + | '''Music / Sound Programming''' | |
+ | <br>Laura Barrett | ||
− | + | '''Lead Artist''' | |
− | + | <br>Guy Sparger | |
− | + | '''Graphics / Artwork''' | |
− | + | <br>Janis Clayton | |
− | + | <br>Tad Irish | |
− | + | <br>Alex Kim | |
+ | <br>Ryan Murray | ||
+ | <br>Eric T. Peterson | ||
+ | <br>Henry Schwetzke | ||
− | + | '''Additional Artist''' | |
− | + | <br>Mike Schmidt | |
− | + | '''Documentation - Manual''' | |
− | + | <br>Anne Stone | |
− | |||
− | |||
+ | '''Documentation Manager''' | ||
+ | <br>John Possidente | ||
− | + | '''X-COM Timeline''' | |
+ | <br>David Ellis | ||
− | + | '''"A Tale of Two Cities" written by''' | |
− | + | <br>Charles Dickens | |
− | + | '''Executive Producer''' | |
− | + | <br>William Denman | |
− | + | '''Associate Producer''' | |
− | + | <br>Wayne Harvey | |
− | + | '''Production Assistance by''' | |
− | + | <br>Jeff Goodwin, Director of Production, Studios | |
− | |||
− | + | '''Music''' | |
− | + | <br>Mark Cromer | |
− | + | <br>Steve Newton | |
− | + | <br>Mark Reis | |
− | + | <br>Roland J. Rizzo | |
− | |||
− | |||
− | |||
− | |||
− | Mark | ||
− | |||
− | |||
− | |||
− | Steve | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Movie Soundtracks''' | |
− | + | <br>Mark Reis | |
+ | <br>Roland J. Rizzo | ||
− | + | '''Sound Effects''' | |
− | + | <br>Mark Reis | |
− | + | <br>Mark Cromer | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | Mark Cromer | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''QA Director''' | |
+ | <br>Ray Boylan | ||
− | Tom | + | '''QA Supervisor''' |
− | + | <br>Tom Falzone | |
− | + | '''Project Lead''' | |
+ | <br>Roscoe Possidente | ||
− | + | '''Backup Lead''' | |
+ | <br>Mike Seal | ||
− | + | '''Testers''' | |
+ | <br>Bob Abe | ||
+ | <br>Paul Ambrose | ||
+ | <br>Kevin Bane | ||
+ | <br>Timothy Beggs | ||
+ | <br>Matthew Bittman | ||
+ | <br>Eleanor Crawley | ||
+ | <br>Jim Crawley | ||
+ | <br>Alan Denham | ||
+ | <br>Michael Dubose | ||
+ | <br>Ross Edwards | ||
+ | <br>Grant Frazier | ||
+ | <br>Mark Gutknecht | ||
+ | <br>Joe Lease | ||
+ | <br>Jason Lego | ||
+ | <br>Timothy McCracken | ||
+ | <br>Steveven Purdie | ||
+ | <br>Salvatore Saccheri | ||
+ | <br>Greg Schneider | ||
+ | <br>Jeff Smith | ||
− | + | '''Voice Actors''' | |
− | + | <br>Anita Amrhine | |
− | + | <br>Yvette Bazzell | |
− | + | <br>Brandi Boone | |
+ | <br>Gillian Broomhall | ||
+ | <br>Christopher Clark | ||
+ | <br>Janis Clayton | ||
+ | <br>Elanor Crawley | ||
+ | <br>Mark Cromer | ||
+ | <br>William F. Denman, Jr. | ||
+ | <br>Michael Dubose | ||
+ | <br>David Ellis | ||
+ | <br>Brandon Gamblin | ||
+ | <br>Wayne Harvey | ||
+ | <br>Don Howard | ||
+ | <br>Tsuyoshi Kawahito | ||
+ | <br>Rosalie Kofsky | ||
+ | <br>Darren Lambourne | ||
+ | <br>John C. O’Neill | ||
+ | <br>Andrew Parton | ||
+ | <br>John Possidente | ||
+ | <br>Roland J. Rizzo | ||
+ | <br>Henry Schwetzke | ||
+ | <br>Guy Sparger | ||
+ | <br>Murray Taylor | ||
− | + | '''Product Marketing Managers''' | |
− | + | <br>Tom Nichols, US | |
+ | <br>Adrian Turner, Europe | ||
+ | '''Channel Marketing Manager''' | ||
+ | <br>Stephanie Marsh | ||
− | + | '''Creative Services''' | |
+ | <br>Kathryn Lynch | ||
+ | <br>Marisa Ong | ||
+ | <br>Matthew Willis | ||
+ | <br>Reiko Yamamoto | ||
− | + | '''Special Thanks To''' | |
+ | <br>Marisa Ong, Cornyn Partners Advertising and Design | ||
+ | '''Sales Team''' | ||
+ | <br>Rachael Mannick | ||
− | Internationalization | + | '''Internationalization Director''' |
+ | <br>Daniel Berner | ||
− | + | '''Project Manager''' | |
− | + | <br>Sarah Collins | |
− | + | '''Translators''' | |
− | + | <br>Emanuela Boni | |
+ | <br>Péa Eigler | ||
+ | <br>Marianne Reynolds | ||
+ | <br>Patricia Winter | ||
− | + | '''Linguistic QA''' | |
− | + | <br>Eddie Lai | |
− | + | <br>Vansouk Lianemany | |
− | |||
− | |||
− | + | '''Localization Manager''' | |
− | + | <br>Karen Ffinch | |
− | |||
− | + | ==See Also== | |
− | + | {{Games Navbar}} |
Latest revision as of 14:40, 14 July 2020
Description
“ | The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation.
X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans. When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases. |
” |
–mobygames |
Other links
X-COM: Interceptor Hypernews Network
X-COM: Interceptor Researches
X-COM: Interceptor Cheats/Exploits
System Requirements
Minimum
- Pentium 133 MHz processor with 3-D graphics accelerator -or- 166MHz Pentium w/o accelerator
- 16MB RAM
- 85Mb free hard drive space
- Windows 95 with DirectX 5.0
- Quad-speed CD-ROM Drive
- 640x480x16bit color video card (compatible with DirectX 5.0 and having 2Mb RAM)
- DirectX 5.0 compatible sound card
- Mouse
Recommended
- Pentium 200MHz processor or higher
- 32Mb RAM
- 8x CD-ROM drive
- 265Mb free hard drive space
- Direct3D graphics accelerator
- Windows 95 compatible joystick -or- DirectX compatible force feedback joystick
Multiplayer Requirements
- Null-modem serial cable
- 28.8kbps Windows 95 compatible modem
- LAN with IPX or TCP/IP protocol
Internet Play Requirements
- TCP/IP protocol
- 28.8kbps modem or faster
Credits
Dialogue and Game Text
David Ellis
Programming
Lee Baldwin
John C. O'Neill
Wayne Harvey
Paul Rowan
Additional Programming
Greg Hubbard
Scott Sherman
Music / Sound Programming
Laura Barrett
Lead Artist
Guy Sparger
Graphics / Artwork
Janis Clayton
Tad Irish
Alex Kim
Ryan Murray
Eric T. Peterson
Henry Schwetzke
Additional Artist
Mike Schmidt
Documentation - Manual
Anne Stone
Documentation Manager
John Possidente
X-COM Timeline
David Ellis
"A Tale of Two Cities" written by
Charles Dickens
Executive Producer
William Denman
Associate Producer
Wayne Harvey
Production Assistance by
Jeff Goodwin, Director of Production, Studios
Music
Mark Cromer
Steve Newton
Mark Reis
Roland J. Rizzo
Movie Soundtracks
Mark Reis
Roland J. Rizzo
Sound Effects
Mark Reis
Mark Cromer
QA Director
Ray Boylan
QA Supervisor
Tom Falzone
Project Lead
Roscoe Possidente
Backup Lead
Mike Seal
Testers
Bob Abe
Paul Ambrose
Kevin Bane
Timothy Beggs
Matthew Bittman
Eleanor Crawley
Jim Crawley
Alan Denham
Michael Dubose
Ross Edwards
Grant Frazier
Mark Gutknecht
Joe Lease
Jason Lego
Timothy McCracken
Steveven Purdie
Salvatore Saccheri
Greg Schneider
Jeff Smith
Voice Actors
Anita Amrhine
Yvette Bazzell
Brandi Boone
Gillian Broomhall
Christopher Clark
Janis Clayton
Elanor Crawley
Mark Cromer
William F. Denman, Jr.
Michael Dubose
David Ellis
Brandon Gamblin
Wayne Harvey
Don Howard
Tsuyoshi Kawahito
Rosalie Kofsky
Darren Lambourne
John C. O’Neill
Andrew Parton
John Possidente
Roland J. Rizzo
Henry Schwetzke
Guy Sparger
Murray Taylor
Product Marketing Managers
Tom Nichols, US
Adrian Turner, Europe
Channel Marketing Manager
Stephanie Marsh
Creative Services
Kathryn Lynch
Marisa Ong
Matthew Willis
Reiko Yamamoto
Special Thanks To
Marisa Ong, Cornyn Partners Advertising and Design
Sales Team
Rachael Mannick
Internationalization Director
Daniel Berner
Project Manager
Sarah Collins
Translators
Emanuela Boni
Péa Eigler
Marianne Reynolds
Patricia Winter
Linguistic QA
Eddie Lai
Vansouk Lianemany
Localization Manager
Karen Ffinch
See Also
Games | |
Original Series | UFO Defense Info (1994) • TFTD Info • Apocalypse Info |
Reboot Series | XCOM Enemy Unknown (2012) Info • The Bureau: XCOM Declassified Info |
Reboot Sequels | XCOM 2 Info • XCOM: Chimera Squad Info |
Spinoffs | Interceptor Info • Em@il Info • Enforcer Info |
Discontinued | X-Com Genesis Info • X-Com Alliance Info |