Plasma Sniper Rifle (EU2012)
Plasma Sniper Rifle |
Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. In any case, this weapon is now ready for fabrication in engineering. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Description |
By modifying our current power system to hold a greater charge, we've developed a Plasma Sniper Rifle capable of delivering an extremely powerful shot that will greatly increase the odds of inflicting critical damage to hostile targets.
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Source: XCOM: Enemy Unknown (2012)
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Stats
Property | Info |
---|---|
Requires: | Plasma Sniper Rifle Research |
Cost: | ? |
Grey Market Value: | N/A |
Base Damage | 9 |
Critical Damage | 13 |
Effective Range | Long |
Critical Chance | 35% |
Notes
Naturally, the Plasma Sniper Rifle can only be equipped by the Sniper class. If the sniper is equipped with a S.C.O.P.E., and the S.C.O.P.E. Foundry Upgrade has been acquired, the Crit Chance for that Sniper raises to 45%. Flanking shots, or Overwatch shots with Opportunist add another 50%. And, if the Second Wave option, "Absolutley Critical" is chosen, even Hardened aliens can succumb to regular crits!