Difference between revisions of "Minor Factions (Piratez)"
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= Bandits = | = Bandits = | ||
− | {{Ref Open | title = Bandits }} | + | {{Ref Open | title = Bandits }} |
Status: UNORGANIZED<br><br>"These are the undesirables, the ill, the outcasts, and assorted riff-raff. They take up robbery to feed themselves and won't be missed by anyone."<br><br><br><br> | Status: UNORGANIZED<br><br>"These are the undesirables, the ill, the outcasts, and assorted riff-raff. They take up robbery to feed themselves and won't be missed by anyone."<br><br><br><br> | ||
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= The Dark Ones = | = The Dark Ones = | ||
− | {{Ref Open | title = The Dark Ones }} | + | {{Ref Open | title = The Dark Ones }} |
"They appear to be human, but they feel no fear, pity or awe; if they come into contact with anything that isn't them, they do not communicate - they just kill, without hesitation. There could be only one scientific explanation: they're possessed by demons."<br><br>"After examining a live Dark One in every way we could devise, we failed to establish any sort of contact, exorcise the demon, or find any useful info at all. Being such a diligent person, I've ordered butchering of its fresh corpse, and finally we got something. Beside normal human-like organs, the insides of Dark Ones are filled with a gelatinous substance we dubbed 'demonic essence'. After death, this stuff quickly breaks down, creating that foul stench that forces us to use so much space to store the Dark One corpses. The carcasses themselves are useless, but I think that with proper sorcery, the 'essence' could be harvested from freshly slain Dark Ones - it HAS to hold some dark power... Thus I recommend we keep any caught Dark Ones in my dungeon for now, hmmm..."<br><br><br><br> | "They appear to be human, but they feel no fear, pity or awe; if they come into contact with anything that isn't them, they do not communicate - they just kill, without hesitation. There could be only one scientific explanation: they're possessed by demons."<br><br>"After examining a live Dark One in every way we could devise, we failed to establish any sort of contact, exorcise the demon, or find any useful info at all. Being such a diligent person, I've ordered butchering of its fresh corpse, and finally we got something. Beside normal human-like organs, the insides of Dark Ones are filled with a gelatinous substance we dubbed 'demonic essence'. After death, this stuff quickly breaks down, creating that foul stench that forces us to use so much space to store the Dark One corpses. The carcasses themselves are useless, but I think that with proper sorcery, the 'essence' could be harvested from freshly slain Dark Ones - it HAS to hold some dark power... Thus I recommend we keep any caught Dark Ones in my dungeon for now, hmmm..."<br><br><br><br> | ||
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= The Deep Ones = | = The Deep Ones = | ||
− | {{Ref Open | title = The Deep Ones }} | + | {{Ref Open | title = The Deep Ones }} |
Status: GLOBAL NUISANCE<br><br>"It is not clear when the Deep Ones rose from the sea, but nowadays they occupy huge swathes of land, mostly in coastal regions of the equatorial zone, and are a serious danger to neighboring lands, as they're huge in numbers and definitely hostile. They seem to worship some sort of 'Old Gods' or whatever - these Gods aren't the same as Star Gods, but aren't their enemies either, and are said to live in the sea. They're also apparently at least equally nasty."<br><br><br><br> | Status: GLOBAL NUISANCE<br><br>"It is not clear when the Deep Ones rose from the sea, but nowadays they occupy huge swathes of land, mostly in coastal regions of the equatorial zone, and are a serious danger to neighboring lands, as they're huge in numbers and definitely hostile. They seem to worship some sort of 'Old Gods' or whatever - these Gods aren't the same as Star Gods, but aren't their enemies either, and are said to live in the sea. They're also apparently at least equally nasty."<br><br><br><br> | ||
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= Human Citizens = | = Human Citizens = | ||
− | {{Ref Open | title = Human Citizens }} | + | {{Ref Open | title = Human Citizens }} |
Status: PRIVILEGED MINORITY<br><br>"The humans claim they used to rule the Earth. To distinguish themselves from us mutants - most of us look 'humanlike' after all - they call themselves 'Purebloods'. Generally if you can pass for a human, own enough 'legal' property, abide to the law and live in an 'official' settlement, you're a Pureblood. If you're poor or illegal, you're not, even if you look perfectly like a human of old. Humans are aloof, but those who are just simple citizens aren't strictly evil - the just thing to do is to rob and otherwise molest them, mass-murder is not only morally questionable but might lead to decreases in our Protection Payments."<br><br><br><br> | Status: PRIVILEGED MINORITY<br><br>"The humans claim they used to rule the Earth. To distinguish themselves from us mutants - most of us look 'humanlike' after all - they call themselves 'Purebloods'. Generally if you can pass for a human, own enough 'legal' property, abide to the law and live in an 'official' settlement, you're a Pureblood. If you're poor or illegal, you're not, even if you look perfectly like a human of old. Humans are aloof, but those who are just simple citizens aren't strictly evil - the just thing to do is to rob and otherwise molest them, mass-murder is not only morally questionable but might lead to decreases in our Protection Payments."<br><br><br><br> | ||
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= The Humanists = | = The Humanists = | ||
− | {{Ref Open | title = The Humanists }} | + | {{Ref Open | title = The Humanists }} |
Status: LESSER POWER<br><br>"These guys, against all facts, strongly believe in the supremacy of pureblood humans over all other forms of life and are willing to kill anyone who disagrees. In short, they're dangerous lunatics and it's better to avoid them or shoot them on sight."<br><br><br><br> | Status: LESSER POWER<br><br>"These guys, against all facts, strongly believe in the supremacy of pureblood humans over all other forms of life and are willing to kill anyone who disagrees. In short, they're dangerous lunatics and it's better to avoid them or shoot them on sight."<br><br><br><br> | ||
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= The Raiders = | = The Raiders = | ||
− | {{Ref Open | title = The Raiders }} | + | {{Ref Open | title = The Raiders }} |
Status: FRACTURED GLOBAL NETWORK<br><br>"Raiders are organized criminals, mostly mutants, who make a living from robbing everyone around them, be it government, factions or just normal folks. They aren't well equipped, but they're pretty tough and not easily frightened. In short, they're like us, but much less classy and definitely less awesome."<br><br><br><br> | Status: FRACTURED GLOBAL NETWORK<br><br>"Raiders are organized criminals, mostly mutants, who make a living from robbing everyone around them, be it government, factions or just normal folks. They aren't well equipped, but they're pretty tough and not easily frightened. In short, they're like us, but much less classy and definitely less awesome."<br><br><br><br> | ||
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= The Reticulans = | = The Reticulans = | ||
− | {{Ref Open | title = The Reticulans }} | + | {{Ref Open | title = The Reticulans }} |
Status: INTERSTELLAR RACE<br><br>"Popularly named Sectoids, the members of that diminutive, big-headed race were once used by the Star Gods as footsoldiers, scouts, battlemages and analysts during the conquest of the Earth, then, as they have outlived their usefulness, abandoned."<br><br>"Nowadays it's the Wild Sectoids whom one's the most likely to meet: degenerated remnants of these proud forces, their very survival depends on the ancient technology they barely understand - as they can neither eat or reproduce without it. However the Stellar Empire still uses Reticulans on many worlds, and some are seen on Earth as the Star Gods' honor guard. These 'other Sectoids' are smart, well-equipped and think nothing of their 'earthly' brethren. All Reticulans have natural Heat Vision of 80%."<br><br><br><br> | Status: INTERSTELLAR RACE<br><br>"Popularly named Sectoids, the members of that diminutive, big-headed race were once used by the Star Gods as footsoldiers, scouts, battlemages and analysts during the conquest of the Earth, then, as they have outlived their usefulness, abandoned."<br><br>"Nowadays it's the Wild Sectoids whom one's the most likely to meet: degenerated remnants of these proud forces, their very survival depends on the ancient technology they barely understand - as they can neither eat or reproduce without it. However the Stellar Empire still uses Reticulans on many worlds, and some are seen on Earth as the Star Gods' honor guard. These 'other Sectoids' are smart, well-equipped and think nothing of their 'earthly' brethren. All Reticulans have natural Heat Vision of 80%."<br><br><br><br> | ||
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= Smugglers = | = Smugglers = | ||
− | {{Ref Open | title = Smugglers }} | + | {{Ref Open | title = Smugglers }} |
Status: INTERSTELLAR NUISANCE<br><br>"Smugglers are a joint human, mutant and outworlder enterprise. They lead risky, if profitable, lives by transporting restricted cargo all over the globe in their own ships, so, understandably, they're hardy and well-armed. The Star Gods aren't too happy, but Smugglers have fast and stealthy ships. If we manage to catch them, there will be a lot of booty, but don't expect our Infamy to rise noticeably. Owing to their adventurous origins and countless bar-fights, higher-ranking Smugglers are adept at dodging melee attacks, so be careful when engaging them up close and personal."<br><br><br><br> | Status: INTERSTELLAR NUISANCE<br><br>"Smugglers are a joint human, mutant and outworlder enterprise. They lead risky, if profitable, lives by transporting restricted cargo all over the globe in their own ships, so, understandably, they're hardy and well-armed. The Star Gods aren't too happy, but Smugglers have fast and stealthy ships. If we manage to catch them, there will be a lot of booty, but don't expect our Infamy to rise noticeably. Owing to their adventurous origins and countless bar-fights, higher-ranking Smugglers are adept at dodging melee attacks, so be careful when engaging them up close and personal."<br><br><br><br> | ||
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= The Spartans = | = The Spartans = | ||
− | {{Ref Open | title = The Spartans }} | + | {{Ref Open | title = The Spartans }} |
Status: LESSER POWER<br><br>"These mercenaries /scavengers /bandits live out in the wild, in hidden fortresses, forming a highly hierarchical and xenophobic society of 'survivors', or 'preppers', as they call themselves. They're taught to follow their holy book, 'The Rules of Engagement'. They pride themselves for things like personal liberty and the right to bear arms, but bear no disobedience towards superiors, namely old (oftentimes geriatric), accomplished warriors. Add to that an ideology of human racial purity and the subservient role of women in their ranks is not surprising. Facing a negative population growth, they replenish their ranks with insecure, young city dwellers. Most of these die rather quickly."<br><br><br><br> | Status: LESSER POWER<br><br>"These mercenaries /scavengers /bandits live out in the wild, in hidden fortresses, forming a highly hierarchical and xenophobic society of 'survivors', or 'preppers', as they call themselves. They're taught to follow their holy book, 'The Rules of Engagement'. They pride themselves for things like personal liberty and the right to bear arms, but bear no disobedience towards superiors, namely old (oftentimes geriatric), accomplished warriors. Add to that an ideology of human racial purity and the subservient role of women in their ranks is not surprising. Facing a negative population growth, they replenish their ranks with insecure, young city dwellers. Most of these die rather quickly."<br><br><br><br> | ||
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= Wastelands = | = Wastelands = | ||
− | {{Ref Open | title = The Wastelands }} | + | {{Ref Open | title = The Wastelands }} |
Status: TROPHIES & DINNER<br><br>"Oi Cap'n! Let us slaughter some poor, defenceless animals, skin them and collect a fat prize for their useless body parts!" editor's note: may not actually be defenceless.<br><br><br><br> | Status: TROPHIES & DINNER<br><br>"Oi Cap'n! Let us slaughter some poor, defenceless animals, skin them and collect a fat prize for their useless body parts!" editor's note: may not actually be defenceless.<br><br><br><br> | ||
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Revision as of 13:10, 9 May 2018
There are many enemies in Piratez, each belonging to a specific faction. The factions that are struggling to carve a seat of power for themselves are considered the minor factions. Factions not listed here are considered part of the major powers.
Earth is now ruled by the Star Gods, their will is carried out by several organizations that they communicate directly with and authorized them exclusive travelling permission. These groups are the Academy, the Traders Guild, the Church of Sirius, the Mercenaries, and the Governments of the world.
Bandits
Bandits | |
Status: UNORGANIZED
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Source: Piratez Bootypedia
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Sky Ninjas
Sky Ninjas | |
Status: RIVALS
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Source: Piratez Bootypedia
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Cultists of the Apocalypse
Cultists of the Apocalypse | |
"The world has become corrupt and life is cheap. People are sinful and unrepentant. A great purge is needed. The Cult of Apocalypse works to hasten the inevitable destruction of the world by any means available, believing that abandon and obliteration brings absolution. It is no wonder, then, that this vast and secretive movement is hunted down by every other faction. The Cult has access to dark magics, and all its full-fledged members are basically half-demons: fearless, immune to pain and preternaturally strong. The Cult reveres the Dark Ones, although it doesn't seem to be able to control them in any way."
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Source: Piratez Bootypedia
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The Dark Ones
The Dark Ones | |
"They appear to be human, but they feel no fear, pity or awe; if they come into contact with anything that isn't them, they do not communicate - they just kill, without hesitation. There could be only one scientific explanation: they're possessed by demons."
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Source: Piratez Bootypedia
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The Deep Ones
The Deep Ones | |
Status: GLOBAL NUISANCE
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Source: Piratez Bootypedia
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Megapol
Megapol | |
Status: GLOBAL POLICE
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Source: Piratez Bootypedia
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Human Citizens
Human Citizens | |
Status: PRIVILEGED MINORITY
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Source: Piratez Bootypedia
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Magical Girl
Magical Girl | |
"These barely-adult girls have exactly that kind of immoral innocence about them that makes most males weak-kneed. They're also aggressively nice, playful and adaptive (see how she dresses after a few days here). What's perplexing though, they have no recollection of their identity or origin, or even the Well-wisher (whom they call the Goddess of Love, or of Cake), other than they found themselves aboard the ship with a deeply engraved mission of 'spreading love'. They also possess bits and pieces of strange knowledge and/or previous encounters."
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Source: Piratez Bootypedia
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The Humanists
The Humanists | |
Status: LESSER POWER
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Source: Piratez Bootypedia
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The Raiders
The Raiders | |
Status: FRACTURED GLOBAL NETWORK
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Source: Piratez Bootypedia
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Mutants
Mutants | |
Status: DOWNTRODDEN MAJORITY
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Source: Piratez Ruleset
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The Reticulans
The Reticulans | |
Status: INTERSTELLAR RACE
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Source: Piratez Bootypedia
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Smugglers
Smugglers | |
Status: INTERSTELLAR NUISANCE
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Source: Piratez Bootypedia
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The Spartans
The Spartans | |
Status: LESSER POWER
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Source: Piratez Bootypedia
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Zombies
Zombies | |
"The Z-Phases are a varied and strange bunch that defies reason. At least we can tell that they multiply by the way of a parasite, are stupidly tough and powered by Hellerium. We got the basics down, and so we will be able to research more exotic Z-Phases now."
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Source: Piratez Bootypedia
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Killer Droids
Killer Droids | |
Status: MACHINES
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Source: Piratez Bootypedia
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Wastelands
The Wastelands | |
Status: TROPHIES & DINNER
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Source: Piratez Bootypedia
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Piratez: Minor Factions | |||||||||
Bandits |
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The Dark Ones |
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The Deep Ones |
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Human Citizens |
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The Humanists |
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The Raiders |
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The Rebels |
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The Reticulans |
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Smugglers |
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The Spartans |
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Wastelands |
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