Medi-Kit (EU)
Battlescape
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
-must be facing soldier to work, or on same square as unconscious one -uses 10TU per critical wound heal or injection
Tips
- works on aliens too
- can operate through walls, thus usable as a 1-square alien detector
Manufacturing
The Medikit is roughly the third most profitable item to manufacture and sell, if you have spare engineers.