Difference between revisions of "Movement (EU2012)"
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[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category:Gameplay Mechanics (EU2012)]] |
Revision as of 18:46, 13 December 2013
Range of Movement (or Speed) is a hidden attribute in XCOM EU.
A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.
According to this post, the conversion for a half-turn move is:
round_down(attribute value * 0.625)
So, with a value of 12, we get:
12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles
With dashing, the value is doubled, so we get:
12 * 0.625 * 2 = 15 tiles
With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).
With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.
There are a couple of things that allow you to increase movement:
- The Sprinter ability of the support class: +3 tiles (+6 tiles when dashing)
- Armor
- Combat Stims
- Combat Rush (triggered by the Adrenal Neurosympathy gene mod)
XCOM: Enemy Unknown: Gameplay Mechanics |
Action System • Movement • Chance to Hit • Cover • Critical Hits • Critical Wounds • Damage • Flanking • Overwatch • Suppression |