Medi-Kit (EU)

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Revision as of 16:58, 29 April 2005 by 62.221.5.212 (talk) (rough notes)
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Battlescape

The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored

-must be facing soldier to work, or on same square as unconscious one -uses 10TU per critical wound heal or injection

Tips

  • works on aliens too
  • can operate through walls, thus usable as a 1-square alien detector

Manufacturing

The Medikit is roughly the third most profitable item to manufacture and sell, if you have spare engineers.