Inventory TU Table
Revision as of 13:14, 23 May 2005 by JellyfishGreen (talk | contribs)
Sometimes micromanagement of TU's in a turn becomes important - especially when trying to throw grenades or change weapons. This table of action/time requirements might help. For instance, before the battle, store grenades in your shoulder straps (Shoulder To Hand = 3 TU) but spare magazines in your backpack (as reloading has its own TU cost).
Read the 'From' location across the top of the columns then down to the 'To' row. Where there are two numbers and a comma, the second number is for crossing sides, eg left leg to right hand is 6TU.
from: hand leg belt shoulder backpack ground to: hand 4 4,6 4 3 8 8 leg 8,10 10 10 12 16 10 belt 8 10 0 10 12 12 shoulder 10 10 12 8 14 12 backpack 14 18 16 16 0 20 ground 2 6 6 4 10 0
--JellyfishGreen 14:14, 23 May 2005 (BST) with data from Zombie's studies