Ranged Weapons (Piratez)

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Revision as of 18:37, 25 August 2016 by Ohartenstein23 (talk | contribs) (Fixed Auto-Cannon and Light Cannon entries)
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This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1.


There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.

Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:

  • Artillery is your fire support option; most are very long distance, deal very high damage, and have huge blast radii. Ammunition is extremely limited, and takes forever to fire and reload.
  • Bows have limited range and low initial damage, but their damage scales very well with experienced hands.
  • Flamers typically have short range and minimal damage, but the damage quickly stacks and can cause damage over time, as well as destroying the morale of the enemy quickly.
  • Handguns are your standard sidearm with limited damage and range with moderate accuracy. The upsides are they are generally light, small enough to fit in quick draw or belt, and are one-handed (thus not suffering any accuracy penalty).
  • Heavy Weapons are between Machine Guns and Artillery; moderate accuracy and high damage, at the expense of heavy weight, very limited ammo, and smaller blast radii.
  • Machine Guns generally have low accuracy, moderate damage with moderate weight and increased ammo to compensate for the burst firing.
  • Rifles are the bread and butter firearm; the jack of all trades, master of none.
  • Shotguns are best saved for short range, and fire in a spread. Damage listed is for each "pellet" that hits a target, so as expected, damage can escalate quickly.
  • SMGs are a strange hybrid, allowing burst fire at the cost of lowered damage. They are lighter than Machine Guns, compact as handguns, at the expense of accuracy.
  • Sniper Rifles have similar range to Artillery, and very high damage but suffer huge accuracy penalties against close range targets. They fire and reload slowly, as well.
  • Supernatural weapons regularly rely on VooDoo to use or increase damage, as well as having various effects.
  • Throwing weapons have even more limited range than bows, but are small enough to often on the belt, and scale well with experienced hands.
  • Miscellaneous weapons are the ones that don't really fall into any other category. The magnitude of usefulness is highly dependent on the combat situation.


Quick Reference Guide

Weight Ammunition Damage
Weapon Type Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Assault Cannon Cannons 21 24 3x2 Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing Cannonball 1 Concussive 80 None Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Assault Cannon Cannons 21 24 - - - Explosive Cannonball 1 Concussive 60 None Inflicts 0.5*Dmg to Stun
Assault Cannon Cannons 21 24 - - - Superconductive Cannonball 1 Concussive 78 None AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items
Assault Cannon Cannons 21 24 - Hit - 20 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.7*Strength Inflicts 0.5*Dmg to Health
Auto-Cannon Cannons 36 45 3x2 Snap - 32% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.6*Firing
Auto - 0.35*Firing
AC-AP Ammo 12 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Auto-Cannon Cannons 36 45 - - - AC-HE Ammo 12 Concussive 62 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Auto-Cannon Cannons 36 45 - - - AC-I Ammo 12 Incendiary 50 None AoE Radius (4), Inflicts 5-10 Damage * Target's Resistance, Inflicts 2*Dmg to Health, 0.4*Dmg to Stun, 4*Dmg to Energy, 2*Dmg to Morale
BFG Cannons 30 40 3x2 Aimed - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing BFG Battery 6 Concussive 240 None Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Heavy Laser Cannons 22 26 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
H-Las Clip 5 Laser 60 None Ignores 33.4% of Target's Armor
Heavy Laser Cannons 22 26 - - - H-Las Clip/Adv 20 Laser 64 None Ignores 33.4% of Target's Armor
Light Cannon Cannons 18 24 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
LC-AP Ammo 6 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Light Cannon Cannons 18 24 - - - LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Stun
Light Cannon Cannons 18 24 - - - LC-HEAT Ammo 6 Plasma 85 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Marsec Mega-Cannon Cannons 90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
MMC-HE/DP Shells 8 Concussive 125 None AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs
Marsec Multilaser Cannons 100 120 3x2 Aimed - 44% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Multilaser Battery 24 Laser 115 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (25), Reload Costs 25 TUs
Portable Lascannon Cannons 44 52 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
MP Lascannon Clip 4 Laser 90 None Ignores 33.4% of Target's Armor,
Reload Costs 20 TUs
Portable Lascannon Cannons 44 52 - - - MP Lascannon Clip/Adv 4 Laser 115 None Ignores 33.4% of Target's Armor
Assault Laser Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.7*Firing
Assault Las Clip 30 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Assault Laser Carbines & SMGs 7 10 - - - Assault Las Clip/Adv 90 Laser 34 None Ignores 33.4% of Target's Armor
Assault SMG Carbines & SMGs 6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Assault SMG Carbines & SMGs 6 9 - - - Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Stun
Bayoneted Musket Carbines & SMGs 13 15 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Flintlock Balls 3 Piercing 29 None Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Bayoneted Musket Carbines & SMGs 13 15 - Hit - 14 TUs, 8 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None
Big Ben SMG Carbines & SMGs 18 22 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Big Ben SMG Carbines & SMGs 18 22 - Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.5*Dmg to Health
Blackmarch SMG Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)
Laser Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Laser Tommy Clip 50 Laser 32 None Ignores 33.4% of Target's Armor,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Laser Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Linux Mandrake SMG Carbines & SMGs 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.4*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22), Reduced Accurate Auto Range (13)
Linux Mandrake SMG Carbines & SMGs 18 22 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Origami SMG Carbines & SMGs 20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
Linux Origami SMG Carbines & SMGs 20 24 - Hit - 18 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health
Linux SMG Carbines & SMGs 17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Linux SMG Carbines & SMGs 17 21 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Magneto-Plasma Gun Carbines & SMGs 8 12 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Snap - 0.45*Firing
Auto - 0.32*Firing
MPG Clip 32 Plasma 55 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Musket Carbines & SMGs 10 12 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Flintlock Balls 3 Piercing 29 None Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Musket Carbines & SMGs 10 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Ol' Carbine Carbines & SMGs 6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
Ol' Carbine Carbines & SMGs 6 9 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Plasma Subrifle Carbines & SMGs 6 9 3x1 Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.75*Firing Plasma Subrifle Clip 22 Plasma 64 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Increased Accurate Snap Range (18)
Reticulan Plasma Gun Carbines & SMGs 15 19 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Stingy Carbines & SMGs 9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 35 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (35)
Spraygun Carbines & SMGs 6 9 3x1 Aimed - 42% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Tommy Drum 50 Piercing 32 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Carbine Carbines & SMGs 6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)
Autolaser Chainguns 27 32 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.65*Firing Autolaser Clip 30 Laser 40 None Ignores 33.4% of Target's Armor,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (25), Reload Costs 20 TUs
Autolaser Chainguns 27 32 - - - Autolaser Clip/Adv 90 Laser 50 None Ignores 33.4% of Target's Armor
Bossar Chainguns 36 42 3x2 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (30), Increased Accurate Auto Range (30), Reload Costs 20 TUs
Chaingun Chainguns 18 24 3x1 Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs
Custom Shooty Gun Chainguns 30 38 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
Custom Shooty Gun Chainguns 30 34 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
EuroSyndicate Heavy Laser Chainguns 28 34 3x2 Aimed - 80% base TUs
Snap - 30% base TUs
Auto - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
EuroSyndicate HVL-Clip 16 Laser 65 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Auto Range (14)
Fatty Chainguns 40 40 3x2 Auto - 66% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing None Unlimited Laser 45 None Ignores 33.4% of Target's Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)
Flechette Multicannon Chainguns 35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing
Auto - 1.2*Firing
None 150 Piercing 40 None +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Heavy Gauss Chainguns 44 50 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Heavy Machine Gun Chainguns 40 52 3x2 Auto - 90% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing HMG Ammo 48 Piercing 55 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
Heavy Machine Gun Chainguns 40 50 - - - HMG Ammo/PS 56 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Heavy Machine Gun Chainguns 40 45 - - - HMG Small Clip/PS 24 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Hydra Laser Chainguns 20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Hydra Laser Clip 24 Laser 35 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Machine Gun Chainguns 13 19 3x1 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.45*Firing Machine Gun Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Machine Gun Chainguns 13 19 - - - Machine Gun Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Machine Gun Chainguns 13 19 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Minigun Chainguns 20 40 3x2 Auto - 64% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Minigun Ammo Pack 250 Piercing 30 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
Minigun Chainguns 20 36 - - - Minigun Ammo Pack/PS 250 Piercing 35 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Smartgun Chainguns 15 21 3x1 Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.6*Firing Machine Gun Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Smartgun Chainguns 15 21 - - - Machine Gun Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Smartgun Chainguns 15 21 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Spitfire Chainguns 23 29 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
Spitfire Chainguns 23 29 - Hit - 20 TUs, 10 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Super Shooty Gun Chainguns 42 50 3x2 Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.4*Firing Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
Super Shooty Gun Chainguns 42 58 - - - Boarding Gun Ammo (L) 108 Piercing 46 None Inflicts 0.5*Dmg to Stun
UAC Plasmagun Chainguns 12 16 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.75*Firing
Auto - 0.5*Firing
UAC Plasmagun Battery 30 Plasma 60 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (15)
Vulcan RFG Chainguns 68 80 3x2 Auto - 62% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs
XG Chaingun Chainguns 20 26 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing XG Chaingun Clip 50 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Assault Grenade Launcher Launchers (Arcing) 10 20 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Blizzard Pocket MLRS Launchers (Arcing) 10 26 2x2 Auto - 80% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Incendiary 6 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Smoke 6 Choking 50 None None
Flamethrower Launchers (Arcing) 11 16 3x1 Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Napalm Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs
Grenade Launcher Launchers (Arcing) 8 11 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Incendiary 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Smoke 1 Choking 50 None None
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/FAE 1 Incendiary 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Plasma 1 Concussive 90 None Inflicts 0.5*Dmg to Stun
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Heavy Flamer Launchers (Arcing) 24 34 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale,
On Auto: Confers 10 Attacks, Maximum Range (15), Reduced Accurate Auto Range (15), Reload Costs 25 TUs
Long Range Flamer Launchers (Arcing) 14 19 3x1 Auto - 52% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.25*Firing Napalm Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Marsec Mega-Flamer Launchers (Arcing) 85 110 3x2 Aimed - 30% base TUs
Snap - 15% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*Firing
Snap - 0.3*Firing
Auto - 0.2*Firing
Mega-Flamer Tank 40 Incendiary 120 None AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Mortar Launchers (Arcing) 18 24 3x2 Aimed - 94% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 90 None Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (10)
Mortar Launchers (Arcing) 18 23 - - - Mortar Shell/WP 1 Incendiary 90 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Smoke 1 Choking 90 None None
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Plasma 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Fusion 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 2x2 Aimed - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
Shoulder Launcher Launchers (Arcing) 10 13 - - - Fire Bomb 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 - - - Smoke Bomb 1 Choking 50 None None
TK Projector Launchers (Arcing) 5 5 2x1 Auto - 36% base TUs, 20 Energy
Throw - 25% base TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Stun 0 Damage+0.5*PsiStrength+0.2*PsiSkill Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (13)
Tornado Rocket Mortar Launchers (Arcing) 70 85 3x2 Aimed - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Inflicts 0.5*Dmg to Stun,
Reload Costs 30 TUs
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Plasma 3 Concussive 160 None Inflicts 0.5*Dmg to Stun
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Fusion 3 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Toxigun Launchers (Arcing) 9 14 3x1 Auto - 65% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.3*Firing Toxin Tank 20 Chem 75 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
On Auto: Confers 8 Attacks, Reload Costs 20 TUs
Advanced Launcher Launchers (Direct) 11 19 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.20*Firing
Snap - 0.65*Firing
Explosive-DP Rocket 1 Concussive 100 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Advanced Launcher Launchers (Direct) 11 19 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50*Dmg to Morale
Advanced Launcher Launchers (Direct) 11 19 - - - Plasma Rocket 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 19 - - - MAG Rocket 1 Piercing 200 None Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Advanced Launcher Launchers (Direct) 11 18 - - - Flechette Rocketload 1 Piercing 40 None +14 Projectiles, Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 20 - - - Fusion Rocket 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Arena Fireball Launcher Launchers (Direct) 28 28 3x2 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.9*Firing None Unlimited Incendiary 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)
Homing RPG Launchers (Direct) 9 15 3x1 Snap - 75% base TUs
Throw - 25% base TUs, 18 Energy
Snap - 1.25*Firing RPG Round/HEAT 1 Concussive 85 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18), Reload Costs 20 TUs
Homing RPG Launchers (Direct) 9 15 - - - RPG Hellfire Round 1 Concussive 100 None Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun
Panzerfaust Launchers (Direct) 12 12 3x1 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
None 1 Concussive 120 None AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)
Quad Launcher Launchers (Direct) 12 28 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Auto - 0.4*Firing
Quad Rocket Pack 4 Concussive 80 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
Quad Launcher Launchers (Direct) 12 28 - - - Black Napalm Bomblets 16 Incendiary 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
Quad Launcher Launchers (Direct) 12 24 - - - Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 15 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/DP 1 Concussive 75 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
RPG Launchers (Direct) 9 15 - - - RPG Round/HEAT 1 Concussive 85 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 16 - - - Baby Nuke 1 Concussive 180 None Ignores 40% of Target's Armor, Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Recoilless Rifle Launchers (Direct) 15 20 3x1 Aimed - 70% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.00*Firing
Snap - 0.55*Firing
Explosive-DP Rocket 1 Concussive 100 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50*Dmg to Morale
Rocket Launcher Launchers (Direct) 12 20 - - - Plasma Rocket 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
Small Launcher Launchers (Direct) 10 13 2x2 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20)
Spore Launcher Launchers (Direct) 10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Blaster Launcher Launchers (Guided) 16 22 3x2 Aimed - 85% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Blaster Bomb 1 Concussive 160 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Rod of Hellfire Magic 4 4 2x1 Snap - 27 TUs, 15 Energy
Throw - 25% base TUs, 8 Energy
Snap - 3*(1.0*PsiSkill) None Unlimited Incendiary 0 Damage+0.04*Psi Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale
Scroll of Inconsensuality Magic 4 4 1x1 Aimed - 66% base TUs, 36 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1*(0.06*Psi+1.0*Bravery) None 6 Stun 0 Damage+0.06*Psi+1.0*Bravery Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain,
Maximum Range (1)
Wand of Airlesness Magic 4 4 2x1 Snap - 35 TUs, 10 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 7 Stun 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun
Wand of Firebolts Magic 4 4 2x1 Snap - 25 TUs, 10 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 8 Incendiary 0 Damage+1.0*PsiStrength+0.5*PsiSkill Inflicts 35.0*Dmg to Morale
Wand of Peace Magic 4 4 2x1 Snap - 30 TUs, 25 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None Unlimited Special 0 Damage Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain
Wand of Rending Magic 4 4 2x1 Snap - 25 TUs, 20 Energy
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 9 Cutting 0 Damage+0.4*PsiStrength+0.2*PsiSkill Ignores 90% of Target's Armor, Inflicts 10.0*Dmg to Morale
Assault Pistol Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Blackmarch Pistol Pistols 3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Reduced Accurate Auto Range (14)
Clockwork Gun Pistols 7 9 2x1 Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 0.6*Firing Flintlock Balls 3 Piercing 29 None Inflicts 0.75*Dmg to Stun,
Increased Accurate Auto Range (20), Reload Costs 20 TUs
Clockwork Gun Pistols 7 9 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Confederate Eagle Pistols 8 11 2x1 Aimed - 36% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Eagle Clip 7 Piercing 37 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Confederate Eagle Pistols 8 11 - - - Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.5*Dmg to Stun
Dart Pistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Dart Tranquilizers 4 Stun 60 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (15)
Death Blossom SMG Pistols 20 25 2x2 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/Chem 40 Chem 23 None +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
EuroSyndicate Laspistol Pistols 7 10 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1*Firing
Snap - 0.75*Firing
EuroSyndicate LP-Clip 12 Laser 45 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Flintlock Pistol Pistols 4 6 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.5*Firing Flintlock Balls 3 Piercing 29 None Inflicts 0.75*Dmg to Stun,
Reload Costs 25 TUs
Flintlock Pistol Pistols 4 6 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Gauss Pistol Pistols 13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Handcannon Pistols 12 14 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Handcannon Rounds 4 Piercing 44 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
Handcannon Pistols 12 14 - - - Handcannon HE Rounds 4 Concussive 50 None Inflicts 0.5*Dmg to Stun
Handcannon Pistols 12 14 - - - Handcannon Arcane Rounds 4 Plasma 28 Damage+0.4*PsiStrength Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Heat Ray Pistols 5 7 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.1*Firing Heat Ray Cell 10 Incendiary 60 None AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain
Heavy Plasma Pistol Pistols 12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25)
Holdout Pistol Pistols 2 4 1x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Kruger Pistols 7 10 2x1 Snap - 24% base TUs
Throw - 25% base TUs, 14 Energy
Snap - 0.85*Firing Kruger Plasma Canister 8 Plasma 65 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (9)
Laspistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Laspistol Clip 9 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Laspistol Pistols 5 7 - - - Laspistol Clip/Adv 24 Laser 34 None Ignores 33.4% of Target's Armor
Magnum Pistols 8 10 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Magnum Drum 5 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Magnum Pistols 8 10 - - - Magnum Drum/Chem 5 Chem 44 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Manstopper Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Manstopper Clip 7 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Manstopper Pistols 5 7 - - - Manstopper Clip/EPulse 7 Laser 36 None Inflicts 2.0*Dmg to Stun
Master Plasma Pistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.05*Firing
Snap - 0.85*Firing
Auto - 0.65*Firing
Master Plasma Pistol Clip 18 Plasma 72 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Mini-Cougar SMG Pistols 5 8 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Auto - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Mini-Cougar SMG Pistols 5 8 - - - M-Cougar Clip/ETAP 40 Piercing 35 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
NERF Laspistol Pistols 6 9 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
NERF Laspistol Clip 8 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Officer's Pistol Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Officer's Pistol Clip 12 Piercing 12 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Ol' Revolver Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Revolver Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Plasma Pistol Pistols 4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.55*Firing
Plasma Pistol Clip 26 Plasma 52 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Rusty Niner Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Rusty Niner Pistols 4 6 - - - Niner Clip/EPulse 9 Laser 23 None +3 Projectiles, Inflicts 2.0*Dmg to Stun
Sawed-Off Pistols 6 8 2x1 Snap - 22% base TUs
Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 1.3*Firing
Auto - 1.15*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs
Scorchy Pistols 12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
None Unlimited Laser 36 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Self-Charging Laspistol Pistols 6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.7*Firing
None Unlimited Laser 22 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Skorpion SMG Pistols 6 9 2x1 Aimed - 30% base TUs
Snap - 20% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Small Revolver Pistols 2 4 1x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 - - - Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun
Smasher Pistols 10 10 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0*Firing
Snap - 1*Firing
Auto - 0*Firing
None Unlimited Laser 25 None +3 Projectiles, Ignores 33.4% of Target's Armor,
Reduced Accurate Snap Range (10)
Snubby Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Snubby Drum 6 Piercing 32 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Snubby Pistols 6 8 - - - Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.5*Dmg to Stun
Space Rangers' Lawpistol Pistols 9 12 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
SRs' Lawpistol Clip 8 Laser 50 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Spikey SMG Pistols 7 10 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Reduced Accurate Auto Range (12)
Spikey SMG Pistols 7 10 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Spikey SMG Pistols 7 10 - - - SMG Clip/Chem 35 Chem 24 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Spikey SMG Pistols 7 10 - Hit - 9 TUs, 5 Energy Hit - 0.65*(1.0*Melee) Gun Butt - Stun 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.5*Dmg to Health
Submachine Gun Pistols 5 8 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Submachine Gun Pistols 5 8 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Submachine Gun Pistols 5 8 - - - SMG Clip/Chem 35 Chem 24 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
XG Pistol Pistols 6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.85*Firing
Auto - 0.7*Firing
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Zapper Pistols 5 5 2x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.2*Firing None Unlimited Plasma 60 None Uses [50% to 150%] Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun,
Maximum Range (9)
i-Gun Pistols 7 10 2x2 Auto - 26% base TUs
Throw - 25% base TUs, 14 Energy
Auto - 0.5*Firing i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 2 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs
37mm Rifle Rifles 66 72 3x2 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reload Costs 20 TUs
Assault Rifle Rifles 8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - - - Assault Rifle Clip/PS 25 Piercing 35 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Autogun Rifles 9 14 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.55*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Auto Range (15), Reload Costs 20 TUs
Autogun Rifles 9 14 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Autogun Rifles 9 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Battle Laser Rifles 45 45 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 66 None Ignores 33.4% of Target's Armor
Battle Rifle Rifles 12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - - - Battle Rifle Clip/PS 20 Piercing 42 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Bayoneted Rifle Rifles 10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - Hit - 14 TUs, 8 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None
Boarding Gun Rifles 26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Boarding Gun Rifles 26 30 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
Bullpup Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Bullpup Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
EuroSyndicate Lasrifle Rifles 15 18 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
EuroSyndicate LR-Clip 18 Laser 56 None Ignores 33.4% of Target's Armor
Gauss Musket Rifles 21 24 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Gyro-Stabilized Autogun Rifles 10 15 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Auto - 0.65*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Gyro-Stabilized Autogun Rifles 10 15 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Gyro-Stabilized Autogun Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Heavy Plasma Rifles 16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.6*Firing
Heavy Plasma Clip 35 Plasma 115 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Hellgun Rifles 20 20 3x1 Aimed - 65% base TUs, 8 Energy
Snap - 24% base TUs, 8 Energy
Auto - 38% base TUs, 27 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
None Unlimited Plasma 0 Damage+1.5*PsiStrength+0.5*PsiSkill Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale,
On Auto: Confers 6 Attacks
Homefront Rifle Rifles 7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Homefront Rifle Rifles 7 10 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Auto - 0.4*Firing
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
LACC Rifles 15 20 - - - LACC-HE Ammo 12 Concussive 40 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 - - - LACC-WP Ammo 12 Incendiary 30 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
LACC Rifles 15 20 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Lasgun Rifles 10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
Lasgun Clip 12 Laser 38 None Ignores 33.4% of Target's Armor
Lasgun Rifles 10 13 - - - Lasgun Clip/Adv 36 Laser 44 None Ignores 33.4% of Target's Armor
Light Plasma Gun Rifles 10 14 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
LPG Clip 24 Plasma 70 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Meridian's Special Autogun Rifles 12 17 3x1 Aimed - 65% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1.0*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Meridian's Special Autogun Rifles 12 17 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Meridian's Special Autogun Rifles 12 17 - - - Autogun Arcane Ammo 50 Plasma 14 Damage+0.2*PsiStrength Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Meridian's Special Autogun Rifles 12 17 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Omega Rifle Rifles 9 12 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Stun
Omega Rifle Rifles 9 12 - - - Omega Rifle Clip/ETAP 30 Piercing 41 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
Plasma Destroyer Rifles 40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.5*Firing
Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Plasma Rifle Rifles 8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.85*Firing
Auto - 0.55*Firing
Plasma Rifle Clip 28 Plasma 80 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
Plasma Scorcher Rifles 24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*Firing
Auto - 0.3*Firing
Plasma Scorcher Clip 16 Concussive 100 None AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Reduced Accurate Auto Range (14)
RCF Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Snap - 0.65*Firing
Auto - 0.45*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
RCF Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Ramshackle Rifle Rifles 7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
Ramshackle Rifle Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Reticulan Lasgun Rifles 5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill)
Snap - 0.55*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill)
Auto - 0.45*(1.0*Firing+1.0*PsiStrength+1.0*PsiSkill)
Reticulan Lasgun Clip 20 Laser 29 None Ignores 33.4% of Target's Armor
Advanced Lasgun Rifles 20 20 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 46 None Ignores 33.4% of Target's Armor
Scoped Carbine Rifles 7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18)
Scoped Carbine Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Scoped Carbine Rifles 7 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Smartrifle Rifles 10 15 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Smartrifle Clip 50 Piercing 44 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks
Smartrifle Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Rifle Rifles 12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (30)
XG Rifle Rifles 10 13 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (18)
XG Rifle Rifles 10 13 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Arena Flak Cannon Short Range Guns 30 40 3x2 Aimed - 68% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 1.05*Firing
Auto - 1*Firing
Flak Cannon Drum 36 Cutting 38 None

Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs

Blackops Shotgun Short Range Guns 10 13 3x1 Aimed - 52% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.6*Firing
Snap - 1.6*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun HEAT Shells 6 Plasma 62 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Blunderbuss Short Range Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.4*Firing
Auto - 1.1*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Boom Gun Short Range Guns 29 34 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
CAWS Short Range Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
CAWS Short Range Guns 14 17 - - - CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Stun
Canister Launcher Short Range Guns 11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Canister Launcher Short Range Guns 11 14 - - - Canister Clip /Incendiary 3 Incendiary 40 None Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain
Combat Shotgun Short Range Guns 10 14 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.3*Firing
Auto - 0.9*Firing
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9)
Combat Shotgun Short Range Guns 10 14 - - - Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Combat Shotgun Short Range Guns 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Domestic Shotgun Short Range Guns 5 8 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (6), Reload Costs 25 TUs
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Rubber Slugs 6 Stun 20 None
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Chem Shells 6 Chem 21 None +6 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Double-Barreled Shotgun Short Range Guns 8 10 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Auto - 1.25*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
Double-Barreled Shotgun Short Range Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Flechette Gun Short Range Guns 15 15 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 2*Firing None 101 Piercing 32 None +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Harpoon Gun Short Range Guns 8 11 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15)
Harpoon Gun Short Range Guns 8 11 - - - Harpoon Stun Bolts 3 Stun 50 None Uses [50% to 150%] Damage Formula
Harpoon Gun Short Range Guns 8 11 - - - Harpoon Tranquilizers 3 Stun 75 None Uses [50% to 150%] Damage Formula
Heavy Shotgun Short Range Guns 12 15 3x1 Aimed - 65% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
Heavy Shotgun Short Range Guns 12 15 - - - Heavy Shotgun Slugs 8 Piercing 28 None +2 Projectiles, Inflicts 0.5*Dmg to Stun
Heavy Shotgun Short Range Guns 12 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Heavy Slugthrower Short Range Guns 36 42 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 82 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs
Kustom Blunderbuss Short Range Guns 23 30 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.55*Firing
Snap - 1.45*Firing
Auto - 1.2*Firing
Blunderbuss Bling Drum 16 Piercing 33 Damage+0.15*Tu +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss Chem Drum 16 Chem 25 None +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Microwave Cooker Short Range Guns 28 40 3x2 Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Microwave Cooker Clip 6 Laser 150 None +3 Projectiles,
Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs
Military Shotgun Short Range Guns 9 12 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
Military Shotgun Short Range Guns 9 12 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Military Shotgun Short Range Guns 9 12 - - - Shotgun HEAT Shells 6 Plasma 62 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Mining Laser Short Range Guns 32 32 3x2 Aimed - 80% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.75*Firing None Unlimited Laser 80 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (6)
Nova Fusion Rifle Short Range Guns 16 20 3x1 Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing Nova Clip 12 Plasma 84 None Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (12)
Plasma Blunderbuss Short Range Guns 18 22 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (6)
Rail Driver Short Range Guns 22 24 3x2 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 1 Piercing 140 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Space Rangers' Shotgun Short Range Guns 14 18 3x1 Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles, Ignores 33.4% of Target's Armor
Splatty Short Range Guns 22 22 3x1 Snap - 26% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.05*Firing
Auto - 1*Firing
None Unlimited Laser 28 None +4 Projectiles, Ignores 33.4% of Target's Armor
Super Shotgun Short Range Guns 15 20 3x2 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Snap - 1.5*Firing
Auto - 1.2*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)
X-Bow Short Range Guns 10 15 3x1 Aimed - 52 TUs, 20 Energy
Snap - 36 TUs, 20 Energy
Throw - 25% base TUs, 18 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
X-Bow Bolts 10 Piercing 30 Damage+0.15*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 5 TUs
XG Assault Short Range Guns 9 12 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
XG Assault Short Range Guns 9 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Commando Rifle Sniper Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 40 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22)
Custom Snipin' Gun Sniper Guns 15 19 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Auto - 88% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Auto - 1.35*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)
Flintlock Rifle Sniper Guns 12 14 3x1 Aimed - 80% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*(0.5*Bravery+0.01*Firing^2)
Snap - 0.5*(0.5*Bravery+0.01*Firing^2)
Minnie Bullet 1 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
Flintlock Rifle Sniper Guns 12 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Hunting Laser Sniper Guns 15 18 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 45 None Ignores 33.4% of Target's Armor
Hunting Laser Sniper Guns 15 18 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Hunting Rifle Sniper Guns 8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Hunting Rifle Sniper Guns 8 10 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Hunting Rifle Sniper Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Precision Laser Sniper Guns 9 12 3x1 Aimed - 84% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (18)
Precision Laser Sniper Guns 9 12 - - - Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing Ignores 33.4% of Target's Armor
Python HSR Sniper Guns 26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 60 Damage+0.3*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Python HSR Sniper Guns 26 30 - - - Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Python HSR Sniper Guns 26 30 - - - Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.5*Dmg to Stun
Reaper Rifle Sniper Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+0.4*Firing Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Reaper Rifle Sniper Guns 22 25 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scoped Rifle Sniper Guns 9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22), Reload Costs 20 TUs
Scoped Rifle Sniper Guns 9 11 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Scoped Rifle Sniper Guns 9 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Sniper Gauss Sniper Guns 26 30 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.75*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 12 15 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 10 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 12 15 - - - Sniper Rifle Clip/PS 12 Piercing 36 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun
Snuffy Sniper Guns 22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (22)
Space Rangers' Jaeger Carbine Sniper Guns 7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.5*Firing
Snap - 1*Firing
SRs' Jaeger Clip 12 Laser 50 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (26)
Black Powder Bomb Thrown & Bows 4 4 1x1 Aimed - 62% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*(1.0*Throwing) None 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Maximum Range (16)
Blowpipe Thrown & Bows 3 6 1x1 Aimed - 25 TUs, 10 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.25*(1.0*Throwing) Blowpipe Darts/Chem 3 Chem 22 None Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun,
Maximum Range (22), Reduced Accurate Aimed Range (9)
Boom Fruit Thrown & Bows 2 2 1x1 Aimed - 30% base TUs, 4 Energy
Throw - 25% base TUs, 4 Energy
Aimed - 1*(1.0*Throwing) None 1 Concussive 52 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)
Combat Bow Thrown & Bows 4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.2*(1.0*Throwing) Combat Bow Arrows 6 Cutting 0 Damage+0.5*Throwing+0.1*Strength Inflicts 0.75*Dmg to Stun,
Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs
Combat Bow Thrown & Bows 4 8 - - - Combat Bow Aqua Arrows 6 Cutting 8 Damage+0.5*Throwing+0.1*Strength Ignores 30% of Target's Armor, Inflicts 0.75*Dmg to Stun
Demonic Essence Thrown & Bows 3 3 1x1 Aimed - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.9*(1.0*Throwing) None 1 Chem 200 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Maximum Range (16)
Disc o'Death Thrown & Bows 12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Aimed - 1.8*(1.0*Throwing)
Snap - 1.2*(1.0*Throwing)
None Unlimited Cutting 100 None Uses [50% to 150%] Damage Formula, Ignores 20% of Target's Armor,
Maximum Range (11)
Flask o' Acid Thrown & Bows 3 3 1x1 Aimed - 36% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1*(1.0*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor,
Maximum Range (16)
Fuso Knives Thrown & Bows 4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.85*(0.009*Throwing^2)
Snap - 0.5*(0.009*Throwing^2)
None 5 Cutting 0 Damage+0.025*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (8)
Future Bow Thrown & Bows 12 12 3x2 Aimed - 35 TUs, 16 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*(1.0*Throwing) None Unlimited Plasma 10 Damage+0.5*Throwing+0.4*Strength Reduced Accurate Aimed Range (28)
Hunting Bow Thrown & Bows 3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 25% base TUs, 12 Energy
Snap - 1.4*(1.0*Throwing) Hunting Bow Arrows 16 Cutting 0 Damage+0.5*Throwing Target's Armor is 30% More Effective, Inflicts 0.75*Dmg to Stun,
Maximum Range (36), Reload Costs 5 TUs
Hunting Bow Thrown & Bows 3 10 - - - Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale
Javelins Thrown & Bows 9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 25% base TUs, 18 Energy
Aimed - 1.5*(1.0*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.3*Strength Uses [50% to 150%] Damage Formula,
Maximum Range (14)
Longbow Thrown & Bows 8 14 3x2 Aimed - 45 TUs, 35 Energy
Throw - 25% base TUs, 16 Energy
Aimed - 1*(1.0*Throwing) Longbow Arrows 6 Cutting 0 Damage+0.5*Throwing+0.4*Strength Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (28), Reload Costs 5 TUs
Molotov Cocktail Thrown & Bows 3 3 1x1 Aimed - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.8*(1.0*Throwing) None 1 Incendiary 20 None AoE Radius (1), Inflicts 30.0*Dmg to Morale,
Maximum Range (20)
Ninja Stars Thrown & Bows 3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Snap - 1*(0.006*Throwing^2) None 8 Cutting 0 Damage+0.025*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective,
Maximum Range (10)
Pipes of Doom Thrown & Bows 10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1.05*(1.0*Throwing) Celatid Essence 8 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reload Costs 20 TUs
Spikeball Thrown & Bows 4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.25*(1.0*Throwing) None 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Maximum Range (12)
Stick Grenade Thrown & Bows 3 3 1x1 Aimed - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.1*(1.0*Throwing) None 1 Concussive 50 None Inflicts 0.5*Dmg to Stun,
Maximum Range (24)

Artillery

Advanced Launcher
Advanced Launcher

Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 17 3x2 Aimed Shot - 72% base TUs
Snap Shot - 44% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.1*Firing
Snap - 0.6*Firing
Explosive Rocket 1 Concussive 100 None Limited Accurate Aimed Range (20 tiles); Reload Cost 25 TUs
Alternate Ammunition Incendiary Rocket 1 Incendiary 120 Ammunition Effect(s) Reduces Current Morale of Affected by 40%
MAG Rocket 1 Piercing 200 None
Flechette Rocketload 1 Piercing 40 +14 Projectiles per Shot
Plasma Rocket 1 Concussive 140 None
Fusion Rocket 1 Concussive 200 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blaster Launcher
Blaster Launcher

Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
16 22 3x2 Aimed Shot - 85% base TUs
Throw - 25% base TUs, 20 Energy
1.2*Firing Blaster Bomb 1 Concussive 200 None Blast Radius (in tiles): 10
Confers Waypoints; Reload Cost 20 TUs


Notes:
Only usable once research project "Blaster Launcher" has been completed.
Source: Piratez Bootypedia


Blizzard Pocket MLRS
Blizzard Pocket MLRS

Launches six rockets at once, but it's anyone's guess where they'll end up.
Accurate Range Cap (6)
Limited Range (20)
XX-Slow Reload (35)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 26 2x2 Auto Shot - 85% base TUs
Throw - 25% base TUs, 20 Energy
0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Blast Radius (in tiles): 4; On Auto Shot: Confers 6 Attacks
Limited Accurate Auto Range (6 tiles); Limited Range (20 tiles); Reload Cost 35 TUs
Alternate Ammunition Blizzard Shells/Incendiary 6 Incendiary 60 Ammunition Effect(s) Reduces Current Morale of Affected by 30%
Blizzard Shells/Smoke 6 Smoke 60 Blast Radius (in tiles): 5


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mortar
Mortar

Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks. Wt: 18/24. Skill: FIRING/2 + THROWING/2.
Minimum Range: 10

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 24 3x2 Aimed Shot - 94% base TUs
Throw - 25% base TUs, 10 Energy
.5*Firing = .5*Throwing Mortar Shell/HE 1 Concussive 90 None Minimum Range (10 tiles)
Alternate Ammunition Mortar Shell/WP 1 Incendiary 90 Ammunition Effect(s) Blast Radius (in tiles): 5; Reduces Current Morale of Affected by 20%
Mortar Shell/Smoke 1 Smoke 90 Blast Radius (in tiles): 8
Mortar Shell/Gas 1 Smoke 140 Blast Radius (in tiles): 14; Inflicts Health Dmg of Affected by (Damage*(RNG Formula*3.0))
Inflicts Stun Dmg of Affected by (Damage*(RNG Formula*0.6))
Reduces Current Energy of Affected by (Damage*(RNG Formula*6.0))
Reduces Current Morale of Affected by (Damage*(RNG Formula*4.0))
Mortar Shell/Plasma 1 Concussive 140 None
Mortar Shell/Fusion 1 Concussive 200 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Panzerfaust
Panzerfaust

A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Good thing anti-tank weapons are so readily available on the market this year... Warning: effective blast area is very limited.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 3x1 Aimed Shot - 65% base TUs
Snap Shot - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Panzerfaust 1 Concussive 120 None Blast Radius (in tiles): 3
Limited Accurate Aimed Range (20 tiles); Item Destroyed upon Successful Aimed or Snap Shot


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Quad Launcher
Quad Launcher

You want some Wang? Wanton destruction is on its way!
Aimed Shot Accurate Range Cap (20)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 28 3x2 Aimed Shot - 70% base TUs
Auto Shot - 55% base TUs
Snap Shot - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Auto - 0.4*Firing
Snap - 0.5*Firing
Quad Rocket Pack 4 Concussive 80 None Blast Radius (in tiles): 4; On Auto Shot: Confers 4 Attacks
Limited Accurate Aimed Range (20 tiles); Reload Cost 30 TUs
Alternate Ammunition Black Napalm Bomblets 16 Incendiary 80 Ammunition Effect(s) Inflicts Health Dmg of Affected by (Damage*1.5), Reduces Current Morale of Affected by 40%, May Set Affected on Fire if Dmg Inflicted Greater Than 5
Chinese Dragon 1 Concussive 600 Blast Radius (in tiles): 59


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


RPG
RPG

Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man.
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 15 3x1 Aimed Shot - 70% base TUs
Snap Shot - 45% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/HE 1 Concussive 75 None Blast Radius (in tiles): 5
Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs
Alternate Ammunition RPG Round/AT 1 Concussive 85 Ammunition Effect(s) Blast Radius (in tiles): 3
Baby Nuke 1 Concussive 160 Blast Radius (in tiles): 15; Reduces Current Time Units of Affected by 10%, Reduces Current Energy of Affected by 10%, Reduces Current Morale of Affected by 10%, May Set Affected on Fire if Dmg Inflicted Greater Than 10


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rocket Launcher
Rocket Launcher

This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 19 3x2 Aimed Shot - 75% base TUs
Snap Shot - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.0*Firing
Snap - 0.55*Firing
Explosive Rocket 1 Concussive 100 None Limited Accurate Aimed Range (20 tiles); Reload Cost 25 TUs
Alternate Ammunition Incendiary Rocket 1 Incendiary 120 Ammunition Effect(s) Reduces Current Morale of Affected by 40%
Fusion Rocket 1 Concussive 200 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shoulder Launcher
Shoulder Launcher

Three in one! Not only this marvel of ergonomics is able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought.
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 13 2x2 Aimed Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
0.8*Firing Stun Bomb 1 Stun 90 None Limited Accurate Aimed Range (20 tiles); Reload Cost 10 TUs
Alternate Ammunition Fire Bomb 1 Incendiary 60 Ammunition Effect(s) Reduces Current Morale of Affected by 30%
Smoke Bomb 1 Smoke 60 Blast Radius (in tiles): 5


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tornado Rocket Mortar
Tornado Rocket Mortar

A half-portable (loaded weight = 80) terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs.
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
65 80 3x2 Aimed Shot - 70% base TUs
Throw - 25% base TUs, 20 Energy
1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Blast Radius (in tiles): 7
Limited Accurate Aimed Range (20 tiles); Reload Cost 30 TUs
Alternate Ammunition Tornado Rockets/Plasma 3 Concussive 160 Ammunition Effect(s) None
Tornado Rockets/Fusion 3 Concussive 220 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Bows

Combat Bow
Combat Bow

It's a BOW. Made for combat. It ain't getting any simpler than that, mate. Wt: 8.
Skill: THROWING
POWER Bonus: THROWING*0.5 + STRENGTH*0.1
Aimed Shot Accurate Range Cap (25)
150% Range Acc Penalties, Max Range: 52"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 3x2 Aimed Shot - 30 TUs, 12 Energy
Throw - 25% base TUs, 16 Energy
1.35*(Throwing*1.0) Unlimited Cutting 0 Damage+((Strength*0.1)+(Throwing*0.5)) Limited Accurate Aimed Range (25 tiles)


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Future Bow
Future Bow

Where's the neon light coming from? It's coming from the future, baby.
Skill: THROWING
POWER Bonus: THROWING*0.5 + STRENGTH*0.4
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 3x2 Aimed Shot - 30 TUs, 16 Energy
Throw - 25% base TUs, 20 Energy
1.50*(Throwing*1.0) Unlimited Cutting 10 Damage+((Strength*0.4)+(Throwing*0.5)) Limited Accurate Aimed Range (30 tiles)


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Hunting Bow

A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. Wt: 6.
Skill: THROWING
POWER Bonus: THROWING*0.5
200% Range Acc Penalties, Max Range: 36"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 2x2 Snap Shot - 25 TUs, 10 Energy
Throw - 25% base TUs, 12 Energy
1.55*(Throwing*1.0) Unlimited Cutting 0 Damage+(Throwing*0.5)) Limited Accurate Snap Range (18 tiles)


Notes:
A small, quick fire bow that fits on the belt. Give it to good throwers to ensure decent damage.

Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).

Source: Piratez Bootypedia


Longbow
Longbow

A heavy bow for strong gals. Requires a lot of Stamina to pull.
Skill: THROWING
POWER Bonus: THROWING*0.5 + STRENGTH*0.4
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
16 3x2 Aimed Shot - 40 TUs, 24 Energy
Throw - 25% base TUs, 16 Energy
1.25*(Throwing*1.0) Unlimited Cutting 0 Damage+((Strength*0.4)+(Throwing*0.5)) Limited Accurate Aimed Range (30 tiles)


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


X-Bow
X-Bow

Well a bit dated design, I admit - but it needs no ammo! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people. Wt: 14.
POWER Bonus: FIRING*0.1
Aimed Shot Accurate Range Cap (20)
150% Range Acc Penalties"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 3x1 Aimed Shot - 44 TUs, 15 Energy
Snap Shot - 32 TUs, 15 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Unlimited Piercing 30 Damage+(Firing*0.1) Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Flamers

Arena Fireball Launcher
Arena Fireball Launcher

This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before!
200% Range Acc Penalties
Limited Range (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
28 3x2 Snap Shot - 20% base TUs
Throw - 25% base TUs, 20 Energy
0.90*Firing Unlimited Incendiary 100 None Limited Accurate Snap Range (25 tiles)


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Flamethrower
Flamethrower

It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9).
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
11 16 3x1 Auto Shot - 38% base TUs
Throw - 25% base TUs, 20 Energy
0.2*Firing Napalm Flask 32 Incendiary 20 None On Auto Shot: Confers 8 Attacks; Reduces Current Morale of Affected by 30%
Limited Accurate Auto Range (9 tiles); Reload Cost 20 TUs; Blast Radius 1 per Attack; Arcing shots


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Flamer
Heavy Flamer

A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
24 34 3x2 Auto Shot - 42% base TUs
Throw - 25% base TUs, 20 Energy
0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None On Auto Shot: Confers 10 Attacks; Reduces Current Morale of Affected by 35%
Limited Accurate Auto Range (15 tiles); Reload Cost 25 TUs; Blast Radius 2 per Attack; Arcing Shots


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Long Range Flamer
Long Range Flamer

Difficult in operation, but allows to throw some flames up to 20 tiles away. Half the fire rate of a normal Flamethrower.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
14 19 3x1 Auto Shot - 52% base TUs
Throw - 25% base TUs, 20 Energy
0.25*Firing Napalm Flask 32 Incendiary 20 None On Auto Shot: Confers 4 Attacks; Reduces Current Morale of Affected by 30%
Limited Accurate Auto Range (20 tiles); Reload Cost 20 TUs; Blast Radius 1 per Attack; Arcing shots


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Handguns

Assault Pistol
Assault Pistol

Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
4 6 2x1 Aimed Shot - 30% base TUs
Snap Shot - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.45*Firing
Assault Pistol Clip 15 Piercing 25 None Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Clockwork Gun
Clockwork Gun

Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else.
Increased Accurate Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 10 2x1 Auto Shot - 28% base TUs
Throw - 25% base TUs, 12 Energy
0.5*Firing Flintlock Balls 3 Piercing 29 None On Auto Shot: Confers 3 Attacks
Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Confederate Eagle
Confederate Eagle

Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 11 2x1 Aimed Shot - 36% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.8*Firing
Snap - 0.5*Firing
Eagle Clip 7 Piercing 37 None Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Eagle Clip/MAG 5 Piercing 50 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Dart Pistol
Dart Pistol

As we possess tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), it has become practical to design a more efficient, compact stun weapon.
Aimed Shot Accurate Range Cap (15)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 7 2x1 Aimed Shot - 32% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.5*Firing
Dart Tranquilizers 4 Stun 60 None Limited Accurate Aimed Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Laspistol
EuroSyndicate Laspistol

One of the most powerful handguns in the world - if you can afford it.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 2x1 Aimed Shot - 32% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.65*Firing
EuroSyndicate LP-Clip 12 Laser 55 None Limited Accurate Aimed Range (25 tiles)


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Flintlock Pistol
Flintlock Pistol

The most commonly used firearm on Earth. Very simple and quite deadly.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 8 2x1 Snap Shot - 20% base TUs
Throw - 25% base TUs, 12 Energy
0.45*Firing Flintlock Balls 3 Piercing 29 None Limited Accurate Aimed Range (20 tiles); Reload Cost 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gauss Pistol
Gauss Pistol

A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
13 16 2x1 Aimed Shot - 40% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Gauss Pistol Clip 7 Piercing 70 None Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Handcannon
Handcannon

Such power for a single-handed weapon!
Aimed Shot Accurate Range Cap (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 14 2x1 Aimed Shot - 36% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.65*Firing
Snap - 0.45*Firing
Handcannon Rounds 4 Piercing 44 None Limited Accurate Aimed Range (20 tiles); Reload Cost 20 TUs
Alternate Ammunition Handcannon HE Rounds 4 Concussive 50 Ammunition Effect(s) Blast Radius (in tiles): 2


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma Pistol
Heavy Plasma Pistol

Probably the most powerful handgun in the universe. Yep.
Aimed Shot Accurate Range Cap (25)
Energy Blast (2)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 15 2x1 Aimed Shot - 36% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None Blast Radius (in tiles): 2; On Attack: Inflicts 75% Dmg to Terrain, On Hit: Inflicts 100% Plasma Dmg, Reduces Current Morale of Affected by 5%, May Set Affected on Fire if Dmg Inflicted Greater Than 10
Limited Accurate Aimed Range (25 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Holdout Pistol
Holdout Pistol

Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
2 4 1x1 Aimed Shot - 30% base TUs
Snap Shot - 15% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.55*Firing
Snap - 0.4*Firing
Holdout Pistol Clip 10 Piercing 20 None Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kruger
Kruger

This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 10 2x1 Snap Shot - 22% base TUs
Throw - 25% base TUs, 14 Energy
0.4*Firing Kruger Plasma Canister 8 Plasma 65 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laspistol
Laspistol

What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is. It uses two kinds of batteries: an advanced one and the one we can actually manufacture (of about a third the capacity of the former).
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 7 2x1 Aimed Shot - 32% base TUs
Auto Shot - 30% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Auto - 0.4*Firing
Snap - 0.65*Firing
Laspistol Clip 9 Laser 34 None Limited Accurate Aimed Range (25 tiles), Limited Accurate Auto Range (11 tiles)
Alternate Ammunition Laspistol Clip/Adv 24 Laser 38 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magnum
Magnum

This gun be deadly.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 10 2x1 Aimed Shot - 45% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Magnum Drum 5 Piercing 38 None Limited Accurate Aimed Range (25 tiles)
Alternate Ammunition Magnum Drum/Acid 5 Acid 44 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Manstopper
Manstopper

High-powered and sought-after pistol. A very robust design; an ellegant weapon for less barbaric times. Wt: 5/7.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 7 2x1 Aimed Shot - 32% base TUs
Snap Shot - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.7*Firing
Snap - 0.55*Firing
Manstopper Clip 7 Piercing 30 None Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Manstopper Clip/EPulse 7 Laser 36 Ammunition Effect(s) Inflicts 100% Stun Dmg


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Officer's Pistol
Officer's Pistol

Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Good shooters inflict more damage with this weapon.
POWER Bonus: FIRING*0.2
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 11 2x1 Aimed Shot - 32% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Officer's Pistol Clip 12 Piercing 14 Damage+(Firing*0.2) Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ol' Revolver
Ol' Revolver

Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer (sic) feel, but the combat capacity is rather lacking.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 7 2x1 Aimed Shot - 32% base TUs
Snap Shot - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*Firing
Snap - 0.45*Firing
Revolver Drum 6 Piercing 26 None Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Pistol
Plasma Pistol

The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
3 6 2x1 Aimed Shot - 32% base TUs
Auto Shot - 28% base TUs
Snap Shot - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Auto - 0.45*Firing
Snap - 0.65*Firing
Plasma Pistol Clip 26 Plasma 52 None Limited Accurate Aimed Range (25 tiles), Limited Accurate Auto Range (11 tiles)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Rusty Niner
Rusty Niner

This oldboy (sic) might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
4 6 2x1 Aimed Shot - 30% base TUs
Snap Shot - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.45*Firing
Niner Clip 9 Piercing 23 None Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Niner Clip/EPulse 9 Laser 23 Ammunition Effect(s) +3 Projectiles per Shot; Inflicts 100% Stun Dmg


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scorchy
Scorchy

The smallest of nuclear-powered lasers, will never run out of ammo. Talk about convenience.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 2x1 Aimed Shot - 36% base TUs
Auto Shot - 30% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Auto - 0.5*Firing
Snap - 0.7*Firing
Unlimited Laser 44 None Limited Accurate Aimed Range (25 tiles); Limited Accurate Auto Range (11 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Self-Charging Laspistol
Self-Charging Laspistol

While not very powerful, this mysterious weapon will magically never run out of charge.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 2x1 Aimed Shot - 30% base TUs
Snap Shot - 16% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Unlimited Laser 26 None Limited Accurate Aimed Range (25 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Small Revolver
Small Revolver

Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
2 4 1x1 Aimed Shot - 28% base TUs
Snap Shot - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.55*Firing
Snap - 0.45*Firing
Small Revolver Drum 5 Piercing 22 None Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartpistol
Smartpistol

Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
4 6 2x1 Aimed Shot - 26% base TUs
Snap Shot - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Assault Pistol Clip 15 Piercing 25 None Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Smartpistol Clip 22 Piercing 25 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snubby
Snubby

A compact six-shooter that packs quite a wallop - to both the target and the user.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 8 2x1 Aimed Shot - 32% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.7*Firing
Snap - 0.5*Firing
Snubby Drum 6 Piercing 32 None Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Snubby HVAP Drum 6 Piercing 48 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Heavy Weapons

Assault Cannon
Assault Cannon

Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs, obviously, do not explode and lack range, but hit with a massive impact.
V.Slow Reload (25)
Special: Deals at least half damage. +50% Stun.

Expl. Cannonballs, as their name implies, do explode.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
21 24 3x2 Snap Shot - 55% base TUs
Throw - 25% base TUs, 20 Energy
0.65*Firing Cannonball 1 Concussive 80 None On Hit: Inflicts 50% Stun Dmg
Reload Cost 25 TUs
Alternate Ammunition Exploding Cannonball 1 Concussive 60 Ammunition Effect(s) On Hit: Inflicts no Stun Dmg/No auto-50%??
Reload Cost 25 TUs.
Blast radius 5, impact fuzed.
Stuns have been seen.


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it.

Expl. Cannonballs essentially turn this gun into artillery. Cheap, inaccurate artillery, that will definitely kill **somebody**.
Source: Piratez Bootypedia


Blaster Launcher
Blaster Launcher

Stellar Empire's infantry support weapon, firing powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
16 22 3x2 Aimed Shot - 85% base TUs
Throw - 25% base TUs, 20 Energy
1.2*Firing Blaster Bomb 1 Concussive 200 None Blast Radius (in tiles): 10
Confers Waypoints; Reload Cost 20 TUs


Notes:
Only usable once research project "Blaster Launcher" has been completed.
Source: Piratez Bootypedia


Assault Grenade Launcher
Assault Grenade Launcher

Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 20 3x1 Aimed Shot - 68% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 50 None Blast Radius (in tiles): 4
Limited Accurate Aimed Range (20 tiles)


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


Auto-Cannon
Auto-Cannon

Deliciously destructive, but too heavy for most people to even lift.
Increased Accurate Autofire Range (20)
50% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
36 45 3x2 Aimed Shot - 70% base TUs
Auto Shot - 40% base TUs
Snap Shot - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Auto - 0.35*Firing
Snap - 0.6*Firing
AC-AP Ammo 12 Piercing 70 None Extended Accurate Auto Range (20 tiles); Reload Cost 25 TUs
Alternate Ammunition AC-HE Ammo 12 Concussive 62 Ammunition Effect(s) None
AC-I Ammo 12 Incendiary 60 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


BFG
BFG

And Man said, Let There Be Light.
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
30 40 3x2 Aimed Shot - 45% base TUs
Throw - 25% base TUs, 20 Energy
1.25*Firing BFG Battery 6 Concussive 240 None May Set Affected on Fire if Dmg Inflicted Greater Than 10
Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Canister Launcher
Canister Launcher

A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly acidic load, enough to eat away a good chunk of armor and liquify (sic) a living human in seconds with a direct hit. The incendiary ammo damages armor as well.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
11 14 3x1 Aimed Shot - 70% base TUs
Snap Shot - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Acid 3 Acid 80 None On Hit: Reduces Target's Armor by (Damage*0.1)
Limited Accurate Aimed Range (15 tiles)
Alternate Ammunition Canister Clip /Incendiary 3 Incendiary 60 Ammunition Effect(s) On Attack: Inflicts 100% Dmg to Terrain
On Hit: Reduces Target's Armor by (Damage*0.5)


Notes:
Only usable once research project "Canister Launcher" has been completed.
Source: Piratez Bootypedia


Grenade Launcher
Grenade Launcher

Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 11 3x1 Aimed Shot - 70% base TUs
Snap Shot - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Blast Radius (in tiles): 4
Limited Accurate Aimed Range (25 tiles)
Alternate Ammunition Launcher Grenade/Incendiary 1 Incendiary 60 Ammunition Effect(s) Reduces Current Morale of Affected by 30%
Launcher Grenade/Smoke 1 Smoke 60 Blast Radius (in tiles): 5
Launcher Grenade/FAE 1 Incendiary 120 Reduces Current Morale of Affected by 40%
Launcher Grenade/Plasma 1 Concussive 90 None
Launcher Grenade/Fusion 1 Concussive 120 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Cannon
Heavy Cannon

The heavy cannon cannon is a devastating, but cumbersome, weapon.
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 24 3x2 Aimed Shot - 70% base TUs
Snap Shot - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
HC-AP Ammo 6 Piercing 60 None Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs
Alternate Ammunition HC-HE Ammo 6 Concussive 52 Ammunition Effect(s) None
HC-HEAT Ammo 6 Plasma 85 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Portable Lascannon
Portable Lascannon

After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
36 44 3x2 Aimed Shot - 85% base TUs
Snap Shot - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.85*Firing
Portable Lascannon Clip 6 Laser 110 None Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Recoilless Rifle
Recoilless Rifle

The R-Rifle fires heavy armor piercing shells.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 20 3x1 Aimed Shot - 70% base TUs
Snap Shot - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.0*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Reload Cost 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Machine Guns

37mm Rifle
37mm Rifle

With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
60 66 3x2 Aimed Shot - 70% base TUs
Snap Shot - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autogun
Autogun

Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun (sic), allows to take Snap and Aimed shots as well, but isn't very good at this. 4-round bursts.
Increased Accurate Autofire Range (15)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 15 3x1 Aimed Shot - 65% base TUs
Auto Shot - 32% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Auto - 0.55*Firing
Snap - 0.6*Firing
Autogun Ammo 50 Piercing 28 None On Auto Shot: Confers 4 Attack
Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autolaser
Autolaser

A laser-equivalent of a machinegun (sic). A bit less punch than a Lasgun, plus serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire. 6-round bursts.
Increased Accurate Autofire Range (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
27 32 3x2 Auto Shot - 20% base TUs
Throw - 25% base TUs, 16 Energy
0.5*Firing Autolaser Clip 30 Laser 48 None On Auto Shot: Confers 6 Attacks
Extended Accurate Auto Range (25 tiles); Reload Cost 20 TUs
Alternate Ammunition Autolaser Clip/Adv 90 Laser 56 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boarding Gun
Boarding Gun

Heavy bolts of lead
Make his victims full of dread
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
28 36 3x1 Aimed Shot - 60% base TUs
Auto Shot - 36% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Auto - 0.35*Firing
Snap - 0.6*Firing
Boarding Gun Ammo 45 Piercing 46 None Reload Cost 25 TUs
Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bozar
Bozar

Highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire (5-round bursts). HVAP munitions punch through most targets with ease, and sustained barrage can defeat even powered armor.
Increased Accurate Auto & Snap Shot Range (30)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
36 42 3x2 Aimed Shot - 70% base TUs
Auto Shot - 42% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Auto - 0.55*Firing
Snap - 0.65*Firing
Bozar Clip 40 Piercing 60 None On Auto Shot: Confers 5 Attacks
Extended Accurate Auto & Snap Range (30 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Chaingun
Chaingun

Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it. 6-round bursts are rather impressive, though.
Increased Accurate Autofire Range (15)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 24 3x1 Auto Shot - 32% base TUs
Throw - 25% base TUs, 20 Energy
0.35*Firing Chaingun Ammo 60 Piercing 36 None On Auto Shot: Confers 6 Attacks
Extended Accurate Auto Range (15 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Shooty Gun
Custom Shooty Gun

Like dat Boarding Gun but shootier.
5-Round Bursts
Increased Accurate Snap & Auto Range (18)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
30 38 2x1 Aimed Shot - 60% base TUs
Auto Shot - 36% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Auto - 0.4*Firing
Snap - 0.6*Firing
Boarding Gun Ammo 45 Piercing 46 None On Auto Shot: Confers 5 Attacks
Extended Accurate Auto & Snap Range (18 tiles); Reload Cost 25 TUs
Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fatty
Fatty

A gatling laser! Is there really anything more to ask for? Fires in 20-blast bursts and melts everything that stands in the way.
Increased Accurate Autofire Range (20)
50% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
40 3x2 Auto Shot - 66% base TUs
Throw - 25% base TUs, 20 Energy
0.35*Firing Unlimited Laser 50 None On Auto Shot: Confers 20 Attacks
Extended Accurate Auto Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gyro-Stabilized Autogun
Gyro-Stabilized Autogun

An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity (sic), and thus allowing for incredible accuracy of automatic fire. 4-round bursts.
Increased Accurate Auto & Snap Shot Range (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
11 16 3x1 Aimed Shot - 65% base TUs
Auto Shot - 30% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Auto - 0.65*Firing
Snap - 0.7*Firing
Autogun Ammo 50 Piercing 28 None On Auto Shot: Confers 4 Attacks
Extended Accurate Auto Range (25 tiles); Reload Cost 20 TUs
Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Gauss
Heavy Gauss

A Heavy Gauss fires 4-round bursts of devastatingly powerful projectiles.
Increased Accurate Autofire Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
36 42 3x2 Auto Shot - 48% base TUs
Throw - 25% base TUs, 8 Energy
0.5*Firing Heavy Gauss Clip 32 Piercing 100 None On Auto Shot: Confers 4 Attacks
Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Laser
Heavy Laser

The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
22 26 3x2 Aimed Shot - 80% base TUs
Snap Shot - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
H-Las Clip 5 Laser 72 None None
Alternate Ammunition H-Las Clip/Adv 20 Laser 76 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Machine Gun
Heavy Machine Gun

The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire. 8-round bursts.
Unlimited Accurate Autofire Range
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
40 52 3x2 Auto Shot - 90% base TUs
Throw - 25% base TUs, 20 Energy
0.5*Firing HMG Ammo 48 Piercing 55 None On Auto Shot: Confers 8 Attacks
Unlimited Accurate Auto Range; Reload Cost 25 TUs
Alternate Ammunition HMG Ammo/PS 56 Piercing 65 Ammunition Effect(s) None
HMG Small Clip/PS 24 Piercing 65 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma
Heavy Plasma

This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 18 3x2 Aimed Shot - 60% base TUs
Auto Shot - 42% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Auto - 0.6*Firing
Snap - 0.75*Firing
Heavy Plasma Clip 35 Plasma 115 None None


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Hydra Laser
Hydra Laser

Locally manufactured laser weapon, with limited use of alien tech. 4-round bursts.
Increased Accurate Auto & Snap Range (20)
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
20 24 3x2 Aimed Shot - 65% base TUs
Auto Shot - 44% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.0*Firing
Auto - 0.55*Firing
Snap - 0.65*Firing
Hydra Laser Clip 24 Laser 44 None Extended Accurate Auto & Snap Range (20 tiles); Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


LACC
LACC

Looks to kill for and a hi-tec (sic) sounding name (whatever it means). This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 20 3x2 Aimed Shot - 70% base TUs
Auto Shot - 40% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Auto - 0.4*Firing
Snap - 0.65*Firing
LACC-AP Ammo 12 Piercing 45 None Reload Cost 20 TUs
Alternate Ammunition LACC-HE Ammo 12 Concussive 40 Ammunition Effect(s) None
LACC-I Ammo 12 Incendiary 40 Reduces Current Morale of Affected by 30%


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Machine Gun
Machine Gun

If you want to go autofire, all the time, this baby is just for you. It is however heavy and lacks versatility. 5-round bursts.
Increased Accurate Autofire Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
13 19 3x1 Auto Shot - 48% base TUs
Throw - 25% base TUs, 20 Energy
0.45*Firing Machine Gun Ammo 50 Piercing 35 None On Auto Shot: Confers 5 Attacks
Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Alternate Ammunition Machine Gun Ammo/PS 60 Piercing 40 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Minigun
Minigun

Walk slowly and carry a big gun. Or whatever the saying went. This rotary cannon spews out a hail of bullets, firing in 25-round bursts.
Increased Accurate Autofire Range (20).
50% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
20 40 3x2 Auto Shot - 70% base TUs
Throw - 25% base TUs, 20 Energy
0.3*Firing Minigun Ammo Pack 250 Piercing 30 None On Auto Shot: Confers 20 Attacks
Extended Accurate Auto Range (20 tiles); Reload Cost 30 TUs
Alternate Ammunition Minigun Ammo Pack/PS 250 Piercing 35 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Destroyer
Plasma Destroyer

While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated.
Energy Blast (3)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
40 46 3x2 Aimed Shot - 65% base TUs
Auto Shot - 45% base TUs
Snap Shot - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Auto - 0.5*Firing
Snap - 0.7*Firing
Plasma Destroyer Clip 24 Concussive 125 None Blast Radius (in tiles): 3; On Attack: Inflicts 75% Dmg to Terrain, On Hit: Inflicts 100% Plasma Dmg, Reduces Current Morale of Affected by 5%, May Set Affected on Fire if Dmg Inflicted Greater Than 10


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spitfire
Spitfire

A two-barreled area supression (sic) weapon, cumbersome but very deadly. 6-round bursts.
Increased Accurate Autofire Range (20)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
23 29 3x2 Auto Shot - 42% base TUs
Throw - 25% base TUs, 20 Energy
0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None On Auto Shot: Confers 6 Attacks
Extended Accurate Auto Range (20 tiles); Reload Cost 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shooty Gun
Super Shooty Gun

'You can never have too much dakka'
- Mun Tzu
6-Round Bursts
Increased Accurate Autofire Range (22)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
42 58 3x2 Auto Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
0.4*Firing Boarding Gun Ammo 45 Piercing 46 None On Auto Shot: Confers 6 Attacks
Extended Accurate Auto Range (22 tiles); Reload Cost 25 TUs
Alternate Ammunition Boarding Gun Ammo (L) 108 Piercing 46 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Plasmagun
UAC Plasmagun

This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire: 6-round bursts.
Increased Accurate Autofire Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 15 3x1 Auto Shot - 44% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing
Snap - 0.75*Firing
UAC Plasmagun Battery 30 Plasma 60 None On Auto Shot: Confers 6 Attacks
Extended Accurate Auto Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vulcan RFG
Vulcan RFG

If a couple of 20-round bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is.
Increased Accurate Autofire Range (Unlimited)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
56 68 3x2 Auto Shot - 70% base TUs
Throw - 25% base TUs, 20 Energy
0.35*Firing Vulcan Ammo x100 100 Piercing 65 None On Auto Shot: Confers 20 Attacks
Unlimited Accurate Auto Range; Reload Cost 30 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Rifles

Advanced Lasgun
Advanced Lasgun

Lightweight and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either so, instead of petty bean-counting, your precious mind can better focus on doing great deeds, Cap'n!

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 3x1 Aimed Shot - 60% base TUs
Auto Shot - 36% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Auto - 0.55*Firing
Snap - 0.8*Firing
Unlimited Laser 56 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault Rifle
Assault Rifle

Jack of all trades, a two-handed weapon that can get you through almost any situation.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 11 3x1 Aimed Shot - 60% base TUs
Auto Shot - 36% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.0*Firing
Auto - 0.6*Firing
Snap - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None None
Alternate Ammunition Assault Rifle Clip/PS 25 Piercing 35 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Laser
Battle Laser

Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
45 3x1 Aimed Shot - 65% base TUs
Auto Shot - 40% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Auto - 0.55*Firing
Snap - 0.8*Firing
Unlimited Laser 80 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Rifle
Battle Rifle

A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 16 3x1 Aimed Shot - 70% base TUs
Auto Shot - 38% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Auto - 0.35*Firing
Snap - 0.6*Firing
Battle Rifle Clip 20 Piercing 36 None None
Alternate Ammunition Battle Rifle Clip/PS 20 Piercing 42 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Musket
Bayoneted Musket

Putting a solid bayonet on a Musket drastically improves performance of the weapon. Bayonet's stats below:
Accuracy 110%, TU Cost 14.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.4 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
13 15 3x1 Aimed Shot - 60% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Hit - 12 TUs, 8 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Hit - 1.1*((Melee*0.5)+50)
Flintlock Balls 12 Piercing 29 Melee Damage+((Strength*0.4)+(Melee*0.1)) Limited Accurate Aimed Range (25 tiles)
Alternate Attack Bayonet Cutting 30 Attack Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Rifle
Bayoneted Rifle

While setting up our weapon shop, it has occured (sic) to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below:
Accuracy 100%, TU Cost 12.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.3 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 13 3x1 Aimed Shot - 55% base TUs
Auto Shot - 32% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 20 Energy
Hit - 12 TUs, 6 Energy
Aimed - 0.9*Firing
Auto - 0.35*Firing
Snap - 0.55*Firing
Hit - 1.0*((Melee*0.5)+50)
Banana Clip 30 Piercing 28 Melee Damage+((Strength*0.3)+(Melee*0.1)) None
Alternate Ammunition Banana Clip/MAG 18 Piercing 42 Ammunition Effect(s) None
Alternate Attack Bayonet Cutting 30 Attack Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Lasrifle
EuroSyndicate Lasrifle

Despite strict regulations, the Eurosyndicate (sic) clandestinely sells some of their high quality lasguns to third parties, from where they make their way to the black market. The price, however, is anything but low.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
13 16 3x1 Aimed Shot - 55% base TUs
Auto Shot - 36% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Auto - 0.6*Firing
Snap - 0.8*Firing
EuroSyndicate LR-Clip 36 Laser 70 None None


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Gauss Musket
Gauss Musket

A Gauss Musket lacks autofire, but more than makes it up in sheer killing power.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
21 24 3x1 Aimed Shot - 65% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Gauss Musket Clip 15 Piercing 85 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Harpoon Gun
Harpoon Gun

Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip.
Aimed Shot Accurate Range Cap (15)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 11 3x1 Aimed Shot - 70% base TUs
Snap Shot - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Limited Accurate Aimed Range (15 tiles)
Alternate Ammunition Harpoon Stun Bolts 3 Stun 50 Ammunition Effect(s) None
Harpoon Tranquilizers 3 Stun 75 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Homefront Rifle
Homefront Rifle

Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 10 3x1 Aimed Shot - 55% base TUs
Auto Shot - 32% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Auto - 0.35*Firing
Snap - 0.55*Firing
Banana Clip 30 Piercing 28 None None
Alternate Ammunition Banana Clip/MAG 18 Piercing 42 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hunting Laser
Hunting Laser

Made for hunting big game. Big game with really tough hides, if you know what I mean.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 18 3x1 Aimed Shot - 70% base TUs
Snap Shot - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 54 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hunting Rifle
Hunting Rifle

Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 10 3x1 Aimed Shot - 70% base TUs
Snap Shot - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Reload Cost 20 TUs
Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lasgun
Lasgun

The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
11 14 3x1 Aimed Shot - 60% base TUs
Auto Shot - 36% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Auto - 0.55*Firing
Snap - 0.8*Firing
Lasgun Clip 12 Laser 46 None None
Alternate Ammunition Lasgun Clip/Adv 36 Laser 52 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Plasma Gun
Light Plasma Gun

Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the firepower cannot be scoffed at. The only thing we couldn't reproduce was the sorcerous aiming system. We replaced it with an electronic targetter (sic), so the gun is slower to aim but exceptionally accurate in the Aimed Shot mode.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 14 3x1 Aimed Shot - 60% base TUs
Auto Shot - 40% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Auto - 0.5*Firing
Snap - 0.75*Firing
LPG Clip 24 Plasma 70 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Musket
Musket

A smoothbore long arm. Heavier than a Flintlock Pistol but has better range.
Aimed Shot Accurate Range Cap (25)
V.Slow Reload (25)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 12 3x1 Aimed Shot - 60% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Flintlock Balls 12 Piercing 29 None Limited Accurate Aimed Range (25 tiles)
Alternate Attack Gun Butt 18 TUs Acc = 80%
Skill = MA/2+50
Stun 20+STR*0.6 Attack Effect(s) Must be in Melee Range


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Rifle
Plasma Rifle

This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 3x1 Aimed Shot - 42% base TUs
Auto Shot - 32% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.0*Firing
Auto - 0.55*Firing
Snap - 0.85*Firing
Plasma Rifle Clip 28 Plasma 80 None None


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Python HSR
Python HSR

It's called Python because it bites. Like a python. The snake. Well, they actually constrict their victims, but let's not get too smartass, shall we? A cool name is a cool name.
POWER Bonus (AP): FIRING*0.3
Minimum Accurate Range (15)
150% Short Range Acc Penalty

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
26 30 3x1 Aimed Shot - 80% base TUs
Snap Shot - 70% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.3*Firing
Snap - 0.9*Firing
Python Clip/AP 5 Piercing 60 Damage+(Firing*0.3) Minimum Range (15 tiles)
Alternate Ammunition Python Clip/Acid 5 Acid 85 Ammunition Effect(s) None
Python Clip/HE 5 Concussive 30 Blast Radius (in tiles): 1


Notes:
Lorem ipsum
Source: Piratez Bootypedia


RCF Carbine
RCF Carbine

The Royal Canadian Force Carbine is commonly used by Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 3x1 Aimed Shot - 55% base TUs
Auto Shot - 36% base TUs
Snap Shot - 25% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Auto - 0.45*Firing
Snap - 0.65*Firing
RCF Carbine Clip 20 Piercing 26 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reaper Rifle
Reaper Rifle

Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips.
POWER Bonus: FIRING*0.4
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
22 25 2x1 Aimed Shot - 70% base TUs
Snap Shot - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+(Firing*0.4) Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Lasgun
Reticulan Lasgun

A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact.
Skill: FIRING + VooDoo SKILL + VooDoo POWER

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 8 3x1 Aimed Shot - 44% base TUs
Auto Shot - 40% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*((Firing*1.0)+(VooDoo Skill*1.0)+(VooDoo Pwr*1.0))
Auto - 0.45*((Firing*1.0)+(VooDoo Skill*1.0)+(VooDoo Pwr*1.0))
Snap - 0.55*((Firing*1.0)+(VooDoo Skill*1.0)+(VooDoo Pwr*1.0))
Reticulan Lasgun Clip 20 Laser 36 None None


Notes:
Only usable once research project "Reticulan Lasgun" has been completed.
Source: Piratez Bootypedia


Smartrifle
Smartrifle

This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate (5-round bursts).

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 14 3x1 Aimed Shot - 48% base TUs
Auto Shot - 38% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Auto - 0.5*Firing
Snap - 0.75*Firing
Smartrifle Clip 50 Piercing 40 None On Auto Shot: Confers 5 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stingy
Stingy

A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 3x1 Aimed Shot - 45% base TUs
Auto Shot - 32% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.2*Firing
Auto - 0.55*Firing
Snap - 0.8*Firing
Unlimited Laser 46 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Shotguns

Blunderbuss
Blunderbuss

A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
22 25 3x1 Aimed Shot - 70% base TUs
Auto Shot - 32% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Auto - 1.1*Firing
Snap - 1.4*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles; On Auto Shot: Confers 4 Attacks
Limited Accurate Aimed Range (12 tiles), Limited Accurate Auto & Snap Range (6 tiles)
Alternate Ammunition Blunderbuss Acid Shells 4 Acid 30 Ammunition Effect(s) +5 Projectiles
Blunderbuss HE Shells 4 Concussive 35 +3 Projectiles


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boom Gun
Boom Gun

This huge scattergun has awesome destructive power, however it is not very effective at long ranges.
Aimed Shot Accurate Range Cap (15)
Snap Shot Accurate Range Cap (9)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
26 31 3x1 Aimed Shot - 70% base TUs
Snap Shot - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles
Limited Accurate Aimed Range (15 tiles), Limited Accurate Snap Range (9 tiles); Reload Cost 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


CAWS
CAWS

An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds.
Aimed Shot Accurate Range Cap (12)
Snap Shot Accurate Range Cap (6)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
14 17 3x1 Aimed Shot - 65% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Limited Accurate Aimed Range (12 tiles), Limited Accurate Snap Range (6 tiles)
Alternate Ammunition CAWS Clip/Scatter 10 Piercing 26 Ammunition Effect(s) +4 Projectiles


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Combat Shotgun
Combat Shotgun

Carrying more ammo and firing less numerous but more massive pellets, the combat shotgun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 15 3x1 Aimed Shot - 65% base TUs
Auto Shot - 38% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Auto - 0.9*Firing
Snap - 1.3*Firing
Combat Shotgun Drum 12 Piercing 20 None +4 Projectiles
Limited Accurate Aimed Range (12 tiles), Limited Accurate Auto & Snap Range (6 tiles)
Alternate Ammunition Combat Shotgun Drum/I 12 Incendiary 30 Ammunition Effect(s) +3 Projectiles; Reduces Current Morale of Affected by 20%


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Domestic Shotgun
Domestic Shotgun

Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo.
Accurate Range Cap (6)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 8 3x1 Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles
Limited Accurate Snap Range (6 tiles); Reload Cost 25 TUs
Alternate Ammunition Shotgun Rubber Slugs 6 Stun 18 Ammunition Effect(s) None
Shotgun Acid Shells 6 Acid 23 +6 Projectiles


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Double-Barreled Shotgun
Double-Barreled Shotgun

Simple, thus very reliable.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 10 3x1 Aimed Shot - 60% base TUs
Auto Shot - 28% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Auto - 1.25*Firing
Snap - 1.45*Firing
.8g Buckshot 2 Piercing 22 None +7 Projectiles; On Auto Shot: Confers 2 Attacks
Limited Accurate Aimed Range (13 tiles), Limited Accurate Auto & Snap Range (7 tiles); Reload Cost 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Shotgun
Heavy Shotgun

Pretty powerful but, as you guessed it, heavy. Holds 8 rounds.
Aimed Shot Accurate Range Cap (12)
Snap Shot Accurate Range Cap (6)
300% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 15 3x1 Aimed Shot - 65% base TUs
Snap Shot - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles
Limited Accurate Aimed Range (12 tiles), Limited Accurate Snap Range (6 tiles); Reload Cost 30 TUs
Alternate Ammunition Heavy Shotgun Slugs 8 Piercing 26 Ammunition Effect(s) +2 Projectiles


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Slugthrower
Heavy Slugthrower

To make extra sure that when you want someone gone, they're gone. Not recommended for hands with Strength below 50.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (8)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
36 42 3x2 Aimed Shot - 70% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 70 None Limited Accurate Aimed Range (14 tiles), Limited Accurate Snap Range (8 tiles); Reload Cost 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Military Shotgun
Military Shotgun

After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 3x1 Aimed Shot - 65% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Laser 110 None Limited Accurate Aimed Range (13 tiles), Limited Accurate Snap Range (7 tiles); Reload Cost 30 TUs
Alternate Ammunition Shotgun AP Shells 6 Piercing 40 Ammunition Effect(s) None
Shotgun HEAT Shells 6 Plasma 62 None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Blunderbuss
Plasma Blunderbuss

This gun be blastin' good with lots of 'em plasma pellets. In a nutshell.
Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 22 3x1 Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +7 Projectiles
Limited Accurate Snap Range (6 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sawed-Off
Sawed-Off

Want a faceful (sic) of buckshot? Naw? Then sure you know someone who wants one.
Accurate Range Cap (4)
500% Range Acc Penalties
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 8 2x1 Auto Shot - 25% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 1.15*Firing
Snap - 1.3*Firing
.8g Buckshot 2 Piercing 22 None +7 Projectiles; On Auto Shot: Confers 2 Attacks
Limited Accurate Auto & Snap Range (4 tiles); Reload Cost 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smasher
Smasher

In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n.
Accurate Range Cap (10)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 2x1 Snap Shot - 22% base TUs
Throw - 25% base TUs, 18 Energy
0.9*Firing Unlimited Laser 30 None +3 Projectiles
Limited Accurate Snap Range (10 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Splatty
Splatty

Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged.
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 3x1 Auto Shot - 36% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 1.0*Firing
Snap - 1.05*Firing
Unlimited Laser 33 None +4 Projectiles
Limited Accurate Snap Range (10 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shotgun
Super Shotgun

A true piece of art.
Aimed Shot Accurate Range Cap (16)
Snap&Auto Shot Accurate Range Cap (10)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 20 3x2 Aimed Shot - 65% base TUs
Auto Shot - 38% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Auto - 1.2*Firing
Snap - 1.5*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles; On Auto Shot: Confers 2 Attacks
Limited Accurate Aimed Range (16 tiles), Limited Accurate Auto & Snap Range (10 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia

SMGs

Assault Laser
Assault Laser

A lightweight, fast-firing laser weapon.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 10 3x1 Aimed Shot - 45% base TUs
Auto Shot - 30% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.95*Firing
Auto - 0.7*Firing
Snap - 0.75*Firing
Assault Las Clip 30 Laser 36 None Limited Accurate Aimed Range (25 tiles)
Alternate Ammunition Assault Las Clip/Adv 90 Laser 40 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault SMG
Assault SMG

Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 4-round bursts and 45 caseless rounds in magazine.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 3x1 Aimed Shot - 36% base TUs
Auto Shot - 30% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Auto - 0.6*Firing
Snap - 0.65*Firing
Assault SMG Clip 45 Piercing 25 None On Auto Shot: Confers 4 Attacks
Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition Assault SMG Clip/HVAP 45 Piercing 38 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Big Ben SMG
Big Ben SMG

Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords. 4-round bursts.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 22 3x1 Aimed Shot - 45% base TUs
Auto Shot - 32% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.7*Firing
Auto - 0.4*Firing
Snap - 0.5*Firing
Big Ben SMG Clip 28 Piercing 40 None On Auto Shot: Confers 4 Attacks
Limited Accurate Aimed Range (20 tiles)


Notes:
Purchased through the Black Market once research project "Contacts: Rogue Fields' Warlords" has been completed.
Source: Piratez Bootypedia


Blackmarch SMG
Blackmarch SMG

Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so.
Increased Accurate Snapshot Range (18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 10 3x1 Aimed Shot - 45% base TUs
Auto Shot - 32% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Auto - 0.5*Firing
Snap - 0.6*Firing
Blackmarch SMG Clip 24 Piercing 30 None Limited Accurate Aimed Range (25 tiles), Extended Accurate Snap Range (18 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Death Blossom SMG
Death Blossom SMG

A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it. Fires in 4-round bursts.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
20 25 2x2 Aimed Shot - 36% base TUs
Auto Shot - 32% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Auto - 0.5*Firing
Snap - 0.55*Firing
Blossom Clip/API 40 Piercing 42 None On Auto Shot: Confers 4 Attacks; Reduces Current Morale of Affected by 20%, May Set Affected on Fire if Dmg Inflicted Greater Than 10
Limited Accurate Auto Range (20 tiles)
Alternate Ammunition Blossom Clip/HVAP 40 Piercing 60 Ammunition Effect(s) None
Blossom Clip/Acid 40 Acid 30 +5 Projectiles


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laser Tommy
Laser Tommy

A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy, and capable of sporting 5-round bursts.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 14 3x1 Aimed Shot - 45% base TUs
Auto Shot - 40% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Auto - 0.6*Firing
Snap - 0.65*Firing
Laser Tommy Clip 50 Laser 40 None On Auto Shot: Confers 5 Attacks
Limited Accurate Aimed Range (25 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magneto-Plasma Gun
Magneto-Plasma Gun

Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower. 4-round bursts.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
8 12 3x1 Auto Shot - 36% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.32*Firing
Snap - 0.45*Firing
MPG Clip 32 Plasma 55 None On Auto Shot: Confers 4 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mini-Cougar SMG
Mini-Cougar SMG

The ultimate in lightweight sidearm department, fed with HVAP ammo. 40 rounds. 5-round bursts.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 8 2x1 Aimed Shot - 26% base TUs
Auto Shot - 28% base TUs
Snap Shot - 14% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Auto - 0.6*Firing
Snap - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 44 None On Auto Shot: Confers 5 Attacks
Limited Accurate Aimed Range (25 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Plasma Gun
Reticulan Plasma Gun

Primitive when compared to Star God's technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 18 2x2 Aimed Shot - 60% base TUs
Snap Shot - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Limited Accurate Aimed Range (20 tiles)


Notes:
Only usable once research project "Reticulan Plasma Gun" has been completed.
Source: Piratez Bootypedia


Spraygun
Spraygun

Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and fires in 4-round bursts.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 9 3x1 Aimed Shot - 42% base TUs
Auto Shot - 32% base TUs
Snap Shot - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.7*Firing
Auto - 0.35*Firing
Snap - 0.5*Firing
Spraygun Clip 40 Piercing 24 None On Auto Shot: Confers 4 Attacks
Limited Accurate Snap Range (20 tiles)


Notes:
Despite fast auto and a large clip, non-existent accuracy makes it essentially the shittiest gun in the game. But what can you expect from an ass-cheap SMG?
Source: Piratez Bootypedia


Submachine Gun
Submachine Gun

One-handed weapon, not very effective but sporting prodigious rate of fire. 5-round bursts.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 8 2x1 Aimed Shot - 30% base TUs
Auto Shot - 30% base TUs
Snap Shot - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.6*Firing
Auto - 0.4*Firing
Snap - 0.45*Firing
SMG Clip 35 Piercing 20 None On Auto Shot: Confers 5 Attacks
Limited Accurate Aimed Range (20 tiles)
Alternate Ammunition SMG Clip/Acid 35 Acid 27 Ammunition Effect(s) None
SMG Clip/API 35 Piercing 20 Reduces Current Morale of Affected by 20%, May Set Affected on Fire if Dmg Inflicted Greater Than 10


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tommy
Tommy

The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 14 3x1 Aimed Shot - 45% base TUs
Auto Shot - 40% base TUs
Snap Shot - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Auto - 0.5*Firing
Snap - 0.6*Firing
Tommy Drum 50 Piercing 32 None On Auto Shot: Confers 5 Attacks
Limited Accurate Aimed Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Assault
XG Assault

A powerful assault weapon equipped with laser sights, very useful for urban warfare.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (7)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 12 3x1 Aimed Shot - 55% base TUs
Snap Shot - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 65 None Limited Accurate Aimed Range (14 tiles), Limited Accurate Snap Range (7 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Sniper Rifles

Commando Rifle
Commando Rifle

A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting.
Increased Accurate Snapshot Range (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
13 16 3x1 Aimed Shot - 20% base TUs
Snap Shot - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 50 None Extended Accurate Snap Range (22 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Snipin' Gun
Custom Snipin' Gun

Very intricate and precise weapon, made from carefully selected parts and aided by a Slave AI. It has an unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at very long ranges.
POWER Bonus: FIRING*0.2
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 20 3x1 Aimed Shot - 72% base TUs
Auto Shot - 76% base TUs
Snap Shot - 66% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Auto - 1.15*Firing
Snap - 1.0*Firing
Custom Snipin' Clip 16 Piercing 42 Damage+(Firing*0.2) On Auto Shot: Confers 2 Attacks
Unlimited Accurate Auto Range; Minimum Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Precision Laser
Precision Laser

A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate.
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (18)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 12 3x1 Aimed Shot - 75% base TUs
Snap Shot - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.9*Firing
Precision Las Clip 8 Laser 35 Damage+(Firing*0.3) Extended Accurate Snap Range (18 tiles); Minimum Range (15 tiles)
Alternate Ammunition Precision Las Clip/Adv 16 Laser 43 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scoped Carbine
Scoped Carbine

Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine. Wt: 7/10.
Increased Accurate Snapshot Range (18)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
7 10 3x1 Aimed Shot - 65% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.30*Firing
Snap - 0.80*Firing
RCF Carbine Clip 20 Piercing 26 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scoped Rifle
Scoped Rifle

Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for unmatchingly (sic) accurate opportunity shots.
Increased Accurate Snapshot Range (22)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 11 3x1 Aimed Shot - 70% base TUs
Snap Shot - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Extended Accurate Snap Range (22 tiles); Reload Cost 20 TUs
Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Gauss
Sniper Gauss

Nothing says goodbye like a Gauss bullet.
POWER Bonus: FIRING*0.3
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
26 30 3x1 Aimed Shot - 75% base TUs
Snap Shot - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Sniper Gauss Clip 15 Piercing 80 Damage+(Firing*0.3) Minimum Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Rifle
Sniper Rifle

Accurate and powerful, but with a slow rate of fire.
POWER Bonus: FIRING*0.25
Minimum Accurate Range (15)
150% Short Range Acc Penalty

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 15 3x1 Aimed Shot - 75% base TUs
Snap Shot - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.75*Firing
Sniper Rifle Clip 10 Piercing 30 Damage+(Firing*0.25) Minimum Range (15 tiles)
Alternate Ammunition Sniper Rifle Clip/PS 12 Piercing 36 Ammunition Effect(s) None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snuffy
Snuffy

A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun. Very easy to use, even for an unexperienced soldier.
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (22)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
18 3x1 Aimed Shot - 70% base TUs
Snap Shot - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.85*Firing
Unlimited Laser 50 Damage+(Firing*0.3) Extended Accurate Snap Range (22 tiles); Minimum Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Supernatural

Hellfire Wand
Hellfire Wand

This wand hosts a soul of a fiery imp. With enough will, it can be bent to do sorceress' bidding - that is, to set everything on fire and send hellish visions to her enemies. Requires VooDoo training. Drains Morale.
Skill: VOODOO
POWER Bonus: VOODOO MASTERY*0.04
200% Range Acc Penalties
Special: Stun +200%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
4 2x1 Snap Shot - 27 TUs, 5 Morale
Throw - 25% base TUs, 8 Energy
3.0*(VooDoo Skill*1.0) Unlimited Incendiary 0 Damage+((VooDoo Skill*VooDoo Pwr)*0.04) Blast Radius (in tiles): 12; Inflicts Stun Dmg of Affected by (Damage*2.0), Reduces Current Morale of Affected by 30%


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hellgun
Hellgun

This infernal weapon will never run out of heat. 6-round bursts. Requires VooDoo training. Drains Morale.
POWER Bonus: VooDooPOWER*1.5
Increased Accurate Autofire Range (15)
Special: Sets on Fire

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
20 3x1 Aimed Shot - 65% base TUs, 3 Morale
Auto Shot - 38% base TUs, 12 Morale
Snap Shot - 24% base TUs, 3 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Auto - 0.6*Firing
Snap - 0.65*Firing
Unlimited Plasma 0 Damage+(VooDoo Pwr*1.5) On Auto Shot: Confers 6 Attacks; Reduces Current Morale of Affected by 5%, May Set Affected on Fire if Dmg Inflicted Greater Than 10
Extended Accurate Auto Range (15 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Pipes of Doom
Pipes of Doom

This strange weaponized musical instrument can spit out Celatid's venom in a fashion much alike to what live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart.
Skill: THROWING
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 13 2x2 Snap Shot - 40% base TUs, 6 Energy
Throw - 25% base TUs, 20 Energy
1.05*(Throwing*1.0) Celatid Essence 8 Acid 80 None Reload Cost 20 TUs


Notes:
Only usable once research project "Pipes of Doom" has been completed.
Source: Piratez Bootypedia


TK Projector
TK Projector

This is a conversion of the magical shackles we use to keep our magical girl slaves. It emits a powerful telekinetic wave that stuns people and destroys walls.
POWER Bonus: VooDooPOWER*0.5
Limited Range (13)
Special: Armor -50%, Demolition +200%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
6 2x1 Auto Shot - 36 TUs, 15 Energy
Throw - 25% base TUs, 12 Energy
0.2*1.0 Unlimited Stun 0 Damage+(VooDoo Pwr*0.5) Increases Wielder's Stun Dmg by +4; On Auto Shot: Confers 8 Attacks; On Attack: Inflicts 150% Damage to Terrain; On Hit: Ignores 30% of Target's Armor
Limited Range (20 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Miscellaneous

Arena Flak Cannon
Arena Flak Cannon

Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel.
Aimed Shot Accurate Range Cap (15)
Snap&Auto Shot Accurate Range Cap (9)
300% Range Acc Penalties
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
30 40 3x2 Aimed Shot - 68% base TUs
Auto Shot - 42% base TUs
Snap Shot - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Auto - 1.0*Firing
Snap - 1.05*Firing
Flak Cannon Drum 36 Cutting 38 None +9 Projectiles
Limited Accurate Aimed Range (15 tiles); Limited Accurate Auto & Snap Range (9 tiles); Reload Cost 20 TUs


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Blowpipe
Blowpipe

A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 40% of armor and cause double Stun damage.
Skill: THROWING
Aimed Shot Accurate Range Cap (15)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
3 6 1x1 Aimed Shot - 25 TUs, 4 Energy
Throw - 25% base TUs, 6 Energy
1.25*Throwing Blowpipe Darts/Acid 3 Acid 22 None On Hit: Ignores -40% Armor, Inflicts 100% Stun Dmg
Limited Accurate Aimed Range (15 tiles)


Notes:
Only usable once research project "Blowpipe" has been completed.
Source: Piratez Bootypedia


Disc o'Death
Disc o'Death

A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. Maximum range is however limited (11).
Skill: THROWING
Special: Armor -20%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 2x2 Aimed Shot - 25 TUs
Snap Shot - 22 TUs
Throw - 25% base TUs
Aimed - 1.8*Throwing
Snap - 1.2*Throwing
Unlimited Cutting 100 None On Hit: Ignores -20% Armor
Limited Range (11 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fusion Torch
Fusion Torch

This is an expensive, nuclear-powered tool used to cut and weld thick plastasteel plates in shipwrighting and other construction. While your hands are not very likely to become master welders, cutting a man-sized hole in just about anything (including man-sized targets) is easier done than said.
Limited Range (1)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
15 20 3x2 Auto Shot - 96% base TUs
Throw - 25% base TUs, 20 Energy
2.0*Firing Fusion Torch Clip 6 Plasma 180 None Limited Range (1 tile); Reload Cost 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fuso Knives
Fuso Knives

Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each packet contains six of these pointy things.
Skill: THROWING*2 - 25
POWER Bonus: THROWING*0.9
Max Range: 8

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
4 2x1 Aimed Shot - 20 TUs, 3 Energy
Throw - 25% base TUs, 8 Energy
(2.0*Throwing)-25 Fuso Knives 6 Cutting 0 Damage+(Throwing*0.9) Limited Range (8 tiles); Item Destroyed upon Depletion of Clip


Notes:
Item will only be lost if all six knives are thrown; using at most five knives will allow the item to be replenished for free after battle.
Source: Piratez Bootypedia


Microwave Cooker
Microwave Cooker

An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel.
Accurate Range Cap (5)
250% Range Acc Penalties
Limited Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
28 34 3x2 Snap Shot - 65% base TUs
Throw - 25% base TUs, 20 Energy
1.5*Firing Microwave Cooker Clip 4 Laser 150 None +3 Projectiles
Limited Accurate Snap Range (5 tiles); Limited Range (20 tiles); Reload Cost 20 TUs


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Mining Laser
Mining Laser

This continuous-beam laser weapon is a precise and powerful tool for cutting things like rocks or metal sheets. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement.
Aimed Shot Accurate Range Cap (6)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
32 3x2 Aimed Shot - 80% base TUs
Throw - 25% base TUs, 20 Energy
1.75*Firing Unlimited Laser 100 None Limited Accurate Aimed Range (6 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rail Driver
Rail Driver

A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
22 24 3x2 Aimed Shot - 65% base TUs
Snap Shot - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 1 Piercing 135 None Limited Accurate Aimed Range (15 tiles)


Notes:
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Source: Piratez Bootypedia


Small Launcher
Small Launcher

It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, ex. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Bombs that are even a greater mystery, as attempts to figure out how they work or even to retro-engineer them failed so far - certainly they don't use any gas.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 13 2x2 Aimed Shot - 75% base TUs
Snap Shot - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None None


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Spore Launcher
Spore Launcher

Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them.
Skill: FIRING + VooDoo SKILL*0.5 + VooDoo POWER*0.5
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
10 16 3x2 Aimed Shot - 66% base TUs
Snap Shot - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - ((0.75*Firing)+(VooDoo Skill*0.5)+(VooDoo Pwr*0.5))
Snap - ((0.4*Firing)+(VooDoo Skill*0.5)+(VooDoo Pwr*0.5))
Death Spores 3 Smoke 40 None Blast Radius (in tiles): 3; Inflicts Health Dmg of Affected by (Damage*(RNG Formula*1.0)), Reduces Current Morale of Affected by (Damage*(RNG Formula*4.0))
Limited Accurate Aimed Range (20 tiles)


Notes:
Only usable once research project "Spore Launcher" has been completed.
Source: Piratez Bootypedia


Tesla Coil
Tesla Coil

Fries your enemies with powerful electric discharges, how cool is that? Doesn't really require aiming, but the maximum range is very limited (4).
Special: Stun +100%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
12 3x1 Auto Shot - 32% base TUs
Snap Shot - 16% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 1.25*Firing
Snap - 1.25*Firing
Unlimited Plasma 62 None On Hit: Inflicts 100% Stun Dmg
Limited Range (4 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Toxigun
Toxigun

Sprays the unfortunates with a toxic solution of the most vile kind. 8-round bursts, but small clip size and lousy accuracy.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
9 14 3x1 Auto Shot - 65% base TUs
Throw - 25% base TUs, 16 Energy
0.3*Firing Toxin Tank 20 Acid 75 None On Auto Shot: Confers 8 Attacks
Reload Cost 20 TUs


Notes:
Only usable once research project "Toxigun" has been completed.
Source: Piratez Bootypedia


Zapper
Zapper

This charming piece zaps people with electrical currents. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy (sic), it has a very limited range (9) and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effect(s)
5 2x1 Snap Shot - 30% base TUs
Throw - 25% base TUs, 10 Energy
1.2*Firing Unlimited Stun 60 None Limited Accurate Snap Range (14 tiles), Limited Range (9 tiles)


Notes:
Lorem ipsum
Source: Piratez Bootypedia
Piratez Jolly Roger Piratez: Ranged Weapons

Bows
Combat Bow
Combat Bow
Future Bow
Future Bow
Hunting Bow
Hunting Bow
Longbow
Longbow
X-Bow
X-Bow

Flamers
Arena Fireball Launcher
Arena Fireball Launcher
Flamethrower
Flamethrower
Heavy Flamer
Heavy Flamer
Long Range Flamer
Long Range Flamer

Handguns
Assault Pistol
Assault Pistol
Clockwork Gun
Clockwork Gun
Confederate Eagle
Confederate Eagle
Dart Pistol
Dart Pistol
EuroSyndicate Laspistol
EuroSyndicate Laspistol
Flintlock Pistol
Flintlock Pistol
Gauss Pistol
Gauss Pistol
Handcannon
Handcannon
Heavy Plasma Pistol
Heavy Plasma Pistol
Holdout Pistol
Holdout Pistol
Kruger
Kruger
Laspistol
Laspistol
Magnum
Magnum
Manstopper
Manstopper
Officer's Pistol
Officer's Pistol
Ol' Revolver
Ol' Revolver
Plasma Pistol
Plasma Pistol
Rusty Niner
Rusty Niner
Scorchy
Scorchy
Self-Charging Laspistol
Self-Charging Laspistol
Small Revolver
Small Revolver
Smartpistol
Smartpistol
Snubby
Snubby

Heavy Weapons
Assault Cannon
Assault Cannon
Assault Grenade Launcher
Assault Grenade Launcher
Auto-Cannon
Auto-Cannon
BFG
BFG
Canister Launcher
Canister Launcher
Grenade Launcher
Grenade Launcher
Heavy Cannon
Heavy Cannon
Portable Lascannon
Portable Lascannon
Recoilless Rifle
Recoilless Rifle

Machine Guns
37mm Rifle
37mm Rifle
Autogun
Autogun
Autolaser
Autolaser
Boarding Gun
Boarding Gun
Bozar
Bozar
Chaingun
Chaingun
Custom Shooty Gun
Custom Shooty Gun
Fatty
Fatty
Gyro-Stabilized Autogun
Gyro-Stabilized Autogun
Heavy Gauss
Heavy Gauss
Heavy Laser
Heavy Laser
Heavy Machine Gun
Heavy Machine Gun
Heavy Plasma
Heavy Plasma
Hydra Laser
Hydra Laser
LACC
LACC
Machine Gun
Machine Gun
Minigun
Minigun
Plasma Destroyer
Plasma Destroyer
Spitfire
Spitfire
Super Shooty Gun
Super Shooty Gun
UAC Plasmagun
UAC Plasmagun
Vulcan RFG
Vulcan RFG

Rifles
Advanced Lasgun
Advanced Lasgun
Assault Rifle
Assault Rifle
Battle Laser
Battle Laser
Battle Rifle
Battle Rifle
Bayoneted Musket
Bayoneted Musket
Bayoneted Rifle
Bayoneted Rifle
EuroSyndicate Lasrifle
EuroSyndicate Lasrifle
Gauss Musket
Gauss Musket
Harpoon Gun
Harpoon Gun
Homefront Rifle
Homefront Rifle
Hunting Laser
Hunting Laser
Hunting Rifle
Hunting Rifle
Lasgun
Lasgun
Light Plasma Gun
Light Plasma Gun
Musket
Musket
Plasma Rifle
Plasma Rifle
Python HSR
Python HSR
RCF Carbine
RCF Carbine
Reaper Rifle
Reaper Rifle
Reticulan Lasgun
Reticulan Lasgun
Smartrifle
Smartrifle
Stingy
Stingy

Shotguns
Blunderbuss
Blunderbuss
Boom Gun
Boom Gun
CAWS
CAWS
Combat Shotgun
Combat Shotgun
Domestic Shotgun
Domestic Shotgun
Double-Barreled Shotgun
Double-Barreled Shotgun
Heavy Shotgun
Heavy Shotgun
Heavy Slugthrower
Heavy Slugthrower
Military Shotgun
Military Shotgun
Plasma Blunderbuss
Plasma Blunderbuss
Sawed-Off
Sawed-Off
Smasher
Smasher
Splatty
Splatty
Super Shotgun
Super Shotgun

Artillery
Advanced Launcher
Advanced Launcher
Blaster Launcher
Blaster Launcher
Blizzard Pocket MLRS
Blizzard Pocket MLRS
Mortar
Mortar
Panzerfaust
Panzerfaust
Quad Launcher
Quad Launcher
RPG
RPG
Rocket Launcher
Rocket Launcher
Shoulder Launcher
Shoulder Launcher
Tornado Rocket Mortar
Tornado Rocket Mortar

SMGs
Assault Laser
Assault Laser
Assault SMG
Assault SMG
Big Ben SMG
Big Ben SMG
Blackmarch SMG
Blackmarch SMG
Death Blossom SMG
Death Blossom SMG
Laser Tommy
Laser Tommy
Magneto-Plasma Gun
Magneto-Plasma Gun
Mini-Cougar SMG
Mini-Cougar SMG
Reticulan Plasma Gun
Reticulan Plasma Gun
Spraygun
Spraygun
Submachine Gun
Submachine Gun
Tommy
Tommy
XG Assault
XG Assault

Sniper Rifles
Commando Rifle
Commando Rifle
Custom Snipin' Gun
Custom Snipin' Gun
Precision Laser
Precision Laser
Scoped Rifle
Scoped Rifle
Sniper Gauss
Sniper Gauss
Sniper Rifle
Sniper Rifle
Snuffy
Snuffy

Supernatural
Hellfire Wand
Hellfire Wand
Hellgun
Hellgun
Pipes of Doom
Pipes of Doom
TK Projector
TK Projector

Miscellaneous
Arena Flak Cannon
Arena Flak Cannon
Blowpipe
Blowpipe
Disc o'Death
Disc o'Death
Fusion Torch
Fusion Torch
Fuso Knives
Fuso Knives
Microwave Cooker
Microwave Cooker
Mining Laser
Mining Laser
Rail Driver
Rail Driver
Small Launcher
Small Launcher
Spore Launcher
Spore Launcher
Tesla Coil
Tesla Coil
Toxigun
Toxigun
Zapper
Zapper