Difference between revisions of "Light Plasma Rifle (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=Light Plasma Rifle | |requires=Light Plasma Rifle | ||
− | |costs=§125<br>Alloys:20<br>Elerium:15<br>Engineers:20 | + | |costs=§125<br>[[Alien Alloys (EU2012)|Alloys]]:20<br>[[Elerium (EU2012)|Elerium]]:15<br>Engineers:20 |
− | |base damage= | + | |base damage=4-6 |
− | |critical damage= | + | |critical damage=8-10 |
|critical chance=10% | |critical chance=10% | ||
− | |range= | + | |range= Medium |
|abilities=+10 Aim | |abilities=+10 Aim | ||
}} | }} |
Revision as of 18:01, 10 December 2013
Light Plasma Rifle |
Although we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to... if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Description |
This lightweight rifle functions on the same principle as our other plasma weapon concepts - a jet of ionized gas discharged through a focused magnetic field. The lightweight frame greatly improves the overall accuracy of this weapon.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Light Plasma Rifle |
Base Costs | §125 Alloys:20 Elerium:15 Engineers:20 |
Base Damage | 4-6 |
Critical Damage | 8-10 |
Critical Chance | 10% |
Range | Medium |
Abilities | +10 Aim |
- This is a decent weapon to hand to the spare Rookie in your squad if you have one on hand. Although it's nearly identical to the Laser Rifle, the Aim bonus included on the weapon is a nice boost to otherwise lousy shots.
- With the right strategy it is possible to skip Laser research and upgrade directly from conventional weapons to LPRs.
- The aliens will make extensive usage of this weapon at the beginning, with Thin Men, Floaters, Outsiders, and Mutons fielding them on missions. One way to prevent it from killing your soldiers with a single shot is to develop and use early Nano-Fiber Vests.
See Also
XCOM: Enemy Unknown (2012): Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination (EW DLC) | ||||||||||||
Advanced: |
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Other: | Research Credits • Research Codenames |