Difference between revisions of "Personal Armour"
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Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke. | Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke. | ||
− | Cost to Produce: 22 | + | Cost to Produce: $22,000 |
Special Resources Required: 5 Alien Alloy | Special Resources Required: 5 Alien Alloy |
Revision as of 01:43, 6 February 2016
Once you've researched Alien Alloys, you will be able to research Personal Armour, which is a huge improvement over the standard coveralls.
Without armor, nearly every hit will be fatal; with personal armour, there's at least a chance of the soldier remaining unscathed, or being hospitalized only for days, rather than weeks or months. It can be researched early, is inexpensive, fast to produce, and much better than nothing. It is worthwhile to hand out these even if you expect them to be obsolete within a month.
This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.
Statistics
Facing | Protection |
---|---|
Front | 50 |
Right | 40 |
Left | 40 |
Rear | 30 |
Under | 30 |
Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.
Cost to Produce: $22,000
Special Resources Required: 5 Alien Alloy
Man hours necessary: 800
Sell Value: 54000