Ranged Weapons (Piratez)
This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1. |
There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.
Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:
- Artillery is your fire support option; most are very long distance, deal very high damage, and have huge blast radii. Ammunition is extremely limited, and takes forever to fire and reload.
- Bows have limited range and low initial damage, but their damage scales very well with experienced hands.
- Flamers typically have short range and minimal damage, but the damage quickly stacks and can cause damage over time, as well as destroying the morale of the enemy quickly.
- Handguns are your standard sidearm with limited damage and range with moderate accuracy. The upsides are they are generally light, small enough to fit in quick draw or belt, and are one-handed (thus not suffering any accuracy penalty).
- Heavy Weapons are between Machine Guns and Artillery; moderate accuracy and high damage, at the expense of heavy weight, very limited ammo, and smaller blast radii.
- Machine Guns generally have low accuracy, moderate damage with moderate weight and increased ammo to compensate for the burst firing.
- Rifles are the bread and butter firearm; the jack of all trades, master of none.
- Shotguns are best saved for short range, and fire in a spread. Damage listed is for each "pellet" that hits a target, so as expected, damage can escalate quickly.
- SMGs are a strange hybrid, allowing burst fire at the cost of lowered damage. They are lighter than Machine Guns, compact as handguns, at the expense of accuracy.
- Sniper Rifles have similar range to Artillery, and very high damage but suffer huge accuracy penalties against close range targets. They fire and reload slowly, as well.
- Supernatural weapons regularly rely on VooDoo to use or increase damage, as well as having various effects.
- Throwing weapons have even more limited range than bows, but are small enough to often on the belt, and scale well with experienced hands.
- Miscellaneous weapons are the ones that don't really fall into any other category. The magnitude of usefulness is highly dependent on the combat situation.
Quick Reference Guide
Weight | Ammunition | Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | Type | Unloaded | Loaded | Size | Usage | Accuracy Modifier | Cartridges(s) | Ammo Count | Type | Amount | Damage Bonus(es) | Additional Effects(s) |
Assault Cannon | Cannons | 21 | 24 | 3x2 | Snap - 55% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 0.65*Firing | Cannonball | 1 | Concussive | 80 | None | Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun, Reload Costs 25 TUs |
Assault Cannon | Cannons | 21 | 24 | - | - | - | Explosive Cannonball | 1 | Concussive | 60 | None | Inflicts 0.5*Dmg to Stun |
Assault Cannon | Cannons | 21 | 24 | - | - | - | Superconductive Cannonball | 1 | Concussive | 78 | None | AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items |
Assault Cannon | Cannons | 21 | 24 | - | Hit - 20 TUs, 14 Energy | Hit - 0.7*(50+0.5*Melee) | Gun Butt | - | Stun | 25 | Damage+0.7*Strength | Inflicts 0.5*Dmg to Health |
BFG | Cannons | 30 | 40 | 3x2 | Aimed - 45% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.25*Firing | BFG Battery | 6 | Concussive | 240 | None | Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (25), Reload Costs 20 TUs |
Heavy Laser | Cannons | 22 | 26 | 3x2 | Aimed - 80% base TUs Snap - 33% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing Snap - 0.7*Firing |
H-Las Clip | 5 | Laser | 60 | None | Ignores 33.4% of Target's Armor |
Heavy Laser | Cannons | 22 | 26 | - | - | - | H-Las Clip/Adv | 20 | Laser | 64 | None | Ignores 33.4% of Target's Armor |
Light Cannon | Cannons | 18 | 24 | 3x1 | Aimed - 70% base TUs Snap - 33% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.6*Firing |
LC-AP Ammo | 6 | Piercing | 60 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (25), Reload Costs 20 TUs |
Light Cannon | Cannons | 18 | ||||||||||
Marsec Mega-Cannon | Cannons | 90 | 115 | 3x2 | Aimed - 60% base TUs Snap - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.6*Firing |
MMC-HE/DP Shells | 8 | Concussive | 125 | None | AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs |
Marsec Multilaser | Cannons | 100 | 120 | 3x2 | Aimed - 44% base TUs Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.8*Firing |
Multilaser Battery | 24 | Laser | 115 | None | Ignores 33.4% of Target's Armor, Increased Accurate Snap Range (25), Reload Costs 25 TUs |
Auto-Cannon | Cannons | 36 | 45 | 3x2 | Snap - 32% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0*Firing Snap - 0.6*Firing Auto - 0.35*Firing |
STR_AC_AP_AMMO | 12 | Piercing | 70 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs |
Auto-Cannon | Cannons | 36 | ||||||||||
Portable Lascannon | Cannons | 44 | 52 | 3x2 | Aimed - 85% base TUs Snap - 55% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.25*Firing Snap - 0.8*Firing |
MP Lascannon Clip | 4 | Laser | 90 | None | Ignores 33.4% of Target's Armor, Reload Costs 20 TUs |
Portable Lascannon | Cannons | 44 | 52 | - | - | - | MP Lascannon Clip/Adv | 4 | Laser | 115 | None | Ignores 33.4% of Target's Armor |
Assault Laser | Carbines & SMGs | 7 | 10 | 3x1 | Aimed - 45% base TUs Snap - 22% base TUs Auto - 30% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 0.9*Firing Snap - 0.75*Firing Auto - 0.7*Firing |
Assault Las Clip | 30 | Laser | 30 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Assault Laser | Carbines & SMGs | 7 | 10 | - | - | - | Assault Las Clip/Adv | 90 | Laser | 34 | None | Ignores 33.4% of Target's Armor |
Assault SMG | Carbines & SMGs | 6 | 9 | 3x1 | Aimed - 36% base TUs Snap - 20% base TUs Auto - 30% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.8*Firing Snap - 0.65*Firing Auto - 0.6*Firing |
Assault SMG Clip | 45 | Piercing | 25 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20) |
Assault SMG | Carbines & SMGs | 6 | 9 | - | - | - | Assault SMG Clip/HVAP | 45 | Piercing | 38 | None | Inflicts 0.5*Dmg to Stun |
Bayoneted Musket | Carbines & SMGs | 13 | 15 | 3x1 | Aimed - 60% base TUs Snap - 26% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.55*Firing |
Flintlock Balls | 3 | Piercing | 29 | None | Inflicts 0.75*Dmg to Stun, Reduced Accurate Aimed Range (25), Reload Costs 25 TUs |
Bayoneted Musket | Carbines & SMGs | 13 | 15 | - | Hit - 14 TUs, 8 Energy | Hit - 1.1*(50+0.5*Melee) | Bayonet | - | Cutting | 30 | Damage+0.4*Strength+0.1*Melee | None |
Big Ben SMG | Carbines & SMGs | 18 | 22 | 3x1 | Aimed - 45% base TUs Snap - 22% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*Firing Snap - 0.55*Firing Auto - 0.45*Firing |
Big Ben SMG Clip | 28 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20) |
Big Ben SMG | Carbines & SMGs | 18 | 22 | - | Hit - 16 TUs, 12 Energy | Hit - 0.75*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.5*Dmg to Health |
Blackmarch SMG | Carbines & SMGs | 7 | 10 | 3x1 | Aimed - 45% base TUs Snap - 24% base TUs Auto - 32% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 0.9*Firing Snap - 0.6*Firing Auto - 0.5*Firing |
Blackmarch SMG Clip | 24 | Piercing | 30 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18) |
Laser Tommy | Carbines & SMGs | 10 | 14 | 3x1 | Aimed - 45% base TUs Snap - 26% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.95*Firing Snap - 0.65*Firing Auto - 0.6*Firing |
Laser Tommy Clip | 50 | Laser | 32 | None | Ignores 33.4% of Target's Armor, On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25) |
Laser Tommy | Carbines & SMGs | 10 | 14 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Linux Mandrake SMG | Carbines & SMGs | 18 | 22 | 3x1 | Aimed - 40% base TUs Snap - 22% base TUs Auto - 28% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*Firing Snap - 0.7*Firing Auto - 0.4*Firing |
Linux SMG Clip | 32 | Piercing | 32 | Damage+0.1*Bravery | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (22), Reduced Accurate Auto Range (13) |
Linux Mandrake SMG | Carbines & SMGs | 18 | 22 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Linux Origami SMG | Carbines & SMGs | 20 | 24 | 3x1 | Aimed - 40% base TUs Snap - 22% base TUs Auto - 28% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*Firing Snap - 0.7*Firing Auto - 0.55*Firing |
Linux SMG Clip | 32 | Piercing | 32 | Damage+0.1*Bravery | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16) |
Linux Origami SMG | Carbines & SMGs | 20 | 24 | - | Hit - 18 TUs, 7 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 35 | Damage+0.6*Strength | Inflicts 0.1*Dmg to Health |
Linux SMG | Carbines & SMGs | 17 | 21 | 3x1 | Aimed - 44% base TUs Snap - 24% base TUs Auto - 28% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*Firing Snap - 0.5*Firing Auto - 0.35*Firing |
Linux SMG Clip | 32 | Piercing | 32 | Damage+0.1*Bravery | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Linux SMG | Carbines & SMGs | 17 | 21 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Magneto-Plasma Gun | Carbines & SMGs | 8 | 12 | 3x1 | Snap - 24% base TUs Auto - 36% base TUs Throw - 25% base TUs, 16 Energy |
Snap - 0.45*Firing Auto - 0.32*Firing |
MPG Clip | 32 | Plasma | 55 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, On Auto: Confers 4 Attacks |
Musket | Carbines & SMGs | 10 | 12 | 3x1 | Aimed - 60% base TUs Snap - 26% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.55*Firing |
Flintlock Balls | 3 | Piercing | 29 | None | Inflicts 0.75*Dmg to Stun, Reduced Accurate Aimed Range (25), Reload Costs 25 TUs |
Musket | Carbines & SMGs | 10 | 12 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Ol' Carbine | Carbines & SMGs | 6 | 9 | 3x1 | Aimed - 45% base TUs Snap - 30% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 1.2*Firing Snap - 0.9*Firing |
Ol' Carbine Ammo | 12 | Piercing | 24 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (25), Reload Costs 30 TUs |
Ol' Carbine | Carbines & SMGs | 6 | 9 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.4*Strength | Inflicts 0.2*Dmg to Health |
Plasma Subrifle | Carbines & SMGs | 6 | 9 | 3x1 | Snap - 22% base TUs Throw - 25% base TUs, 12 Energy |
Snap - 0.75*Firing | Plasma Subrifle Clip | 22 | Plasma | 64 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Increased Accurate Snap Range (18) |
Reticulan Plasma Gun | Carbines & SMGs | 15 | 19 | 2x2 | Aimed - 60% base TUs Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.9*Firing Snap - 0.6*Firing |
Reticulan Plasma Clip | 8 | Plasma | 86 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (20) |
STR_LASER_CARBINE | Carbines & SMGs | 9 | 9 | 3x1 | Aimed - 45% base TUs Snap - 22% base TUs Auto - 32% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.2*Firing Snap - 0.8*Firing Auto - 0.55*Firing |
None | Unlimited | Laser | 35 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (35) |
Spraygun | Carbines & SMGs | 6 | 9 | 3x1 | Aimed - 42% base TUs Snap - 22% base TUs Auto - 32% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.65*Firing Snap - 0.5*Firing Auto - 0.35*Firing |
Spraygun Clip | 40 | Piercing | 24 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20) |
Tommy | Carbines & SMGs | 10 | 14 | 3x1 | Aimed - 45% base TUs Snap - 26% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.6*Firing Auto - 0.5*Firing |
Tommy Drum | 50 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20) |
Tommy | Carbines & SMGs | 10 | 14 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
UAC Carbine | Carbines & SMGs | 6 | 9 | 3x1 | Aimed - 46% base TUs Snap - 18% base TUs Auto - 28% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 1*Firing Snap - 0.65*Firing Auto - 0.5*Firing |
Spraygun Clip | 40 | Piercing | 24 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30) |
Autolaser | Chainguns | 27 | 32 | 3x2 | Auto - 48% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.65*Firing | Autolaser Clip | 30 | Laser | 40 | None | Ignores 33.4% of Target's Armor, On Auto: Confers 6 Attacks, Increased Accurate Auto Range (25), Reload Costs 20 TUs |
Autolaser | Chainguns | 27 | 32 | - | - | - | Autolaser Clip/Adv | 90 | Laser | 50 | None | Ignores 33.4% of Target's Armor |
Bossar | Chainguns | 36 | 42 | 3x2 | Aimed - 70% base TUs Snap - 28% base TUs Auto - 42% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.15*Firing Snap - 0.65*Firing Auto - 0.55*Firing |
Bossar Clip | 40 | Piercing | 60 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, On Auto: Confers 5 Attacks, Increased Accurate Snap Range (30), Increased Accurate Auto Range (30), Reload Costs 20 TUs |
Chaingun | Chainguns | 18 | 24 | 3x1 | Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.35*Firing | Chaingun Ammo | 60 | Piercing | 36 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs |
Custom Shooty Gun | Chainguns | 30 | 38 | 3x2 | Aimed - 60% base TUs Snap - 28% base TUs Auto - 36% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.8*Firing Snap - 0.6*Firing Auto - 0.4*Firing |
Boarding Gun Ammo | 45 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs |
Custom Shooty Gun | Chainguns | 30 | 34 | - | - | - | Boarding Gun Ammo (S) | 21 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun |
EuroSyndicate Heavy Laser | Chainguns | 28 | 34 | 3x2 | Aimed - 80% base TUs Snap - 30% base TUs Auto - 70% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.75*Firing Auto - 0.5*Firing |
EuroSyndicate HVL-Clip | 16 | Laser | 65 | None | Ignores 33.4% of Target's Armor, On Auto: Confers 4 Attacks, Reduced Accurate Auto Range (14) |
Fatty | Chainguns | 40 | 40 | 3x2 | Auto - 66% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.35*Firing | None | Unlimited | Laser | 45 | None | Ignores 33.4% of Target's Armor, On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20) |
Flechette Multicannon | Chainguns | 35 | 35 | 3x2 | Snap - 30% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.5*Firing Auto - 1.2*Firing |
None | 150 | Piercing | 40 | None | +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, On Auto: Confers 4 Attacks |
Heavy Gauss | Chainguns | 44 | 50 | 3x2 | Auto - 48% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.5*Firing | Heavy Gauss Clip | 28 | Piercing | 100 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Heavy Machine Gun | Chainguns | 40 | 52 | 3x2 | Auto - 90% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.5*Firing | HMG Ammo | 48 | Piercing | 55 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs |
Heavy Machine Gun | Chainguns | 40 | 50 | - | - | - | HMG Ammo/PS | 56 | Piercing | 65 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Heavy Machine Gun | Chainguns | 40 | 45 | - | - | - | HMG Small Clip/PS | 24 | Piercing | 65 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Hydra Laser | Chainguns | 20 | 24 | 3x2 | Aimed - 65% base TUs Snap - 30% base TUs Auto - 44% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1*Firing Snap - 0.65*Firing Auto - 0.55*Firing |
Hydra Laser Clip | 24 | Laser | 35 | None | Ignores 33.4% of Target's Armor, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Machine Gun | Chainguns | 13 | 19 | 3x1 | Auto - 48% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.45*Firing | Machine Gun Ammo | 50 | Piercing | 35 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Machine Gun | Chainguns | 13 | 19 | - | - | - | Machine Gun Ammo/PS | 60 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Machine Gun | Chainguns | 13 | 19 | - | Hit - 18 TUs, 6 Energy | Hit - 0.5*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Minigun | Chainguns | 20 | 40 | 3x2 | Auto - 64% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.3*Firing | Minigun Ammo Pack | 250 | Piercing | 30 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs |
Minigun | Chainguns | 20 | 36 | - | - | - | Minigun Ammo Pack/PS | 250 | Piercing | 35 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Smartgun | Chainguns | 15 | 21 | 3x1 | Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.6*Firing | Machine Gun Ammo | 50 | Piercing | 35 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Smartgun | Chainguns | 15 | 21 | - | - | - | Machine Gun Ammo/PS | 60 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Smartgun | Chainguns | 15 | 21 | - | Hit - 18 TUs, 6 Energy | Hit - 0.5*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Spitfire | Chainguns | 23 | 29 | 3x2 | Auto - 42% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.3*Firing | Spitfire Ammo/HE | 32 | Concussive | 36 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs |
Spitfire | Chainguns | 23 | 29 | - | Hit - 20 TUs, 10 Energy | Hit - 0.5*(50+0.5*Melee) | Gun Butt | - | Stun | 25 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Super Shooty Gun | Chainguns | 42 | 50 | 3x2 | Auto - 30% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.4*Firing | Boarding Gun Ammo | 45 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs |
Super Shooty Gun | Chainguns | 42 | 58 | - | - | - | Boarding Gun Ammo (L) | 108 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun |
UAC Plasmagun | Chainguns | 12 | 16 | 3x1 | Snap - 26% base TUs Auto - 44% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 0.75*Firing Auto - 0.5*Firing |
UAC Plasmagun Battery | 30 | Plasma | 60 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (15) |
Vulcan RFG | Chainguns | 68 | 80 | 3x2 | Auto - 62% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.35*Firing | Vulcan Ammo x100 | 100 | Piercing | 65 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs |
XG Chaingun | Chainguns | 20 | 26 | 3x2 | Auto - 48% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.5*Firing | XG Chaingun Clip | 50 | Piercing | 65 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Assault Grenade Launcher | Launchers (Arcing) | 10 | 20 | 3x1 | Aimed - 65% base TUs Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.8*Firing Snap - 0.55*Firing |
AGL Drum | 8 | Concussive | 50 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Blizzard Pocket MLRS | Launchers (Arcing) | 10 | 26 | 2x2 | Auto - 80% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.3*Firing | Blizzard Shells/HE | 6 | Concussive | 60 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs |
Blizzard Pocket MLRS | Launchers (Arcing) | 10 | 26 | - | - | - | Blizzard Shells/Incendiary | 6 | Incendiary | 60 | None | AoE Radius (5), Inflicts 30.0*Dmg to Morale |
Blizzard Pocket MLRS | Launchers (Arcing) | 10 | 26 | - | - | - | Blizzard Shells/Smoke | 6 | Choking | 50 | None | None |
Flamethrower | Launchers (Arcing) | 11 | 16 | 3x1 | Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.2*Firing | Napalm Flask | 32 | Incendiary | 20 | None | AoE Radius (1), Inflicts 25.0*Dmg to Morale, On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | 3x1 | Aimed - 70% base TUs Snap - 40% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 0.85*Firing Snap - 0.5*Firing |
Launcher Grenade/HE | 1 | Concussive | 60 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (25) |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | - | - | - | Launcher Grenade/Incendiary | 1 | Incendiary | 60 | None | AoE Radius (5), Inflicts 30.0*Dmg to Morale |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | - | - | - | Launcher Grenade/Smoke | 1 | Choking | 50 | None | None |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | - | - | - | Launcher Grenade/FAE | 1 | Incendiary | 120 | None | AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | - | - | - | Launcher Grenade/Plasma | 1 | Concussive | 90 | None | Inflicts 0.5*Dmg to Stun |
Grenade Launcher | Launchers (Arcing) | 8 | 11 | - | - | - | Launcher Grenade/Fusion | 1 | Concussive | 120 | None | Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale |
Heavy Flamer | Launchers (Arcing) | 24 | 34 | 3x2 | Auto - 42% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.2*Firing | Heavy Flamer Tank | 40 | Incendiary | 30 | None | AoE Radius (2), Inflicts 30.0*Dmg to Morale, On Auto: Confers 10 Attacks, Maximum Range (15), Reduced Accurate Auto Range (15), Reload Costs 25 TUs |
Long Range Flamer | Launchers (Arcing) | 14 | 19 | 3x1 | Auto - 52% base TUs Throw - 25% base TUs, 20 Energy |
Auto - 0.25*Firing | Napalm Flask | 32 | Incendiary | 20 | None | AoE Radius (1), Inflicts 25.0*Dmg to Morale, On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Marsec Mega-Flamer | Launchers (Arcing) | 85 | 110 | 3x2 | Aimed - 30% base TUs Snap - 15% base TUs Auto - 45% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.4*Firing Snap - 0.3*Firing Auto - 0.2*Firing |
Mega-Flamer Tank | 40 | Incendiary | 120 | None | AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain, On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs |
Mortar | Launchers (Arcing) | 18 | 24 | 3x2 | Aimed - 94% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.4*(0.5*Firing+0.5*Bravery) | Mortar Shell/HE | 1 | Concussive | 90 | None | Inflicts 0.5*Dmg to Stun, Minimum Accurate Range (10) |
Mortar | Launchers (Arcing) | 18 | 23 | - | - | - | Mortar Shell/WP | 1 | Incendiary | 90 | None | Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items |
Mortar | Launchers (Arcing) | 18 | 24 | - | - | - | Mortar Shell/Smoke | 1 | Choking | 90 | None | None |
Mortar | Launchers (Arcing) | 18 | 24 | - | - | - | Mortar Shell/Gas | 1 | Choking | 140 | None | AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale |
Mortar | Launchers (Arcing) | 18 | 24 | - | - | - | Mortar Shell/Plasma | 1 | Concussive | 140 | None | Inflicts 0.5*Dmg to Stun |
Mortar | Launchers (Arcing) | 18 | 24 | - | - | - | Mortar Shell/Fusion | 1 | Concussive | 200 | None | Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale |
Shoulder Launcher | Launchers (Arcing) | 10 | 13 | 2x2 | Aimed - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.8*Firing | Stun Bomb | 1 | Stun | 90 | None | Uses [50% to 150%] Damage Formula, Reduced Accurate Aimed Range (20), Reload Costs 10 TUs |
Shoulder Launcher | Launchers (Arcing) | 10 | 13 | - | - | - | Fire Bomb | 1 | Incendiary | 60 | None | AoE Radius (5), Inflicts 30.0*Dmg to Morale |
Shoulder Launcher | Launchers (Arcing) | 10 | 13 | - | - | - | Smoke Bomb | 1 | Choking | 50 | None | None |
TK Projector | Launchers (Arcing) | 5 | 5 | 2x1 | Auto - 36% base TUs, 20 Energy Throw - 25% base TUs, 10 Energy |
Auto - 0.2*(100) | None | Unlimited | Stun | 0 | Damage+0.5*PsiStrength+0.2*PsiSkill | Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain, On Auto: Confers 4 Attacks, Maximum Range (13) |
Tornado Rocket Mortar | Launchers (Arcing) | 70 | 85 | 3x2 | Aimed - 70% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.05*Firing | Tornado Rockets/HE | 3 | Concussive | 120 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 30 TUs |
Tornado Rocket Mortar | Launchers (Arcing) | 70 | 85 | - | - | - | Tornado Rockets/Plasma | 3 | Concussive | 160 | None | Inflicts 0.5*Dmg to Stun |
Tornado Rocket Mortar | Launchers (Arcing) | 70 | 85 | - | - | - | Tornado Rockets/Fusion | 3 | Concussive | 220 | None | Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale |
Toxigun | Launchers (Arcing) | 9 | 14 | 3x1 | Auto - 65% base TUs Throw - 25% base TUs, 16 Energy |
Auto - 0.3*Firing | Toxin Tank | 20 | Chem | 75 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, On Auto: Confers 8 Attacks, Reload Costs 20 TUs |
Advanced Launcher | Launchers (Direct) | 11 | 19 | 3x2 | Aimed - 72% base TUs Snap - 52% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.20*Firing Snap - 0.65*Firing |
Explosive-DP Rocket | 1 | Concussive | 100 | None | Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, Reload Costs 25 TUs |
Advanced Launcher | Launchers (Direct) | 11 | 19 | - | - | - | Incendiary Rocket | 1 | Concussive | 100 | None | AoE Radius (9), Inflicts 50*Dmg to Morale |
Advanced Launcher | Launchers (Direct) | 11 | 19 | - | - | - | Plasma Rocket | 1 | Concussive | 140 | None | Inflicts 0.5*Dmg to Stun |
Advanced Launcher | Launchers (Direct) | 11 | 19 | - | - | - | MAG Rocket | 1 | Piercing | 200 | None | Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Advanced Launcher | Launchers (Direct) | 11 | 18 | - | - | - | Flechette Rocketload | 1 | Piercing | 40 | None | +14 Projectiles, Inflicts 0.5*Dmg to Stun |
Advanced Launcher | Launchers (Direct) | 11 | 20 | - | - | - | Fusion Rocket | 1 | Concussive | 200 | None | Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale |
Arena Fireball Launcher | Launchers (Direct) | 28 | 28 | 3x2 | Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 0.9*Firing | None | Unlimited | Incendiary | 70 | None | AoE Radius (6), Inflicts 40.0*Dmg to Morale, Maximum Range (25) |
Homing RPG | Launchers (Direct) | 9 | 15 | 3x1 | Snap - 75% base TUs Throw - 25% base TUs, 18 Energy |
Snap - 1.25*Firing | RPG Round/HEAT | 1 | Concussive | 85 | None | Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun, Increased Accurate Snap Range (18), Reload Costs 20 TUs |
Homing RPG | Launchers (Direct) | 9 | 15 | - | - | - | RPG Hellfire Round | 1 | Concussive | 100 | None | Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun |
Panzerfaust | Launchers (Direct) | 12 | 12 | 3x1 | Aimed - 65% base TUs Snap - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.5*Firing |
None | 1 | Concussive | 120 | None | AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9) |
Quad Launcher | Launchers (Direct) | 12 | 28 | 3x2 | Aimed - 70% base TUs Snap - 55% base TUs Auto - 60% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.9*Firing Snap - 0.5*Firing Auto - 0.4*Firing |
Quad Rocket Pack | 4 | Concussive | 80 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs |
Quad Launcher | Launchers (Direct) | 12 | 28 | - | - | - | Black Napalm Bomblets | 16 | Incendiary | 90 | None | AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale |
Quad Launcher | Launchers (Direct) | 12 | 24 | - | - | - | Chinese Dragon | 1 | Concussive | 600 | None | Inflicts 0.5*Dmg to Stun |
RPG | Launchers (Direct) | 9 | 15 | 3x1 | Aimed - 70% base TUs Snap - 45% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 0.9*Firing Snap - 0.55*Firing |
RPG Round/DP | 1 | Concussive | 75 | None | Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs |
RPG | Launchers (Direct) | 9 | 15 | - | - | - | RPG Round/HEAT | 1 | Concussive | 85 | None | Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun |
RPG | Launchers (Direct) | 9 | 16 | - | - | - | Baby Nuke | 1 | Concussive | 180 | None | Ignores 40% of Target's Armor, Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale |
Recoilless Rifle | Launchers (Direct) | 15 | 20 | 3x1 | Aimed - 70% base TUs Snap - 55% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1*Firing Snap - 0.7*Firing |
R-Rifle Shell | 1 | Piercing | 125 | None | Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs |
Rocket Launcher | Launchers (Direct) | 12 | 20 | 3x2 | Aimed - 75% base TUs Snap - 45% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.00*Firing Snap - 0.55*Firing |
Explosive-DP Rocket | 1 | Concussive | 100 | None | Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, Reduced Accurate Snap Range (9), Reload Costs 25 TUs |
Rocket Launcher | Launchers (Direct) | 12 | 20 | - | - | - | Incendiary Rocket | 1 | Concussive | 100 | None | AoE Radius (9), Inflicts 50*Dmg to Morale |
Rocket Launcher | Launchers (Direct) | 12 | 20 | - | - | - | Plasma Rocket | 1 | Concussive | 140 | None | Inflicts 0.5*Dmg to Stun |
Small Launcher | Launchers (Direct) | 10 | 13 | 2x2 | Aimed - 75% base TUs Snap - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.65*Firing |
Stun Bomb | 1 | Stun | 90 | None | Uses [50% to 150%] Damage Formula, Reduced Accurate Aimed Range (20) |
Spore Launcher | Launchers (Direct) | 10 | 16 | 3x2 | Aimed - 66% base TUs Snap - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill) Snap - 0.4*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill) |
Death Spores | 3 | Choking | 40 | None | Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale, Reduced Accurate Aimed Range (20) |
Blaster Launcher | Launchers (Guided) | 16 | 22 | 3x2 | Aimed - 85% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing | Blaster Bomb | 1 | Concussive | 160 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 20 TUs |
Rod of Hellfire | Magic | 4 | 4 | 2x1 | Snap - 27 TUs, 15 Energy Throw - 25% base TUs, 8 Energy |
Snap - 3*(1.0*PsiSkill) | None | Unlimited | Incendiary | 0 | Damage+0.04*Psi | Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale |
Scroll of Inconsensuality | Magic | 4 | 4 | 1x1 | Aimed - 66% base TUs, 36 Energy Throw - 25% base TUs, 8 Energy |
Aimed - 1*(0.06*Psi+1.0*Bravery) | None | 6 | Stun | 0 | Damage+0.06*Psi+1.0*Bravery | Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain, Maximum Range (1) |
Wand of Airlesness | Magic | 4 | 4 | 2x1 | Snap - 35 TUs, 10 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1*(100) | None | 7 | Stun | 0 | Damage+0.3*PsiStrength+0.1*PsiSkill | Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun |
Wand of Firebolts | Magic | 4 | 4 | 2x1 | Snap - 25 TUs, 10 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1*(100) | None | 8 | Incendiary | 0 | Damage+1.0*PsiStrength+0.5*PsiSkill | Inflicts 35.0*Dmg to Morale |
Wand of Peace | Magic | 4 | 4 | 2x1 | Snap - 30 TUs, 25 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1*(100) | None | Unlimited | Special | 0 | Damage | Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain |
Wand of Rending | Magic | 4 | 4 | 2x1 | Snap - 25 TUs, 20 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1*(100) | None | 9 | Cutting | 0 | Damage+0.4*PsiStrength+0.2*PsiSkill | Ignores 90% of Target's Armor, Inflicts 10.0*Dmg to Morale |
Assault Pistol | Pistols | 4 | 6 | 2x1 | Aimed - 30% base TUs Snap - 16% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.8*Firing Snap - 0.55*Firing |
Assault Pistol Clip | 15 | Piercing | 25 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Blackmarch Pistol | Pistols | 3 | 5 | 2x1 | Aimed - 25% base TUs Snap - 15% base TUs Auto - 23% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.7*Firing Snap - 0.6*Firing Auto - 0.5*Firing |
Blackmarch Pistol Clip | 18 | Piercing | 22 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Reduced Accurate Auto Range (14) |
Clockwork Gun | Pistols | 7 | 9 | 2x1 | Auto - 26% base TUs Throw - 25% base TUs, 12 Energy |
Auto - 0.6*Firing | Flintlock Balls | 3 | Piercing | 29 | None | Inflicts 0.75*Dmg to Stun, Increased Accurate Auto Range (20), Reload Costs 20 TUs |
Clockwork Gun | Pistols | 7 | 9 | - | - | - | Flintlock Gas-Balls | 3 | Choking | 30 | None | AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale |
Confederate Eagle | Pistols | 8 | 11 | 2x1 | Aimed - 36% base TUs Snap - 20% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 0.9*Firing Snap - 0.6*Firing |
Eagle Clip | 7 | Piercing | 37 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Confederate Eagle | Pistols | 8 | 11 | - | - | - | Eagle Clip/MAG | 5 | Piercing | 50 | None | Inflicts 0.5*Dmg to Stun |
Dart Pistol | Pistols | 5 | 7 | 2x1 | Aimed - 32% base TUs Snap - 20% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.9*Firing Snap - 0.6*Firing |
Dart Tranquilizers | 4 | Stun | 60 | None | Uses [50% to 150%] Damage Formula, Reduced Accurate Aimed Range (15) |
Death Blossom SMG | Pistols | 20 | 25 | 2x2 | Aimed - 36% base TUs Snap - 20% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.65*Firing Auto - 0.6*Firing |
Blossom Clip/API | 40 | Piercing | 42 | None | Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20) |
Death Blossom SMG | Pistols | 20 | 25 | - | - | - | Blossom Clip/HVAP | 40 | Piercing | 60 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Death Blossom SMG | Pistols | 20 | 25 | - | - | - | Blossom Clip/Chem | 40 | Chem | 23 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
EuroSyndicate Laspistol | Pistols | 7 | 10 | 2x1 | Aimed - 32% base TUs Snap - 20% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 1*Firing Snap - 0.75*Firing |
EuroSyndicate LP-Clip | 12 | Laser | 45 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Flintlock Pistol | Pistols | 4 | 6 | 2x1 | Snap - 20% base TUs Throw - 25% base TUs, 12 Energy |
Snap - 0.5*Firing | Flintlock Balls | 3 | Piercing | 29 | None | Inflicts 0.75*Dmg to Stun, Reload Costs 25 TUs |
Flintlock Pistol | Pistols | 4 | 6 | - | - | - | Flintlock Gas-Balls | 3 | Choking | 30 | None | AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale |
Gauss Pistol | Pistols | 13 | 16 | 2x1 | Aimed - 40% base TUs Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.65*Firing |
Gauss Pistol Clip | 7 | Piercing | 70 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (20) |
Handcannon | Pistols | 12 | 14 | 2x1 | Aimed - 36% base TUs Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*Firing Snap - 0.55*Firing |
Handcannon Rounds | 4 | Piercing | 44 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20), Reload Costs 20 TUs |
Handcannon | Pistols | 12 | 14 | - | - | - | Handcannon HE Rounds | 4 | Concussive | 50 | None | Inflicts 0.5*Dmg to Stun |
Handcannon | Pistols | 12 | 14 | - | - | - | Handcannon Arcane Rounds | 4 | Plasma | 28 | Damage+0.4*PsiStrength | Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale |
Heat Ray | Pistols | 5 | 7 | 2x1 | Snap - 22% base TUs Throw - 25% base TUs, 10 Energy |
Snap - 1.1*Firing | Heat Ray Cell | 10 | Incendiary | 60 | None | AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain |
Heavy Plasma Pistol | Pistols | 12 | 15 | 2x1 | Aimed - 36% base TUs Snap - 22% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 0.95*Firing Snap - 0.7*Firing |
Heavy Plasma Pistol Clip | 9 | Concussive | 70 | None | AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain, Reduced Accurate Aimed Range (25) |
Holdout Pistol | Pistols | 2 | 4 | 1x1 | Aimed - 30% base TUs Snap - 15% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.65*Firing Snap - 0.5*Firing |
Holdout Pistol Clip | 10 | Piercing | 20 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Kruger | Pistols | 7 | 10 | 2x1 | Snap - 24% base TUs Throw - 25% base TUs, 14 Energy |
Snap - 0.85*Firing | Kruger Plasma Canister | 8 | Plasma | 65 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Snap Range (9) |
Laspistol | Pistols | 5 | 7 | 2x1 | Aimed - 32% base TUs Snap - 20% base TUs Auto - 30% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.95*Firing Snap - 0.75*Firing Auto - 0.5*Firing |
Laspistol Clip | 9 | Laser | 30 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Laspistol | Pistols | 5 | 7 | - | - | - | Laspistol Clip/Adv | 24 | Laser | 34 | None | Ignores 33.4% of Target's Armor |
Magnum | Pistols | 8 | 10 | 2x1 | Aimed - 45% base TUs Snap - 30% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1.1*Firing Snap - 0.75*Firing |
Magnum Drum | 5 | Piercing | 38 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (25) |
Magnum | Pistols | 8 | 10 | - | - | - | Magnum Drum/Chem | 5 | Chem | 44 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Manstopper | Pistols | 5 | 7 | 2x1 | Aimed - 32% base TUs Snap - 18% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.8*Firing Snap - 0.65*Firing |
Manstopper Clip | 7 | Piercing | 30 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Manstopper | Pistols | 5 | 7 | - | - | - | Manstopper Clip/EPulse | 7 | Laser | 36 | None | Inflicts 2.0*Dmg to Stun |
Master Plasma Pistol | Pistols | 5 | 7 | 2x1 | Aimed - 32% base TUs Snap - 16% base TUs Auto - 28% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 1.05*Firing Snap - 0.85*Firing Auto - 0.65*Firing |
Master Plasma Pistol Clip | 18 | Plasma | 72 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Mini-Cougar SMG | Pistols | 5 | 8 | 2x1 | Aimed - 26% base TUs Snap - 14% base TUs Auto - 22% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.95*Firing Snap - 0.8*Firing Auto - 0.7*Firing |
M-Cougar Clip/HVAP | 40 | Piercing | 43 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25) |
Mini-Cougar SMG | Pistols | 5 | 8 | - | - | - | M-Cougar Clip/ETAP | 40 | Piercing | 35 | None | Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun |
NERF Laspistol | Pistols | 6 | 9 | 2x1 | Aimed - 32% base TUs Snap - 22% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.85*Firing Snap - 0.7*Firing |
NERF Laspistol Clip | 8 | Laser | 30 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Officer's Pistol | Pistols | 6 | 8 | 2x1 | Aimed - 32% base TUs Snap - 22% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.95*Firing Snap - 0.7*Firing |
Officer's Pistol Clip | 12 | Piercing | 12 | Damage+0.25*Firing | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Ol' Revolver | Pistols | 5 | 7 | 2x1 | Aimed - 32% base TUs Snap - 18% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.85*Firing Snap - 0.55*Firing |
Revolver Drum | 6 | Piercing | 26 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Plasma Pistol | Pistols | 4 | 6 | 2x1 | Aimed - 32% base TUs Snap - 18% base TUs Auto - 28% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.9*Firing Snap - 0.75*Firing Auto - 0.55*Firing |
Plasma Pistol Clip | 26 | Plasma | 52 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Rusty Niner | Pistols | 4 | 6 | 2x1 | Aimed - 30% base TUs Snap - 16% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.75*Firing Snap - 0.55*Firing |
Niner Clip | 9 | Piercing | 23 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Rusty Niner | Pistols | 4 | 6 | - | - | - | Niner Clip/EPulse | 9 | Laser | 23 | None | +3 Projectiles, Inflicts 2.0*Dmg to Stun |
Sawed-Off | Pistols | 6 | 8 | 2x1 | Snap - 22% base TUs Auto - 26% base TUs Throw - 25% base TUs, 12 Energy |
Snap - 1.3*Firing Auto - 1.15*Firing |
.8g Buckshot | 2 | Piercing | 20 | None | +9 Projectiles, Inflicts 0.5*Dmg to Stun, On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs |
Scorchy | Pistols | 12 | 12 | 2x1 | Aimed - 36% base TUs Snap - 22% base TUs Auto - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1*Firing Snap - 0.8*Firing Auto - 0.6*Firing |
None | Unlimited | Laser | 36 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Self-Charging Laspistol | Pistols | 6 | 6 | 2x1 | Aimed - 30% base TUs Snap - 16% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.9*Firing Snap - 0.7*Firing |
None | Unlimited | Laser | 22 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Skorpion SMG | Pistols | 6 | 9 | 2x1 | Aimed - 30% base TUs Snap - 20% base TUs Auto - 24% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.75*Firing Snap - 0.55*Firing Auto - 0.45*Firing |
Skorpion Clip/API | 21 | Piercing | 22 | None | Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale, Reduced Accurate Aimed Range (20) |
Small Revolver | Pistols | 2 | 4 | 1x1 | Aimed - 28% base TUs Snap - 16% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.65*Firing Snap - 0.55*Firing |
Small Revolver Drum | 5 | Piercing | 22 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Smartpistol | Pistols | 4 | 6 | 2x1 | Aimed - 26% base TUs Snap - 14% base TUs Throw - 25% base TUs, 8 Energy |
Aimed - 0.95*Firing Snap - 0.8*Firing |
Assault Pistol Clip | 15 | Piercing | 25 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Smartpistol | Pistols | 4 | 6 | - | - | - | Smartpistol Clip | 22 | Piercing | 25 | Damage+0.1*Reactions | Inflicts 0.5*Dmg to Stun |
Smasher | Pistols | 10 | 10 | 2x1 | Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0*Firing Snap - 1*Firing Auto - 0*Firing |
None | Unlimited | Laser | 25 | None | +3 Projectiles, Ignores 33.4% of Target's Armor, Reduced Accurate Snap Range (10) |
Snubby | Pistols | 6 | 8 | 2x1 | Aimed - 32% base TUs Snap - 20% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.8*Firing Snap - 0.6*Firing |
Snubby Drum | 6 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (20) |
Snubby | Pistols | 6 | 8 | - | - | - | Snubby HVAP Drum | 6 | Piercing | 48 | None | Inflicts 0.5*Dmg to Stun |
Space Rangers' Lawpistol | Pistols | 9 | 12 | 2x1 | Aimed - 42% base TUs Snap - 26% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.2*Firing Snap - 0.8*Firing |
SRs' Lawpistol Clip | 8 | Laser | 50 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (25) |
Spikey SMG | Pistols | 7 | 10 | 2x1 | Aimed - 30% base TUs Snap - 18% base TUs Auto - 24% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 0.65*Firing Snap - 0.55*Firing Auto - 0.5*Firing |
SMG Clip | 35 | Piercing | 20 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Reduced Accurate Auto Range (12) |
Spikey SMG | Pistols | 7 | 10 | - | - | - | SMG Clip/I | 35 | Piercing | 20 | None | Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale |
Spikey SMG | Pistols | 7 | 10 | - | - | - | SMG Clip/Chem | 35 | Chem | 24 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Spikey SMG | Pistols | 7 | 10 | - | Hit - 9 TUs, 5 Energy | Hit - 0.65*(1.0*Melee) | Gun Butt | - | Stun | 10 | Damage+0.5*Strength+0.1*Melee | Inflicts 0.5*Dmg to Health |
Submachine Gun | Pistols | 5 | 8 | 2x1 | Aimed - 30% base TUs Snap - 18% base TUs Auto - 24% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.65*Firing Snap - 0.55*Firing Auto - 0.5*Firing |
SMG Clip | 35 | Piercing | 20 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20) |
Submachine Gun | Pistols | 5 | 8 | - | - | - | SMG Clip/I | 35 | Piercing | 20 | None | Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale |
Submachine Gun | Pistols | 5 | 8 | - | - | - | SMG Clip/Chem | 35 | Chem | 24 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
XG Pistol | Pistols | 6 | 8 | 2x1 | Aimed - 30% base TUs Snap - 16% base TUs Auto - 20% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.95*Firing Snap - 0.85*Firing Auto - 0.7*Firing |
XG Pistol Clip | 12 | Piercing | 45 | Damage+0.2*Reactions | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (20) |
Zapper | Pistols | 5 | 5 | 2x1 | Snap - 30% base TUs Throw - 25% base TUs, 10 Energy |
Snap - 1.2*Firing | None | Unlimited | Plasma | 60 | None | Uses [50% to 150%] Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, Maximum Range (9) |
i-Gun | Pistols | 7 | 10 | 2x2 | Auto - 26% base TUs Throw - 25% base TUs, 14 Energy |
Auto - 0.5*Firing | i-Gun Battery | 7 | Plasma | 42 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, On Auto: Confers 2 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs |
37mm Rifle | Rifles | 66 | 72 | 3x2 | Aimed - 70% base TUs Snap - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.7*Firing |
37mm Rifle Ammo | 9 | Piercing | 95 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reload Costs 20 TUs |
Assault Rifle | Rifles | 8 | 11 | 3x1 | Aimed - 60% base TUs Snap - 25% base TUs Auto - 36% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1*Firing Snap - 0.6*Firing Auto - 0.4*Firing |
Assault Rifle Clip | 20 | Piercing | 30 | None | Inflicts 0.5*Dmg to Stun |
Assault Rifle | Rifles | 8 | 11 | - | - | - | Assault Rifle Clip/PS | 25 | Piercing | 35 | None | Inflicts 0.5*Dmg to Stun |
Assault Rifle | Rifles | 8 | 11 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Autogun | Rifles | 9 | 14 | 3x1 | Aimed - 65% base TUs Snap - 26% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.6*Firing Auto - 0.55*Firing |
Autogun Ammo | 50 | Piercing | 28 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs |
Autogun | Rifles | 9 | 14 | - | - | - | Autogun Ammo/PS | 70 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun |
Autogun | Rifles | 9 | 14 | - | Hit - 18 TUs, 6 Energy | Hit - 0.65*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.4*Strength | Inflicts 0.2*Dmg to Health |
Battle Laser | Rifles | 45 | 45 | 3x1 | Aimed - 70% base TUs Snap - 28% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.25*Firing Snap - 0.8*Firing Auto - 0.55*Firing |
None | Unlimited | Laser | 66 | None | Ignores 33.4% of Target's Armor |
Battle Rifle | Rifles | 12 | 16 | 3x1 | Aimed - 70% base TUs Snap - 28% base TUs Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing Snap - 0.6*Firing Auto - 0.35*Firing |
Battle Rifle Clip | 20 | Piercing | 36 | None | Inflicts 0.5*Dmg to Stun |
Battle Rifle | Rifles | 12 | 16 | - | - | - | Battle Rifle Clip/PS | 20 | Piercing | 42 | None | Inflicts 0.5*Dmg to Stun |
Battle Rifle | Rifles | 12 | 16 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Bayoneted Rifle | Rifles | 10 | 13 | 3x1 | Aimed - 55% base TUs Snap - 25% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.9*Firing Snap - 0.55*Firing Auto - 0.35*Firing |
Banana Clip | 30 | Piercing | 28 | None | Inflicts 0.5*Dmg to Stun |
Bayoneted Rifle | Rifles | 10 | 13 | - | - | - | Banana Clip/MAG | 18 | Piercing | 47 | None | Inflicts 0.5*Dmg to Stun |
Bayoneted Rifle | Rifles | 10 | 13 | - | Hit - 14 TUs, 8 Energy | Hit - 1*(50+0.5*Melee) | Bayonet | - | Cutting | 30 | Damage+0.3*Strength+0.1*Melee | None |
Boarding Gun | Rifles | 26 | 34 | 3x1 | Aimed - 60% base TUs Snap - 28% base TUs Auto - 36% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.8*Firing Snap - 0.6*Firing Auto - 0.35*Firing |
Boarding Gun Ammo | 45 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 25 TUs |
Boarding Gun | Rifles | 26 | 30 | - | - | - | Boarding Gun Ammo (S) | 21 | Piercing | 46 | None | Inflicts 0.5*Dmg to Stun |
Bullpup Carbine | Rifles | 6 | 9 | 3x1 | Aimed - 55% base TUs Snap - 22% base TUs Auto - 30% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 0.85*Firing Snap - 0.65*Firing Auto - 0.5*Firing |
RCF Carbine Clip | 20 | Piercing | 26 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 20 TUs |
Bullpup Carbine | Rifles | 6 | 9 | - | - | - | RCF Carbine Clip/EP | 20 | Laser | 32 | None | Inflicts 2.0*Dmg to Stun |
EuroSyndicate Lasrifle | Rifles | 15 | 18 | 3x1 | Aimed - 55% base TUs Snap - 26% base TUs Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.35*Firing Snap - 0.8*Firing Auto - 0.6*Firing |
EuroSyndicate LR-Clip | 18 | Laser | 56 | None | Ignores 33.4% of Target's Armor |
Gauss Musket | Rifles | 21 | 24 | 3x1 | Aimed - 65% base TUs Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.95*Firing Snap - 0.75*Firing |
Gauss Musket Clip | 14 | Piercing | 85 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor |
Gyro-Stabilized Autogun | Rifles | 10 | 15 | 3x1 | Aimed - 65% base TUs Snap - 26% base TUs Auto - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.85*Firing Snap - 0.7*Firing Auto - 0.65*Firing |
Autogun Ammo | 50 | Piercing | 28 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs |
Gyro-Stabilized Autogun | Rifles | 10 | 15 | - | - | - | Autogun Ammo/PS | 70 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun |
Gyro-Stabilized Autogun | Rifles | 10 | 15 | - | Hit - 18 TUs, 6 Energy | Hit - 0.65*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.4*Strength | Inflicts 0.2*Dmg to Health |
Heavy Plasma | Rifles | 16 | 20 | 3x2 | Aimed - 60% base TUs Snap - 30% base TUs Auto - 42% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.75*Firing Auto - 0.6*Firing |
Heavy Plasma Clip | 35 | Plasma | 115 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Hellgun | Rifles | 20 | 20 | 3x1 | Aimed - 65% base TUs, 8 Energy Snap - 24% base TUs, 8 Energy Auto - 38% base TUs, 27 Energy Throw - 25% base TUs, 20 Energy |
Aimed - 0.8*Firing Snap - 0.65*Firing Auto - 0.6*Firing |
None | Unlimited | Plasma | 0 | Damage+1.5*PsiStrength+0.5*PsiSkill | Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, On Auto: Confers 6 Attacks |
Homefront Rifle | Rifles | 7 | 10 | 3x1 | Aimed - 55% base TUs Snap - 25% base TUs Auto - 32% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 0.9*Firing Snap - 0.55*Firing Auto - 0.35*Firing |
Banana Clip | 30 | Piercing | 28 | None | Inflicts 0.5*Dmg to Stun |
Homefront Rifle | Rifles | 7 | 10 | - | - | - | Banana Clip/MAG | 18 | Piercing | 47 | None | Inflicts 0.5*Dmg to Stun |
LACC | Rifles | 15 | 20 | 3x2 | Aimed - 70% base TUs Snap - 30% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*Firing Snap - 0.65*Firing Auto - 0.4*Firing |
LACC-AP Ammo | 12 | Piercing | 45 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 20 TUs |
LACC | Rifles | 15 | 20 | - | - | - | LACC-HE Ammo | 12 | Concussive | 40 | None | Inflicts 0.5*Dmg to Stun |
LACC | Rifles | 15 | 20 | - | - | - | LACC-WP Ammo | 12 | Incendiary | 30 | None | Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items |
LACC | Rifles | 15 | 20 | - | Hit - 18 TUs, 6 Energy | Hit - 0.5*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Lasgun | Rifles | 10 | 13 | 3x1 | Aimed - 60% base TUs Snap - 25% base TUs Auto - 36% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.25*Firing Snap - 0.8*Firing Auto - 0.55*Firing |
Lasgun Clip | 12 | Laser | 38 | None | Ignores 33.4% of Target's Armor |
Lasgun | Rifles | 10 | 13 | - | - | - | Lasgun Clip/Adv | 36 | Laser | 44 | None | Ignores 33.4% of Target's Armor |
Light Plasma Gun | Rifles | 10 | 14 | 3x1 | Aimed - 60% base TUs Snap - 25% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.3*Firing Snap - 0.75*Firing Auto - 0.5*Firing |
LPG Clip | 24 | Plasma | 70 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Meridian's Special Autogun | Rifles | 12 | 17 | 3x1 | Aimed - 65% base TUs Snap - 22% base TUs Auto - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.75*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill) Snap - 0.7*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill) Auto - 0.65*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill) |
Autogun Ammo | 50 | Piercing | 28 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs |
Meridian's Special Autogun | Rifles | 12 | 17 | - | - | - | Autogun Ammo/PS | 70 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun |
Meridian's Special Autogun | Rifles | 12 | 17 | - | - | - | Autogun Arcane Ammo | 50 | Plasma | 14 | Damage+0.2*PsiStrength | Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale |
Meridian's Special Autogun | Rifles | 12 | 17 | - | Hit - 18 TUs, 6 Energy | Hit - 0.65*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.4*Strength | Inflicts 0.2*Dmg to Health |
Omega Rifle | Rifles | 9 | 12 | 3x1 | Aimed - 55% base TUs Snap - 24% base TUs Auto - 30% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.2*Firing Snap - 0.7*Firing Auto - 0.55*Firing |
Omega Rifle Clip | 30 | Piercing | 32 | None | Inflicts 0.5*Dmg to Stun |
Omega Rifle | Rifles | 9 | 12 | - | - | - | Omega Rifle Clip/ETAP | 30 | Piercing | 41 | None | Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun |
Plasma Destroyer | Rifles | 40 | 46 | 3x2 | Aimed - 65% base TUs Snap - 32% base TUs Auto - 45% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing Snap - 0.7*Firing Auto - 0.5*Firing |
Plasma Destroyer Clip | 24 | Concussive | 125 | None | AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Plasma Rifle | Rifles | 8 | 11 | 3x1 | Aimed - 42% base TUs Snap - 24% base TUs Auto - 32% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1*Firing Snap - 0.85*Firing Auto - 0.55*Firing |
Plasma Rifle Clip | 28 | Plasma | 80 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
Plasma Scorcher | Rifles | 24 | 30 | 3x2 | Snap - 28% base TUs Auto - 40% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 0.5*Firing Auto - 0.3*Firing |
Plasma Scorcher Clip | 16 | Concussive | 100 | None | AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14) |
RCF Carbine | Rifles | 6 | 9 | 3x1 | Aimed - 55% base TUs Snap - 25% base TUs Auto - 36% base TUs Throw - 25% base TUs, 12 Energy |
Aimed - 1.05*Firing Snap - 0.65*Firing Auto - 0.45*Firing |
RCF Carbine Clip | 20 | Piercing | 26 | None | Inflicts 0.5*Dmg to Stun |
RCF Carbine | Rifles | 6 | 9 | - | - | - | RCF Carbine Clip/EP | 20 | Laser | 32 | None | Inflicts 2.0*Dmg to Stun |
Ramshackle Rifle | Rifles | 7 | 10 | 3x1 | Aimed - 60% base TUs Snap - 30% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 0.9*Firing Snap - 0.6*Firing |
RCF Carbine Clip | 20 | Piercing | 26 | None | Inflicts 0.5*Dmg to Stun |
Ramshackle Rifle | Rifles | 7 | 10 | - | - | - | RCF Carbine Clip/EP | 20 | Laser | 32 | None | Inflicts 2.0*Dmg to Stun |
Reticulan Lasgun | Rifles | 5 | 8 | 3x1 | Aimed - 44% base TUs Snap - 22% base TUs Auto - 40% base TUs Throw - 25% base TUs, 10 Energy |
Aimed - 0.75*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill) Snap - 0.55*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill) Auto - 0.45*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill) |
Reticulan Lasgun Clip | 20 | Laser | 29 | None | Ignores 33.4% of Target's Armor |
Advanced Lasgun | Rifles | 20 | 20 | 3x1 | Aimed - 60% base TUs Snap - 25% base TUs Auto - 36% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.3*Firing Snap - 0.8*Firing Auto - 0.55*Firing |
None | Unlimited | Laser | 46 | None | Ignores 33.4% of Target's Armor |
Scoped Carbine | Rifles | 7 | 10 | 3x1 | Aimed - 65% base TUs Snap - 28% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 1.3*Firing Snap - 0.8*Firing |
RCF Carbine Clip | 20 | Piercing | 26 | None | Inflicts 0.5*Dmg to Stun, Increased Accurate Snap Range (18) |
Scoped Carbine | Rifles | 7 | 10 | - | - | - | RCF Carbine Clip/EP | 20 | Laser | 32 | None | Inflicts 2.0*Dmg to Stun |
Scoped Carbine | Rifles | 7 | 10 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Smartrifle | Rifles | 10 | 15 | 3x1 | Aimed - 48% base TUs Snap - 22% base TUs Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.15*Firing Snap - 0.75*Firing Auto - 0.5*Firing |
Smartrifle Clip | 50 | Piercing | 44 | None | Inflicts 0.5*Dmg to Stun, On Auto: Confers 5 Attacks |
Smartrifle | Rifles | 10 | 15 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
UAC Rifle | Rifles | 12 | 15 | 3x1 | Aimed - 60% base TUs Snap - 25% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.9*Firing Snap - 0.55*Firing |
UAC Rifle Clip | 12 | Piercing | 30 | None | +2 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (30) |
XG Rifle | Rifles | 10 | 13 | 3x1 | Aimed - 48% base TUs Snap - 22% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing Snap - 0.8*Firing Auto - 0.6*Firing |
XG Rifle Clip | 24 | Piercing | 55 | Damage+0.15*Firing | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Increased Accurate Snap Range (18) |
XG Rifle | Rifles | 10 | 13 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Arena Flak Cannon | Short Range Guns | 30 | 40 | 3x2 | Aimed - 68% base TUs Snap - 28% base TUs Auto - 42% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.2*Firing Snap - 1.05*Firing Auto - 1*Firing |
Flak Cannon Drum | 36 | Cutting | 38 | None
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs | |
Blackops Shotgun | Short Range Guns | 10 | 13 | 3x1 | Aimed - 52% base TUs Snap - 26% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.6*Firing Snap - 1.6*Firing |
Shotgun Shells | 6 | Piercing | 18 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs |
Blackops Shotgun | Short Range Guns | 10 | 13 | - | - | - | Shotgun AP Shells | 6 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Blackops Shotgun | Short Range Guns | 10 | 13 | - | - | - | Shotgun HEAT Shells | 6 | Plasma | 62 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor |
Blunderbuss | Short Range Guns | 22 | 25 | 3x1 | Aimed - 70% base TUs Snap - 30% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.5*Firing Snap - 1.4*Firing Auto - 1.1*Firing |
Blunderbuss Shells | 4 | Piercing | 24 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6) |
Blunderbuss | Short Range Guns | 22 | 25 | - | - | - | Blunderbuss Chem Shells | 4 | Chem | 25 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Blunderbuss | Short Range Guns | 22 | 25 | - | - | - | Blunderbuss HE Shells | 4 | Concussive | 40 | None | Inflicts 0.5*Dmg to Stun |
Boom Gun | Short Range Guns | 29 | 34 | 3x1 | Aimed - 70% base TUs Snap - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.35*Firing Snap - 1.15*Firing |
Boom Gun Shells | 10 | Piercing | 50 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs |
CAWS | Short Range Guns | 14 | 17 | 3x1 | Aimed - 65% base TUs Snap - 26% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.4*Firing Snap - 1.2*Firing |
CAWS Clip/AP | 10 | Piercing | 50 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7) |
CAWS | Short Range Guns | 14 | 17 | - | - | - | CAWS Clip/Scatter | 10 | Piercing | 26 | None | +4 Projectiles, Inflicts 0.5*Dmg to Stun |
Canister Launcher | Short Range Guns | 11 | 14 | 3x1 | Aimed - 70% base TUs Snap - 36% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.9*Firing Snap - 0.5*Firing |
Canister Clip /Chem | 3 | Chem | 80 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, Reduced Accurate Aimed Range (15) |
Canister Launcher | Short Range Guns | 11 | 14 | - | - | - | Canister Clip /Incendiary | 3 | Incendiary | 40 | None | Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain |
Combat Shotgun | Short Range Guns | 10 | 14 | 3x1 | Aimed - 60% base TUs Snap - 28% base TUs Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.5*Firing Snap - 1.3*Firing Auto - 0.9*Firing |
Combat Shotgun Drum | 12 | Piercing | 22 | None | +4 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9) |
Combat Shotgun | Short Range Guns | 10 | 14 | - | - | - | Combat Shotgun Drum/I | 12 | Piercing | 20 | None | +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale |
Combat Shotgun | Short Range Guns | 10 | 14 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Domestic Shotgun | Short Range Guns | 5 | 8 | 3x1 | Snap - 30% base TUs Throw - 25% base TUs, 10 Energy |
Snap - 1.25*Firing | Shotgun Shells | 6 | Piercing | 18 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Snap Range (6), Reload Costs 25 TUs |
Domestic Shotgun | Short Range Guns | 5 | 8 | - | - | - | Shotgun Rubber Slugs | 6 | Stun | 20 | None | |
Domestic Shotgun | Short Range Guns | 5 | 8 | - | - | - | Shotgun Chem Shells | 6 | Chem | 21 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Double-Barreled Shotgun | Short Range Guns | 8 | 10 | 3x1 | Aimed - 60% base TUs Snap - 26% base TUs Auto - 28% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1.65*Firing Snap - 1.45*Firing Auto - 1.25*Firing |
.8g Buckshot | 2 | Piercing | 20 | None | +9 Projectiles, Inflicts 0.5*Dmg to Stun, On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs |
Double-Barreled Shotgun | Short Range Guns | 8 | 10 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Flechette Gun | Short Range Guns | 15 | 15 | 2x1 | Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 2*Firing | None | 101 | Piercing | 32 | None | +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor |
Harpoon Gun | Short Range Guns | 8 | 11 | 3x1 | Aimed - 70% base TUs Snap - 38% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1.1*Firing Snap - 0.7*Firing |
Harpoon Bolts | 3 | Piercing | 45 | None | Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (15) |
Harpoon Gun | Short Range Guns | 8 | 11 | - | - | - | Harpoon Stun Bolts | 3 | Stun | 50 | None | Uses [50% to 150%] Damage Formula |
Harpoon Gun | Short Range Guns | 8 | 11 | - | - | - | Harpoon Tranquilizers | 3 | Stun | 75 | None | Uses [50% to 150%] Damage Formula |
Heavy Shotgun | Short Range Guns | 12 | 15 | 3x1 | Aimed - 65% base TUs Snap - 32% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.65*Firing Snap - 1.45*Firing |
Heavy Shotgun Shells | 8 | Piercing | 20 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs |
Heavy Shotgun | Short Range Guns | 12 | 15 | - | - | - | Heavy Shotgun Slugs | 8 | Piercing | 28 | None | +2 Projectiles, Inflicts 0.5*Dmg to Stun |
Heavy Shotgun | Short Range Guns | 12 | 15 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Heavy Slugthrower | Short Range Guns | 36 | 42 | 3x2 | Aimed - 70% base TUs Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.6*Firing Snap - 1.4*Firing |
Slugthrower Shells | 5 | Piercing | 82 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs |
Kustom Blunderbuss | Short Range Guns | 23 | 30 | 3x1 | Aimed - 44% base TUs Snap - 26% base TUs Auto - 28% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.55*Firing Snap - 1.45*Firing Auto - 1.2*Firing |
Blunderbuss Bling Drum | 16 | Piercing | 33 | Damage+0.15*Tu | +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs, On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs |
Kustom Blunderbuss | Short Range Guns | 23 | 30 | - | - | - | Blunderbuss Chem Drum | 16 | Chem | 25 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Kustom Blunderbuss | Short Range Guns | 23 | 30 | - | - | - | Blunderbuss HE Drum | 16 | Concussive | 40 | None | Inflicts 0.5*Dmg to Stun |
Kustom Blunderbuss | Short Range Guns | 23 | 26 | - | - | - | Blunderbuss Shells | 4 | Piercing | 24 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun |
Kustom Blunderbuss | Short Range Guns | 23 | 26 | - | - | - | Blunderbuss Chem Shells | 4 | Chem | 25 | None | +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Kustom Blunderbuss | Short Range Guns | 23 | 26 | - | - | - | Blunderbuss HE Shells | 4 | Concussive | 40 | None | Inflicts 0.5*Dmg to Stun |
Microwave Cooker | Short Range Guns | 28 | 40 | 3x2 | Snap - 65% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.5*Firing | Microwave Cooker Clip | 6 | Laser | 150 | None | +3 Projectiles, Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs |
Military Shotgun | Short Range Guns | 9 | 12 | 3x1 | Aimed - 65% base TUs Snap - 26% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.55*Firing Snap - 1.35*Firing |
Shotgun Shells | 6 | Piercing | 18 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs |
Military Shotgun | Short Range Guns | 9 | 12 | - | - | - | Shotgun AP Shells | 6 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Military Shotgun | Short Range Guns | 9 | 12 | - | - | - | Shotgun HEAT Shells | 6 | Plasma | 62 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor |
Mining Laser | Short Range Guns | 32 | 32 | 3x2 | Aimed - 80% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.75*Firing | None | Unlimited | Laser | 80 | None | Ignores 33.4% of Target's Armor, Reduced Accurate Aimed Range (6) |
Nova Fusion Rifle | Short Range Guns | 16 | 20 | 3x1 | Snap - 28% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.2*Firing | Nova Clip | 12 | Plasma | 84 | None | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Snap Range (12) |
Plasma Blunderbuss | Short Range Guns | 18 | 22 | 3x1 | Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.5*Firing | Plasma Blunderbuss Clip | 12 | Plasma | 40 | None | +9 Projectiles, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor, Reduced Accurate Snap Range (6) |
Rail Driver | Short Range Guns | 22 | 24 | 3x2 | Aimed - 65% base TUs Snap - 40% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 0.95*Firing Snap - 0.65*Firing |
Rail Coil | 1 | Piercing | 140 | None | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (15) |
Space Rangers' Shotgun | Short Range Guns | 14 | 18 | 3x1 | Snap - 26% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.2*Firing | SRs' Shotgun Clip | 9 | Laser | 35 | None | +5 Projectiles, Ignores 33.4% of Target's Armor |
Splatty | Short Range Guns | 22 | 22 | 3x1 | Snap - 26% base TUs Auto - 36% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.05*Firing Auto - 1*Firing |
None | Unlimited | Laser | 28 | None | +4 Projectiles, Ignores 33.4% of Target's Armor |
Super Shotgun | Short Range Guns | 15 | 20 | 3x2 | Aimed - 65% base TUs Snap - 26% base TUs Auto - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.8*Firing Snap - 1.5*Firing Auto - 1.2*Firing |
Super Shotgun Clip | 18 | Piercing | 36 | None | +6 Projectiles, Inflicts 0.5*Dmg to Stun, Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10) |
X-Bow | Short Range Guns | 10 | 15 | 3x1 | Aimed - 52 TUs, 20 Energy Snap - 36 TUs, 20 Energy Throw - 25% base TUs, 18 Energy |
Aimed - 1.1*Firing Snap - 0.65*Firing |
X-Bow Bolts | 10 | Piercing | 30 | Damage+0.15*Firing | Inflicts 0.75*Dmg to Stun, Reduced Accurate Aimed Range (20), Reload Costs 5 TUs |
XG Assault | Short Range Guns | 9 | 12 | 3x1 | Aimed - 55% base TUs Snap - 22% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.5*Firing Snap - 1.25*Firing |
XG Assault Clip | 16 | Piercing | 60 | Damage+0.25*Bravery | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9) |
XG Assault | Short Range Guns | 9 | 12 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Commando Rifle | Sniper Guns | 14 | 17 | 3x1 | Aimed - 65% base TUs Snap - 30% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.4*Firing Snap - 1.05*Firing |
Commando Rifle Clip | 15 | Piercing | 40 | Damage+0.1*Reactions | Inflicts 0.5*Dmg to Stun, Increased Accurate Snap Range (22) |
Custom Snipin' Gun | Sniper Guns | 15 | 19 | 3x1 | Aimed - 82% base TUs Snap - 66% base TUs Auto - 88% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.4*(0.01*Firing^2) Snap - 0.7*(0.01*Firing^2) Auto - 1.35*(0.01*Firing^2) |
Custom Snipin' Clip | 16 | Piercing | 42 | Damage+0.2*Firing | Inflicts 0.5*Dmg to Stun, On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200) |
Flintlock Rifle | Sniper Guns | 12 | 14 | 3x1 | Aimed - 80% base TUs Snap - 65% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.1*(0.5*Bravery+0.01*Firing^2) Snap - 0.5*(0.5*Bravery+0.01*Firing^2) |
Minnie Bullet | 1 | Piercing | 30 | Damage+0.2*Firing | Inflicts 0.75*Dmg to Stun, Reduced Accurate Aimed Range (40), Reload Costs 30 TUs |
Flintlock Rifle | Sniper Guns | 12 | 14 | - | Hit - 18 TUs, 6 Energy | Hit - 0.65*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.6*Strength | Inflicts 0.2*Dmg to Health |
Hunting Laser | Sniper Guns | 15 | 18 | 3x1 | Aimed - 75% base TUs Snap - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.35*Firing Snap - 0.8*Firing |
Hunting Laser Clip | 7 | Laser | 45 | None | Ignores 33.4% of Target's Armor |
Hunting Laser | Sniper Guns | 15 | 18 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Hunting Rifle | Sniper Guns | 8 | 10 | 3x1 | Aimed - 70% base TUs Snap - 33% base TUs Throw - 25% base TUs, 16 Energy |
Aimed - 1.25*Firing Snap - 0.7*Firing |
Hunting Rifle Ammo | 5 | Piercing | 33 | None | Inflicts 0.5*Dmg to Stun, Reload Costs 20 TUs |
Hunting Rifle | Sniper Guns | 8 | 10 | - | - | - | Hunting Rifle Ammo/PS | 5 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Hunting Rifle | Sniper Guns | 8 | 10 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Precision Laser | Sniper Guns | 9 | 12 | 3x1 | Aimed - 84% base TUs Snap - 55% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.75*(0.01*Firing^2) Snap - 0.8*(0.01*Firing^2) |
Precision Las Clip | 8 | Laser | 25 | Damage+0.3*Firing | Ignores 33.4% of Target's Armor, Minimum Accurate Range (15), Increased Accurate Snap Range (18) |
Precision Laser | Sniper Guns | 9 | 12 | - | - | - | Precision Las Clip/Adv | 16 | Laser | 33 | Damage+0.3*Firing | Ignores 33.4% of Target's Armor |
Python HSR | Sniper Guns | 26 | 30 | 3x1 | Aimed - 90% base TUs Snap - 74% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.6*(0.01*Firing^2) Snap - 0.65*(0.01*Firing^2) |
Python Clip/AP | 5 | Piercing | 60 | Damage+0.3*Firing | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Minimum Accurate Range (15) |
Python HSR | Sniper Guns | 26 | 30 | - | - | - | Python Clip/Chem | 5 | Chem | 85 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor |
Python HSR | Sniper Guns | 26 | 30 | - | - | - | Python Clip/HE | 5 | Concussive | 60 | None | AoE Radius (1), Inflicts 0.5*Dmg to Stun |
Reaper Rifle | Sniper Guns | 22 | 25 | 3x1 | Aimed - 70% base TUs Snap - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.05*Firing Snap - 0.7*Firing |
Reaper Rifle Ammo | 3 | Piercing | 33 | Damage+0.4*Firing | Inflicts 0.5*Dmg to Stun, Reload Costs 20 TUs |
Reaper Rifle | Sniper Guns | 22 | 25 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Scoped Rifle | Sniper Guns | 9 | 11 | 3x1 | Aimed - 70% base TUs Snap - 33% base TUs Throw - 25% base TUs, 18 Energy |
Aimed - 1.4*Firing Snap - 0.8*Firing |
Hunting Rifle Ammo | 5 | Piercing | 33 | None | Inflicts 0.5*Dmg to Stun, Increased Accurate Snap Range (22), Reload Costs 20 TUs |
Scoped Rifle | Sniper Guns | 9 | 11 | - | - | - | Hunting Rifle Ammo/PS | 5 | Piercing | 40 | None | Inflicts 0.5*Dmg to Stun |
Scoped Rifle | Sniper Guns | 9 | 11 | - | Hit - 18 TUs, 6 Energy | Hit - 0.8*(50+0.5*Melee) | Gun Butt | - | Stun | 20 | Damage+0.5*Strength | Inflicts 0.2*Dmg to Health |
Sniper Gauss | Sniper Guns | 26 | 30 | 3x1 | Aimed - 88% base TUs Snap - 65% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.4*(0.01*Firing^2) Snap - 0.75*(0.01*Firing^2) |
Sniper Gauss Clip | 10 | Piercing | 80 | Damage+0.25*Firing | Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor, Minimum Accurate Range (15) |
Sniper Rifle | Sniper Guns | 12 | 15 | 3x1 | Aimed - 86% base TUs Snap - 70% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.5*(0.01*Firing^2) Snap - 0.6*(0.01*Firing^2) |
Sniper Rifle Clip | 10 | Piercing | 30 | Damage+0.25*Firing | Inflicts 0.5*Dmg to Stun, Minimum Accurate Range (15) |
Sniper Rifle | Sniper Guns | 12 | 15 | - | - | - | Sniper Rifle Clip/PS | 12 | Piercing | 36 | Damage+0.25*Firing | Inflicts 0.5*Dmg to Stun |
Snuffy | Sniper Guns | 22 | 22 | 3x1 | Aimed - 80% base TUs Snap - 38% base TUs Throw - 25% base TUs, 20 Energy |
Aimed - 1.65*(0.01*Firing^2) Snap - 0.7*(0.01*Firing^2) |
None | Unlimited | Laser | 36 | Damage+0.3*Firing | Ignores 33.4% of Target's Armor, Minimum Accurate Range (15), Increased Accurate Snap Range (22) |
Space Rangers' Jaeger Carbine | Sniper Guns | 7 | 10 | 3x1 | Aimed - 64% base TUs Snap - 32% base TUs Throw - 25% base TUs, 14 Energy |
Aimed - 1.5*Firing Snap - 1*Firing |
SRs' Jaeger Clip | 12 | Laser | 50 | None | Ignores 33.4% of Target's Armor, Increased Accurate Snap Range (26) |
Black Powder Bomb | Thrown & Bows | 4 | 4 | 1x1 | Aimed - 62% base TUs, 8 Energy Throw - 25% base TUs, 8 Energy |
Aimed - 0.8*(1.0*Throwing) | None | 1 | Concussive | 60 | None | Inflicts 0.5*Dmg to Stun, Maximum Range (16) |
Blowpipe | Thrown & Bows | 3 | 6 | 1x1 | Aimed - 25 TUs, 10 Energy Throw - 25% base TUs, 6 Energy |
Aimed - 1.25*(1.0*Throwing) | Blowpipe Darts/Chem | 3 | Chem | 22 | None | Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun, Maximum Range (22), Reduced Accurate Aimed Range (9) |
Boom Fruit | Thrown & Bows | 2 | 2 | 1x1 | Aimed - 30% base TUs, 4 Energy Throw - 25% base TUs, 4 Energy |
Aimed - 1*(1.0*Throwing) | None | 1 | Concussive | 52 | None | Inflicts 0.5*Dmg to Stun, Maximum Range (20) |
Combat Bow | Thrown & Bows | 4 | 8 | 3x2 | Aimed - 30 TUs, 22 Energy Throw - 25% base TUs, 8 Energy |
Aimed - 1.2*(1.0*Throwing) | Combat Bow Arrows | 6 | Cutting | 0 | Damage+0.5*Throwing+0.1*Strength | Inflicts 0.75*Dmg to Stun, Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs |
Combat Bow | Thrown & Bows | 4 | 8 | - | - | - | Combat Bow Aqua Arrows | 6 | Cutting | 8 | Damage+0.5*Throwing+0.1*Strength | Ignores 30% of Target's Armor, Inflicts 0.75*Dmg to Stun |
Demonic Essence | Thrown & Bows | 3 | 3 | 1x1 | Aimed - 45% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Aimed - 0.9*(1.0*Throwing) | None | 1 | Chem | 200 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, Maximum Range (16) |
Disc o'Death | Thrown & Bows | 12 | 12 | 2x2 | Aimed - 25 TUs Snap - 25 TUs |
Aimed - 1.8*(1.0*Throwing) Snap - 1.2*(1.0*Throwing) |
None | Unlimited | Cutting | 100 | None | Uses [50% to 150%] Damage Formula, Ignores 20% of Target's Armor, Maximum Range (11) |
Flask o' Acid | Thrown & Bows | 3 | 3 | 1x1 | Aimed - 36% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Aimed - 1*(1.0*Throwing) | None | 1 | Chem | 50 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor, Maximum Range (16) |
Fuso Knives | Thrown & Bows | 4 | 4 | 2x1 | Aimed - 24 TUs, 12 Energy Snap - 22 TUs, 12 Energy Throw - 25% base TUs, 8 Energy |
Aimed - 0.85*(0.009*Throwing^2) Snap - 0.5*(0.009*Throwing^2) |
None | 5 | Cutting | 0 | Damage+0.025*Throwing^2 | Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective, Maximum Range (8) |
Future Bow | Thrown & Bows | 12 | 12 | 3x2 | Aimed - 35 TUs, 16 Energy Throw - 25% base TUs, 20 Energy |
Aimed - 1.3*(1.0*Throwing) | None | Unlimited | Plasma | 10 | Damage+0.5*Throwing+0.4*Strength | Reduced Accurate Aimed Range (28) |
Hunting Bow | Thrown & Bows | 3 | 9 | 2x2 | Snap - 25 TUs, 15 Energy Throw - 25% base TUs, 12 Energy |
Snap - 1.4*(1.0*Throwing) | Hunting Bow Arrows | 16 | Cutting | 0 | Damage+0.5*Throwing | Target's Armor is 30% More Effective, Inflicts 0.75*Dmg to Stun, Maximum Range (36), Reload Costs 5 TUs |
Hunting Bow | Thrown & Bows | 3 | 10 | - | - | - | Flame Arrows | 16 | Cutting | 10 | Damage+0.3*Throwing | Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale |
Javelins | Thrown & Bows | 9 | 9 | 3x1 | Aimed - 30 TUs, 30 Energy Throw - 25% base TUs, 18 Energy |
Aimed - 1.5*(1.0*Throwing) | None | 4 | Piercing | 25 | Damage+0.3*Throwing+0.3*Strength | Uses [50% to 150%] Damage Formula, Maximum Range (14) |
Longbow | Thrown & Bows | 8 | 14 | 3x2 | Aimed - 45 TUs, 35 Energy Throw - 25% base TUs, 16 Energy |
Aimed - 1*(1.0*Throwing) | Longbow Arrows | 6 | Cutting | 0 | Damage+0.5*Throwing+0.4*Strength | Inflicts 0.75*Dmg to Stun, Reduced Accurate Aimed Range (28), Reload Costs 5 TUs |
Molotov Cocktail | Thrown & Bows | 3 | 3 | 1x1 | Aimed - 55% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Aimed - 0.8*(1.0*Throwing) | None | 1 | Incendiary | 20 | None | AoE Radius (1), Inflicts 30.0*Dmg to Morale, Maximum Range (20) |
Ninja Stars | Thrown & Bows | 3 | 3 | 1x1 | Snap - 18 TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Snap - 1*(0.006*Throwing^2) | None | 8 | Cutting | 0 | Damage+0.025*Throwing^2 | Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective, Maximum Range (10) |
Pipes of Doom | Thrown & Bows | 10 | 13 | 2x2 | Snap - 40% base TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Snap - 1.05*(1.0*Throwing) | Celatid Essence | 8 | Chem | 80 | None | Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor, Reload Costs 20 TUs |
Spikeball | Thrown & Bows | 4 | 4 | 1x1 | Aimed - 40% base TUs, 8 Energy Throw - 25% base TUs, 8 Energy |
Aimed - 1.25*(1.0*Throwing) | None | 1 | Concussive | 80 | None | Inflicts 0.5*Dmg to Stun, Maximum Range (12) |
Stick Grenade | Thrown & Bows | 3 | 3 | 1x1 | Aimed - 45% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Aimed - 1.1*(1.0*Throwing) | None | 1 | Concussive | 50 | None | Inflicts 0.5*Dmg to Stun, Maximum Range (24) |
Artillery
Advanced Launcher | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Blaster Launcher | ||||||||||||||||||||||||||||||||||
Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Blizzard Pocket MLRS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Launches six rockets at once, but it's anyone's guess where they'll end up.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Mortar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks. Wt: 18/24. Skill: FIRING/2 + THROWING/2.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Panzerfaust | ||||||||||||||||||||||||||||||||||
A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Good thing anti-tank weapons are so readily available on the market this year... Warning: effective blast area is very limited.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Quad Launcher | ||||||||||||||||||||||||||||||||||||||||||||||||||
You want some Wang? Wanton destruction is on its way!
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
RPG | ||||||||||||||||||||||||||||||||||||||||||||||||||
Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Rocket Launcher | ||||||||||||||||||||||||||||||||||||||||||||||||||
This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Shoulder Launcher | ||||||||||||||||||||||||||||||||||||||||||||||||||
Three in one! Not only this marvel of ergonomics is able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Tornado Rocket Mortar | ||||||||||||||||||||||||||||||||||||||||||||||||||
A half-portable (loaded weight = 80) terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Bows
Combat Bow | ||||||||||||||||||||||||||||||||||
It's a BOW. Made for combat. It ain't getting any simpler than that, mate. Wt: 8.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Future Bow | ||||||||||||||||||||||||||||||||||
Where's the neon light coming from? It's coming from the future, baby.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Hunting Bow | ||||||||||||||||||||||||||||||||||
A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. Wt: 6.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Longbow | ||||||||||||||||||||||||||||||||||
A heavy bow for strong gals. Requires a lot of Stamina to pull.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
X-Bow | ||||||||||||||||||||||||||||||||||
Well a bit dated design, I admit - but it needs no ammo! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people. Wt: 14.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Flamers
Arena Fireball Launcher | ||||||||||||||||||||||||||||||||||
This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before!
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Flamethrower | ||||||||||||||||||||||||||||||||||
It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Flamer | ||||||||||||||||||||||||||||||||||
A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Long Range Flamer | ||||||||||||||||||||||||||||||||||
Difficult in operation, but allows to throw some flames up to 20 tiles away. Half the fire rate of a normal Flamethrower.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Handguns
Assault Pistol | ||||||||||||||||||||||||||||||||||
Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Clockwork Gun | ||||||||||||||||||||||||||||||||||
Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Confederate Eagle | |||||||||||||||||||||||||||||||||||||||||||||
Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Dart Pistol | ||||||||||||||||||||||||||||||||||
As we possess tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), it has become practical to design a more efficient, compact stun weapon.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
EuroSyndicate Laspistol | ||||||||||||||||||||||||||||||||||
One of the most powerful handguns in the world - if you can afford it.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Flintlock Pistol | ||||||||||||||||||||||||||||||||||
The most commonly used firearm on Earth. Very simple and quite deadly.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Gauss Pistol | ||||||||||||||||||||||||||||||||||
A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Handcannon | |||||||||||||||||||||||||||||||||||||||||||||
Such power for a single-handed weapon!
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Plasma Pistol | ||||||||||||||||||||||||||||||||||
Probably the most powerful handgun in the universe. Yep.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Holdout Pistol | ||||||||||||||||||||||||||||||||||
Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Kruger | ||||||||||||||||||||||||||||||||||
This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Laspistol | |||||||||||||||||||||||||||||||||||||||||||||
What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is. It uses two kinds of batteries: an advanced one and the one we can actually manufacture (of about a third the capacity of the former).
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Magnum | |||||||||||||||||||||||||||||||||||||||||||||
This gun be deadly.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Manstopper | |||||||||||||||||||||||||||||||||||||||||||||
High-powered and sought-after pistol. A very robust design; an ellegant weapon for less barbaric times. Wt: 5/7.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Officer's Pistol | ||||||||||||||||||||||||||||||||||
Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Good shooters inflict more damage with this weapon.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Ol' Revolver | ||||||||||||||||||||||||||||||||||
Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer (sic) feel, but the combat capacity is rather lacking.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Pistol | ||||||||||||||||||||||||||||||||||
The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Rusty Niner | |||||||||||||||||||||||||||||||||||||||||||||
This oldboy (sic) might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Scorchy | ||||||||||||||||||||||||||||||||||
The smallest of nuclear-powered lasers, will never run out of ammo. Talk about convenience.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Self-Charging Laspistol | ||||||||||||||||||||||||||||||||||
While not very powerful, this mysterious weapon will magically never run out of charge.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Small Revolver | ||||||||||||||||||||||||||||||||||
Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Smartpistol | |||||||||||||||||||||||||||||||||||||||||||||
Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Snubby | |||||||||||||||||||||||||||||||||||||||||||||
A compact six-shooter that packs quite a wallop - to both the target and the user.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Weapons
Assault Cannon | |||||||||||||||||||||||||||||||||||||||||||||
Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs, obviously, do not explode and lack range, but hit with a massive impact.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Blaster Launcher | ||||||||||||||||||||||||||||||||||
Stellar Empire's infantry support weapon, firing powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Assault Grenade Launcher | ||||||||||||||||||||||||||||||||||
Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Auto-Cannon | ||||||||||||||||||||||||||||||||||||||||||||||||||
Deliciously destructive, but too heavy for most people to even lift.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
BFG | ||||||||||||||||||||||||||||||||||
And Man said, Let There Be Light.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Canister Launcher | |||||||||||||||||||||||||||||||||||||||||||||
A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly acidic load, enough to eat away a good chunk of armor and liquify (sic) a living human in seconds with a direct hit. The incendiary ammo damages armor as well.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Grenade Launcher | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Cannon | ||||||||||||||||||||||||||||||||||||||||||||||||||
The heavy cannon cannon is a devastating, but cumbersome, weapon.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Portable Lascannon | ||||||||||||||||||||||||||||||||||
After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Recoilless Rifle | ||||||||||||||||||||||||||||||||||
The R-Rifle fires heavy armor piercing shells.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Machine Guns
37mm Rifle | ||||||||||||||||||||||||||||||||||
With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Autogun | |||||||||||||||||||||||||||||||||||||||||||||
Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun (sic), allows to take Snap and Aimed shots as well, but isn't very good at this. 4-round bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Autolaser | |||||||||||||||||||||||||||||||||||||||||||||
A laser-equivalent of a machinegun (sic). A bit less punch than a Lasgun, plus serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire. 6-round bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Boarding Gun | |||||||||||||||||||||||||||||||||||||||||||||
Heavy bolts of lead
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Bozar | ||||||||||||||||||||||||||||||||||
Highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire (5-round bursts). HVAP munitions punch through most targets with ease, and sustained barrage can defeat even powered armor.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Chaingun | ||||||||||||||||||||||||||||||||||
Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it. 6-round bursts are rather impressive, though.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Custom Shooty Gun | |||||||||||||||||||||||||||||||||||||||||||||
Like dat Boarding Gun but shootier.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Fatty | ||||||||||||||||||||||||||||||||||
A gatling laser! Is there really anything more to ask for? Fires in 20-blast bursts and melts everything that stands in the way.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Gyro-Stabilized Autogun | |||||||||||||||||||||||||||||||||||||||||||||
An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity (sic), and thus allowing for incredible accuracy of automatic fire. 4-round bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Gauss | ||||||||||||||||||||||||||||||||||
A Heavy Gauss fires 4-round bursts of devastatingly powerful projectiles.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Laser | |||||||||||||||||||||||||||||||||||||||||||||
The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||
The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire. 8-round bursts.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Plasma | ||||||||||||||||||||||||||||||||||
This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Hydra Laser | ||||||||||||||||||||||||||||||||||
Locally manufactured laser weapon, with limited use of alien tech. 4-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
LACC | ||||||||||||||||||||||||||||||||||||||||||||||||||
Looks to kill for and a hi-tec (sic) sounding name (whatever it means). This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Machine Gun | |||||||||||||||||||||||||||||||||||||||||||||
If you want to go autofire, all the time, this baby is just for you. It is however heavy and lacks versatility. 5-round bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Minigun | |||||||||||||||||||||||||||||||||||||||||||||
Walk slowly and carry a big gun. Or whatever the saying went. This rotary cannon spews out a hail of bullets, firing in 25-round bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Destroyer | ||||||||||||||||||||||||||||||||||
While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Spitfire | ||||||||||||||||||||||||||||||||||
A two-barreled area supression (sic) weapon, cumbersome but very deadly. 6-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Super Shooty Gun | |||||||||||||||||||||||||||||||||||||||||||||
'You can never have too much dakka'
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
UAC Plasmagun | ||||||||||||||||||||||||||||||||||
This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire: 6-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Vulcan RFG | ||||||||||||||||||||||||||||||||||
If a couple of 20-round bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Rifles
Advanced Lasgun | ||||||||||||||||||||||||||||||||||
Lightweight and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either so, instead of petty bean-counting, your precious mind can better focus on doing great deeds, Cap'n!
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Assault Rifle | |||||||||||||||||||||||||||||||||||||||||||||
Jack of all trades, a two-handed weapon that can get you through almost any situation.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Battle Laser | ||||||||||||||||||||||||||||||||||
Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Battle Rifle | |||||||||||||||||||||||||||||||||||||||||||||
A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.
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Source: Piratez Bootypedia
|
Bayoneted Musket | |||||||||||||||||||||||||||||||||||||||||||||
Putting a solid bayonet on a Musket drastically improves performance of the weapon. Bayonet's stats below:
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Bayoneted Rifle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
While setting up our weapon shop, it has occured (sic) to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below:
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Source: Piratez Bootypedia
|
EuroSyndicate Lasrifle | ||||||||||||||||||||||||||||||||||
Despite strict regulations, the Eurosyndicate (sic) clandestinely sells some of their high quality lasguns to third parties, from where they make their way to the black market. The price, however, is anything but low.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Gauss Musket | ||||||||||||||||||||||||||||||||||
A Gauss Musket lacks autofire, but more than makes it up in sheer killing power.
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Source: Piratez Bootypedia
|
Harpoon Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||
Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Homefront Rifle | |||||||||||||||||||||||||||||||||||||||||||||
Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Hunting Laser | ||||||||||||||||||||||||||||||||||
Made for hunting big game. Big game with really tough hides, if you know what I mean.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Hunting Rifle | |||||||||||||||||||||||||||||||||||||||||||||
Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds.
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Source: Piratez Bootypedia
|
Lasgun | |||||||||||||||||||||||||||||||||||||||||||||
The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Light Plasma Gun | ||||||||||||||||||||||||||||||||||
Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the firepower cannot be scoffed at. The only thing we couldn't reproduce was the sorcerous aiming system. We replaced it with an electronic targetter (sic), so the gun is slower to aim but exceptionally accurate in the Aimed Shot mode.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Musket | |||||||||||||||||||||||||||||||||||||||||||||
A smoothbore long arm. Heavier than a Flintlock Pistol but has better range.
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Source: Piratez Bootypedia
|
Plasma Rifle | ||||||||||||||||||||||||||||||||||
This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Python HSR | ||||||||||||||||||||||||||||||||||||||||||||||||||
It's called Python because it bites. Like a python. The snake. Well, they actually constrict their victims, but let's not get too smartass, shall we? A cool name is a cool name.
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Source: Piratez Bootypedia
|
RCF Carbine | ||||||||||||||||||||||||||||||||||
The Royal Canadian Force Carbine is commonly used by Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Reaper Rifle | ||||||||||||||||||||||||||||||||||
Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Reticulan Lasgun | ||||||||||||||||||||||||||||||||||
A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Smartrifle | ||||||||||||||||||||||||||||||||||
This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate (5-round bursts).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Stingy | ||||||||||||||||||||||||||||||||||
A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Shotguns
Blunderbuss | ||||||||||||||||||||||||||||||||||||||||||||||||||
A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Boom Gun | ||||||||||||||||||||||||||||||||||
This huge scattergun has awesome destructive power, however it is not very effective at long ranges.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
CAWS | |||||||||||||||||||||||||||||||||||||||||||||
An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Combat Shotgun | |||||||||||||||||||||||||||||||||||||||||||||
Carrying more ammo and firing less numerous but more massive pellets, the combat shotgun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Domestic Shotgun | ||||||||||||||||||||||||||||||||||||||||||||||||||
Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Double-Barreled Shotgun | ||||||||||||||||||||||||||||||||||
Simple, thus very reliable.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Shotgun | |||||||||||||||||||||||||||||||||||||||||||||
Pretty powerful but, as you guessed it, heavy. Holds 8 rounds.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Slugthrower | ||||||||||||||||||||||||||||||||||
To make extra sure that when you want someone gone, they're gone. Not recommended for hands with Strength below 50.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Military Shotgun | ||||||||||||||||||||||||||||||||||||||||||||||||||
After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Blunderbuss | ||||||||||||||||||||||||||||||||||
This gun be blastin' good with lots of 'em plasma pellets. In a nutshell.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Sawed-Off | ||||||||||||||||||||||||||||||||||
Want a faceful (sic) of buckshot? Naw? Then sure you know someone who wants one.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Smasher | ||||||||||||||||||||||||||||||||||
In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Splatty | ||||||||||||||||||||||||||||||||||
Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Super Shotgun | ||||||||||||||||||||||||||||||||||
A true piece of art.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
SMGs
Assault Laser | |||||||||||||||||||||||||||||||||||||||||||||
A lightweight, fast-firing laser weapon.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Assault SMG | |||||||||||||||||||||||||||||||||||||||||||||
Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 4-round bursts and 45 caseless rounds in magazine.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Big Ben SMG | ||||||||||||||||||||||||||||||||||
Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords. 4-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Blackmarch SMG | ||||||||||||||||||||||||||||||||||
Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Death Blossom SMG | ||||||||||||||||||||||||||||||||||||||||||||||||||
A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it. Fires in 4-round bursts.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Laser Tommy | ||||||||||||||||||||||||||||||||||
A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy, and capable of sporting 5-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Magneto-Plasma Gun | ||||||||||||||||||||||||||||||||||
Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower. 4-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Mini-Cougar SMG | ||||||||||||||||||||||||||||||||||
The ultimate in lightweight sidearm department, fed with HVAP ammo. 40 rounds. 5-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Reticulan Plasma Gun | ||||||||||||||||||||||||||||||||||
Primitive when compared to Star God's technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Spraygun | ||||||||||||||||||||||||||||||||||
Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and fires in 4-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Submachine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||
One-handed weapon, not very effective but sporting prodigious rate of fire. 5-round bursts.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Tommy | ||||||||||||||||||||||||||||||||||
The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
XG Assault | ||||||||||||||||||||||||||||||||||
A powerful assault weapon equipped with laser sights, very useful for urban warfare.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Sniper Rifles
Commando Rifle | ||||||||||||||||||||||||||||||||||
A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Custom Snipin' Gun | ||||||||||||||||||||||||||||||||||
Very intricate and precise weapon, made from carefully selected parts and aided by a Slave AI. It has an unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at very long ranges.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Precision Laser | |||||||||||||||||||||||||||||||||||||||||||||
A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Scoped Carbine | ||||||||||||||||||||||||||||||||||
Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine. Wt: 7/10.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Scoped Rifle | |||||||||||||||||||||||||||||||||||||||||||||
Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for unmatchingly (sic) accurate opportunity shots.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Sniper Gauss | ||||||||||||||||||||||||||||||||||
Nothing says goodbye like a Gauss bullet.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Sniper Rifle | |||||||||||||||||||||||||||||||||||||||||||||
Accurate and powerful, but with a slow rate of fire.
| |||||||||||||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Snuffy | ||||||||||||||||||||||||||||||||||
A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun. Very easy to use, even for an unexperienced soldier.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Supernatural
Hellfire Wand | ||||||||||||||||||||||||||||||||||
This wand hosts a soul of a fiery imp. With enough will, it can be bent to do sorceress' bidding - that is, to set everything on fire and send hellish visions to her enemies. Requires VooDoo training. Drains Morale.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Hellgun | ||||||||||||||||||||||||||||||||||
This infernal weapon will never run out of heat. 6-round bursts. Requires VooDoo training. Drains Morale.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Pipes of Doom | ||||||||||||||||||||||||||||||||||
This strange weaponized musical instrument can spit out Celatid's venom in a fashion much alike to what live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
TK Projector | ||||||||||||||||||||||||||||||||||
This is a conversion of the magical shackles we use to keep our magical girl slaves. It emits a powerful telekinetic wave that stuns people and destroys walls.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Miscellaneous
Arena Flak Cannon | ||||||||||||||||||||||||||||||||||
Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Blowpipe | ||||||||||||||||||||||||||||||||||
A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 40% of armor and cause double Stun damage.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Disc o'Death | ||||||||||||||||||||||||||||||||||
A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. Maximum range is however limited (11).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Fusion Torch | ||||||||||||||||||||||||||||||||||
This is an expensive, nuclear-powered tool used to cut and weld thick plastasteel plates in shipwrighting and other construction. While your hands are not very likely to become master welders, cutting a man-sized hole in just about anything (including man-sized targets) is easier done than said.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Fuso Knives | ||||||||||||||||||||||||||||||||||
Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each packet contains six of these pointy things.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Microwave Cooker | ||||||||||||||||||||||||||||||||||
An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Mining Laser | ||||||||||||||||||||||||||||||||||
This continuous-beam laser weapon is a precise and powerful tool for cutting things like rocks or metal sheets. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Rail Driver | ||||||||||||||||||||||||||||||||||
A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Small Launcher | ||||||||||||||||||||||||||||||||||
It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, ex. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Bombs that are even a greater mystery, as attempts to figure out how they work or even to retro-engineer them failed so far - certainly they don't use any gas.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Spore Launcher | ||||||||||||||||||||||||||||||||||
Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Tesla Coil | ||||||||||||||||||||||||||||||||||
Fries your enemies with powerful electric discharges, how cool is that? Doesn't really require aiming, but the maximum range is very limited (4).
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Toxigun | ||||||||||||||||||||||||||||||||||
Sprays the unfortunates with a toxic solution of the most vile kind. 8-round bursts, but small clip size and lousy accuracy.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|
Zapper | ||||||||||||||||||||||||||||||||||
This charming piece zaps people with electrical currents. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy (sic), it has a very limited range (9) and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate.
| ||||||||||||||||||||||||||||||||||
Source: Piratez Bootypedia
|