Difference between revisions of "PoliceStation (EU2012)"
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* Towards the end of the game a [[Sectopod (EU2012)|Sectopod]] is often located in the alley past the columned entryway. | * Towards the end of the game a [[Sectopod (EU2012)|Sectopod]] is often located in the alley past the columned entryway. | ||
* [[Civilian (EU2012)|Civilians]] standing near the side door next to the starting location may enter the side door along their escape, revealing [[Aliens (EU2012)|alien]] spawns. | * [[Civilian (EU2012)|Civilians]] standing near the side door next to the starting location may enter the side door along their escape, revealing [[Aliens (EU2012)|alien]] spawns. | ||
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<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> | ||
File:PoliceStation.png|Loading screen | File:PoliceStation.png|Loading screen |
Revision as of 21:38, 12 October 2013
Missions | Terror |
Length | 49 tiles |
Width | 47 tiles |
Area | 2303 tiles |
Notes
- Starting location - outside the police station within sight of a side door and the columned entryway
- There is an alley to the right that can be used by your squad to circle around to the back.
- There is an upper floor inside the building.
- Towards the end of the game a Sectopod is often located in the alley past the columned entryway.
- Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns.