Difference between revisions of "MEC-3 Paladin (EU2012)"
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m (moved Paladin (EU2012) to MEC-3 Paladin (EU2012)) |
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: (EU2012).png| | + | [[File:MEC-3 (EU2012).png|right|128px|MEC-3 Paladin]] |
+ | *The MEC-3 is capable of deploying several powerful weapons and devices in addition to the main gun | ||
+ | *Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | ||
+ | *A MEC's combat profile is too large to make effective use of battlefield cover | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
− | {{ | + | {{MEC Suit Data Box (EU2012) |
− | |requires= | + | |requires=[[Titan Armor (EU2012)|Titan Armor]] |
− | |costs= | + | |costs=§106, 100 Meld, 25 Engineers |
− | |health= | + | |health=+16 |
− | |defense= | + | |defense=+10 |
|movement= | |movement= | ||
− | | | + | |will=+20 |
+ | |systems=Proximity Mines<br>Electro Pulse | ||
}} | }} | ||
+ | {| class="wikitable" width="65%" | ||
+ | |+ Tactical Subsystems | ||
+ | |- | ||
+ | ! width="5%" align="center" | System | ||
+ | ! width="10%" align="center" | Description | ||
+ | ! width="10%" align="center" | Tactical Info | ||
+ | ! width="10%" align="center" | Notes | ||
+ | |- style="vertical-align:top;" | ||
+ | |- | ||
+ | | align="center" | [[File:MEC PROXIMITY MINE.png|32px]]<br>'''Proximity Mine Launcher''' || align="center" |''Proximity mines can be deployed at medium range, and will wait nearby enemy movement before triggering their explosive charges.'' || *''Deploys an explosive mine''<br>*''The mine will detonate when an enemy enters its activation radius''<br>*''If the mine is in any explosive's blast radius, it will detonate''||Tossing through a UFO's door will open it.<br>Other Area of Effect attacks will cause the mines to go off in a sympathetic explosion, giving you a nice combo. | ||
+ | |- | ||
+ | | align="center" | [[File:MEC ELECTRO PULSE.png|32px]]<br>'''Electro Pulse''' || align="center" | ''MECs can stun organic enemies and damage robotic ones with this area-of-effect electric shock device''|| *''Discharges a violent electromagnetic pulse''<br>*''Damages all nearby organic units, including allies''<br>*''Stuns robotic units for one turn''|| | ||
+ | |- | ||
+ | |} | ||
<br clear="all"> | <br clear="all"> | ||
+ | <noinclude> | ||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
+ | </noinclude |
Revision as of 20:34, 17 November 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Titan Armor |
Base Costs | §106, 100 Meld, 25 Engineers |
Health | +16 |
Defense | +10 |
Movement | |
Will | +20 |
Systems | Proximity Mines Electro Pulse |
See Also
</noinclude