Difference between revisions of "Maps (EU2012)"

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*HighwayConstruction
 
*HighwayConstruction
 
*[[HighwayFallen]]
 
*[[HighwayFallen]]
*IndustrialOffice
+
*[[Industrial Office (EU2012)|Industrial Office]]
 
*LargeScout_CreepyForest
 
*LargeScout_CreepyForest
 
*LargeScout_DeepWoods
 
*LargeScout_DeepWoods
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*SmallScout_RiverValley
 
*SmallScout_RiverValley
 
*StreetHurricane
 
*StreetHurricane
*StreetOverpass
+
*[[StreetOverpass (EU2012)|StreetOverpass]]
 
*SupplyShip_ForestGrove
 
*SupplyShip_ForestGrove
 
*Supplyship_OverlookA
 
*Supplyship_OverlookA
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*[[TrainStation]]
 
*[[TrainStation]]
 
*[[Trainyard]]
 
*[[Trainyard]]
*Truckstop
+
*[[Truckstop (EU2012)|Truckstop]]
 
{{EndCol}}
 
{{EndCol}}
  

Revision as of 16:40, 28 November 2012

XCOM: Enemy Unknown (2012) features hand crafted maps, there are 90 maps in total. Out of these, 29 are variations on the same map (example: Escort mission or Abduction mission on the same map). That leaves 61 unique maps.
There are 6 types of UFOs in the game, and each of these have variations in surrounding terrain, but the same UFO interior. If regarding these maps as a variation on the same ship, then there would be 40 maps with no repeating elements or theme.

Map List

By Mission Types

UFOs
  • SmallScout_Badlands
  • SmallScout_DirtRoad
  • SmallScout_Marshlands
  • SmallScout_Quagmire
  • SmallScout_River
  • SmallScout_RiverValley
  • LargeScout_CreepyForest
  • LargeScout_DeepWoods
  • LargeScout_ForestTrench
  • LargeScout_Hillside
  • LargeScout_Stonewall
  • LargeScout_TheBarrens
  • Abductor_Cliffside
  • Abductor_FarmOutskirts
  • Abductor_ScorchedEarth
  • Abductor_WindingStream
  • SupplyShip_ForestGrove
  • Supplyship_OverlookA
  • SupplyShip_RockyGorge
  • SupplyShip_Wildfire
  • Overseer_Deepwoods
  • Overseer_ForestTrench
  • Overseer_StoneWall
  • Overseer_TheBarrens
  • Battleship
  • Battleship_01
  • Battleship_02
Abduction
Terror
Council

Bomb Defusal

Rescue

Extraction

Assault

Plotline

Reference