Difference between revisions of "Research (LWR)"
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+ | |||
+ | |||
+ | ===Alien Autopsies=== | ||
+ | Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below. | ||
+ | |||
+ | In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="9" style="padding:5px;" | Alien Autopsies (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology | ||
+ | | 5 Sectoids || 5 | ||
+ | | Sectoid Interrogation || - || - || - || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology | ||
+ | | 10 Thin Men || 20 | ||
+ | | Thin Man Interrogation || Improved Medikit || <i><font color=gray>Restorative Mist<br />(MEC)</font></i> || - || Thin Man Corpses<br />(Soldiers / Scientists / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology | ||
+ | | 10 Floaters || 15 | ||
+ | | Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module<br />(MEC)</font></i> || <i><font color=gray>Aim Booster (Aerospace)<br />Ammo - Flak</font></i> || Floater Corpses<br />(Soldiers / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology | ||
+ | | 10 Mutons || 25 | ||
+ | | Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - || Muton Corpses<br />(Soldiers / Scientists / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology | ||
+ | | 5 Berserkers || 30 | ||
+ | | Berserker Interrogation || || Combat Stims || - || Berserker Corpses<br />(Soldiers / Credits / Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology | ||
+ | | 3 Sectoid Commanders || 45 | ||
+ | | Sectoid Commander Interrogation || - || <i><font color=gray>Psi Frayer</font></i> || - || Sectoid Commander Corpses<br />(Soldiers / Scientists / Engineers)<br /><br />Alien Entertainment<br />(Panic Reduction) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology | ||
+ | | 5 Heavy Floaters || 40 | ||
+ | | Heavy Floater Interrogation || Advanced Repair || - || - || Heavy Floater Corpses<br />(Soldiers / Scientists / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology | ||
+ | | 5 Muton Elites || 40 | ||
+ | | Muton Elite Interrogation || - || - || - || Muton Elite Corpses<br />(Soldiers / Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology | ||
+ | | 3 Ethereals || 50 | ||
+ | | Ethereal Interrogation || - || - || - || Ethereal Corpses<br />(Soldiers and maybe Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers | ||
+ | | 5 Drones || 5 | ||
+ | | <i><font color=gray>Advanced Beam Lasers</font></i>|| - || Holo Charger<br />(SHIV) || - || Drone Wrecks<br />(Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers | ||
+ | | 5 Seekers || 15 | ||
+ | | - || UFO Countermeasures || Respirator Implant<br /><i><font color=gray>Extrasensory Vest</font></i><br /><i><font color=gray>Elerium Emitter</font></i> || - || Seeker Wrecks<br />(Engineers / Credits) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | ||
+ | | 5 Chryssalids || 30 | ||
+ | | <i><font color=gray>Advanced Body Armor</font></i>|| - || Chitin Plating || Muscle Fiber Density<br />Adaptive Bone Marrow<br />(Gene Mods) || Chryssalid Carcasses<br />(Credits / Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Computers | ||
+ | | 3 Cyberdiscs || 15 | ||
+ | | <i><font color=gray>Pulse Lasers</font></i> || SHIV Advancements II || Autosentry Turret<br />(SHIV) || <i><font color=gray>Dodge Booster<br />(Aerospace)</font></i> || Cyberdisc Wrecks<br />(Credits and<br />Soldiers / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Computers | ||
+ | | 3 Mechtoid Cores || 30 | ||
+ | | - || Advanced Servomotors || <i><font color=gray>Psi Retaliator</font></i><br />Alloy SHIV || - || Mechtoid Cores<br />(Soldiers / Scientists and Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers | ||
+ | | 3 Sectopods || 45 | ||
+ | | - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || - || Sectopod Wrecks<br />(Credits and Engineers) | ||
+ | |} | ||
+ | |||
+ | ===Alien Interrogations=== | ||
+ | Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed. | ||
+ | |||
+ | All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="9" style="padding:5px;" | Alien Interrogations (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy | ||
+ | | 1 Sectoid || 15 | ||
+ | | <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || Tactical Rigging<br />(Foundry Project) || Sectoid Captive<br />(Soldiers / Scientists) | ||
+ | | <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics | ||
+ | | <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy | ||
+ | | 1 Thin Man || 70 | ||
+ | | <font color=gray>''Experimental Warfare''</font> || - || Thin Man Captive<br />(Soldiers / Scientists / Credits) | ||
+ | | <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers | ||
+ | | <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy | ||
+ | | 1 Floater || 70 | ||
+ | | <font color=gray>''Advanced Gauss Weapons''</font> || - || Floater Captive<br />(Engineers) | ||
+ | | <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | ||
+ | | <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />Super Skyranger<br />UFO Countermeasures<br />UFO Tracking<br />Wingtip Sparrowhawks | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy | ||
+ | | 1 Muton || 95 | ||
+ | | - || Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> || Muton Captive<br />(Soldiers and maybe<br />Scientists) | ||
+ | | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | ||
+ | | <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | ||
+ | | 1 Berserker || 120 | ||
+ | | <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods) || Berserker Captive<br />(Soldiers and maybe Scientists) | ||
+ | | <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons | ||
+ | | <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy | ||
+ | | 1 Sectoid Commander || 135 | ||
+ | | <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers) || Sectoid Commander Captive<br />(Panic Reduction and<br /> Soldiers / Scientists) | ||
+ | | <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine | ||
+ | | <b>Psionics:</b><br />Psi Warfare Systems | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy | ||
+ | | 1 Heavy Floater || 130 | ||
+ | | <font color=gray>''Antigrav Systems''</font> || - || Heavy Floater Captive<br />(Engineers and Scientists / Soldiers) | ||
+ | | <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons | ||
+ | | <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy | ||
+ | | 1 Muton Elite || 140 | ||
+ | | <font color=gray>''Light Plasma Weapons''</font> || Adrenaline Surge<br />Iron Skin<br />(Gene Mods) || Muton Elite Captive<br />(Soldiers and maybe<br />Scientists) | ||
+ | | <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons | ||
+ | | <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy | ||
+ | | 1 Ethereal || 170 | ||
+ | | - || Psi Mastery<br />(Psi Power) || Ethereal Captive<br />(Scientists and Soldiers / Engineers) || <b>All Research</b> || <b>All Projects</b> | ||
+ | |} | ||
+ | |||
+ | ===UFO Analysis=== | ||
+ | Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. | ||
+ | Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat. | ||
+ | |||
+ | All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="8" style="padding:5px;" | UFO Analysis (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="3" | Cost !! Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 20 || 2 || 400 || 30% Bonus Damage to Scouts<br />Salvage 30% more alloys and elerium from Scouts | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 20 || 2 || 300 || 30% Bonus Damage to Fighters<br />Salvage 30% more alloys and elerium from Fighters | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Raiders<br />Salvage 30% more alloys and elerium from Raiders | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Destroyers<br />Salvage 30% more alloys and elerium from Destroyers | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Abductors<br />Salvage 30% more alloys and elerium from Abductors | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Harvesters<br />Salvage 30% more alloys and elerium from Harvesters | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Transports<br />Salvage 30% more alloys and elerium from Transports | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Terror Ships<br />Salvage 30% more alloys and elerium from Terror Ships | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Assault Carriers<br />Salvage 30% more alloys and elerium from Assault Carriers | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Battleships<br />Salvage 30% more alloys and elerium from Battleships | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials | ||
+ | | [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 40 || 12 || 700 || 30% Bonus Damage to Overseers<br />Salvage 30% more alloys and elerium from Overseers | ||
+ | |} | ||
+ | |||
+ | ==Technology Projects== | ||
+ | Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices. | ||
+ | |||
+ | Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%. | ||
+ | |||
+ | ===Xenology=== | ||
+ | These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations. | ||
+ | |||
+ | Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="14" style="padding:5px;" | Xenology (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - | ||
+ | | - || - || - || - || 5 Sectoids || 15 | ||
+ | | Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || - | ||
+ | | - || - || 10 || - || 5 Sectoids || 25 | ||
+ | | <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i>|| - || Stun Rifle || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || - | ||
+ | | - || - || - || 10 || - || 35 | ||
+ | | <i><font color=gray>Alien Biocybernetics</font></i> | ||
+ | | Genetics Lab || - || Predictive Tracking<br />Eagle Eye<br />(Gene Mods) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - | ||
+ | | - || - || - || 5 || - || 25 | ||
+ | | <i><font color=gray>Alien Operations</font></i> || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /><br />Psi Warfare Systems<br />(Foundry Project) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]] | ||
+ | | - || - || - || - || - || 20 | ||
+ | | - || - || - || Skeleton Key | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || - | ||
+ | | 5 || 30 || 50 || 20 || - || 60 | ||
+ | | <i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i> <br /><i><font color=gray>MEC Mark 2</font></i> | ||
+ | | - || MEC-1 <br />Minigun<br /><i><font color=gray>Incinerator Module</font></i><br /><i><font color=gray>Neural Gunlink</font></i><br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenoneurology || Hyperwave Beacon<br />(from Alien base assault) | ||
+ | | - || 10 || - || - || - || 30 | ||
+ | | <i><font color=gray>Stealth Systems</font></i> || Hyperwave Relay || <i><font color=gray>Mimic Beacon</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device | ||
+ | | 10 || 15 || - || - || - || 30 | ||
+ | | <i><font color=gray>Mind and Machine</font></i> || Gollop Chamber || - || - | ||
+ | |} | ||
+ | |||
+ | ===Materials and Aerospace=== | ||
+ | These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials. | ||
+ | |||
+ | Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="13" style="padding:5px;" | Materials and Aerospace (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || - | ||
+ | | 4 || 4 || 10 || 1 || - || 20 | ||
+ | | <i><font color=gray>Elerium</font></i><br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i> | ||
+ | | Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters | ||
+ | | Alloy Plating<br />Ammo - Shredder<br /><i><font color=gray>Ammo - Breaching</font></i><br />Ammo Module<br /><i><font color=gray>Alloy Bipod</font></i><br />Phoenix Cannon<br /> | ||
+ | | Alien Alloys<br />(Credits / Scientists / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || - | ||
+ | | - || - || 5 || - || - || 20 | ||
+ | | Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I | ||
+ | | SCOPE<br />Marksman's Scope || Weapon Fragments<br />(Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation | ||
+ | | - || - || 20 || - || - || 50 | ||
+ | | <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || Beam Strengthening<br />New Combat Systems | ||
+ | | Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || - | ||
+ | | - || - || - || - || 2 UFO<br />Flight<br />Computers || 30 | ||
+ | | <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br />All Robotic Autopsies || - | ||
+ | | Arc Rifle<br /><br />Satellite Nexus<br />(Facility) || UFO Flight Computers<br />(Engineers / Credits / Soldiers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare | ||
+ | | 10 || - || 50 || - || - || 65 | ||
+ | | <i><font color=gray>Alien Propulsion</font></i> || Armored Fighters<br />Improved Avionics<br />Penetrator Weapons || - || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials<br />Sectoid Interrogation<br />Hyperwave Beacon<br />(from Alien base assault) | ||
+ | | - || 10 || - || - || - || 10 | ||
+ | | <i><font color=gray><i><font color=gray>Alien Power Systems<br />Mobile Power Armor</font></i> || Jellied Elerium || <i><font color=gray>Elerium Turbos<br />(SHIV)</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium | ||
+ | | - || 20 || - || - || 6 UFO<br />Power<br />Sources || 100 | ||
+ | | <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i> | ||
+ | | Elerium Batteries<br />UFO Tracking || Elerium Generator<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts | ||
+ | | 10 || 20 || 20 || - || 6 UFO<br />Power<br />Sources || 60 | ||
+ | | <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || Firestorm<br />(Aerospace) || - | ||
+ | |} | ||
+ | |||
+ | ===Armor, MECs, and SHIVs=== | ||
+ | These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="13" style="padding:5px;" | Armor, MECs, and SHIVs (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | ||
+ | | 8 || - || - || - || 40 | ||
+ | | <i><font color=gray>Advanced Body Armor</font></i> || XCOM Security: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font><br /></i>Reinforced Plating<br /><i><font color=gray>Ammo - Piercing</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | ||
+ | | 6 || - || - || - || 50 | ||
+ | | <i><font color=gray>Mobile Power Armor</font></i> || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium | ||
+ | | 20 || 10 || - || - || 80 | ||
+ | | <i><font color=gray>MEC Mark 2</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || Banshee Armor<br />Aegis Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor || Alien Biocybernetics<br />Mobile Power Armor | ||
+ | | 10 || 40 || 70 || 10 || 75 | ||
+ | | <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i> || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems | ||
+ | | 20 || 80 || - || - || 180 | ||
+ | | <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i><br /><i><font color=gray>Core Armoring</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion | ||
+ | | 5 || 20 || - || - || 100 | ||
+ | | - || Advanced Flight || Seraph Armor<br />Archangel Armor<br /><i><font color=gray>The Thumper (MEC)</font></i> || Hover SHIV | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications | ||
+ | | - || 20 || - || - || 100 | ||
+ | | - || Stealth Satellites || Shadow Armor || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons | ||
+ | | 120 || 10 || 180 || 5 || 90 | ||
+ | | - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons | ||
+ | | 20 || 80 || 180 || 5 || 90 | ||
+ | | - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control | ||
+ | | 10 || 15 || - || 2 || 30 | ||
+ | | - || - || Vortex Armor || - | ||
+ | |} | ||
+ | |||
+ | ===Laser and Gauss Weapons=== | ||
+ | These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="12" style="padding:5px;" | Laser and Gauss Weapons (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | ||
+ | | 4 || - || 40 || - || 35 | ||
+ | | Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers | ||
+ | | Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Heater<br />Laser Autocannon (SHIV)|| Laser Rifles<br />(Council Request<br />for Soldiers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers<br />Drone Autopsy | ||
+ | | 10 || - || 60 || - || 70 | ||
+ | | Pulse Lasers || - | ||
+ | | Laser Autorifle<br />Scatter Gatler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><i><font color=gray>Laser Lance (MEC)</font></i> || Laser Cannon<br />(Aerospace) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare | ||
+ | | 50 || 10 || 200 || - || 80 | ||
+ | | Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns | ||
+ | | Gauss Carbine<br />Gauss Rifle<br />Gauss Battle Rifle<br />Gauss Alloy Cannon<br />Gauss SMG<br />Gauss Autopistol<br /><i><font color=gray>Grenade Launcher (MEC)</font></i><br />Gauss Sentry Gun (SHIV) || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation | ||
+ | | 30 || 10 || 60 || - || 90 | ||
+ | | <i><font color=gray>EMP Weapons</font></i> || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><i><font color=gray>Railgun (MEC)</font></i><br /><i><font color=gray>Proximity Mine Launcher (MEC)</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisk Autopsy | ||
+ | | 10 || 50 || 200 || - || 80 | ||
+ | | Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scatter Blaster<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers | ||
+ | | 10 || 30 || 60 || - || 90 | ||
+ | | <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br /><i><font color=gray>Pulse Lance (MEC)</font></i> || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | ||
+ | | 30 || 30 || 350 || - || 350 | ||
+ | | - || - || <i><font color=gray>Electropulse (MEC)</font></i> || EMP Cannon<br />(Aerospace) | ||
+ | |} | ||
+ | |||
+ | ===Plasma Weapons=== | ||
+ | When aliens die, the weapons they wield self-destruct. When aliens are captured with an Stun Rifle, their weapons remain intact, allowing then to be studied and retrofitted for human use. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="12" style="padding:5px;" | Plasma Weapons (Long War) | ||
+ | |- | ||
+ | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks | ||
+ | |-align=center | ||
+ | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons | ||
+ | | 8 || 16 || 80 || 1 Pistol || 210 | ||
+ | | - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || Alien Pistols<br />(Council Request<br />for Soldiers / Scientists / Credits) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />Alien Power Systems<br />Alien Biocybernetics | ||
+ | | 30 || 220 || 450 || 1 Carbine || 500 | ||
+ | | Compact Plasma Weapons<br />Standard Plasma Weapons || Condensed Plasma || Plasma SMG<br />Plasma Carbine || Alien Carbines<br />(Council Request<br />for Soldiers / Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons | ||
+ | | 20 || 30 || 80 || 1 Rifle || 270 | ||
+ | | Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || Alien Rifle<br />(Council Request<br />for Soldiers / Scientists) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 80 || 1 Heavy Weapon || 270 | ||
+ | | Fusion Weapons || - || Plasma Novagun<br />Plasma Dragon<br /><br /><i><font color=gray>Plasma Particle Cannon<br />(MEC)</font></i> || Alien Heavy Weapon<br />(Council Request<br />for Soldiers / Engineers) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 80 || - || 270 | ||
+ | | - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || - | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons | ||
+ | | 20 || 35 || 80 || - || 270 | ||
+ | | - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace) | ||
+ | |-align=center | ||
+ | |<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons | ||
+ | | 40 || 240 || 550 || 1 Fusion Core<br>(not consumed) || 550 | ||
+ | | - || - || Blaster Launcher || Fusion Lance<br />(Aerospace) | ||
+ | |} | ||
+ | |||
== Research Archives == | == Research Archives == |
Revision as of 17:54, 24 January 2021
In General
The speed to research each technology is defined by:
Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
Difficulty Modifier is 0 for Normal up to 3 for Impossible.
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
Tech Times can be found in the Research Projects image below.
Research Projects
Alien Autopsies
Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.
Alien Interrogations
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.
UFO Analysis
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
UFO Analysis (Long War) | |||||||
---|---|---|---|---|---|---|---|
Research | Credit type | Prerequisites | Cost | Unlocks | |||
Other | Other | ||||||
UFO Analysis: Scout | Aerospace | Alien Materials | Scout Crash Site or Scout Landing Site mission completed |
20 | 2 | 400 | 30% Bonus Damage to Scouts Salvage 30% more alloys and elerium from Scouts |
UFO Analysis: Fighter | Aerospace | Alien Materials | Fighter Crash Site mission completed |
20 | 2 | 300 | 30% Bonus Damage to Fighters Salvage 30% more alloys and elerium from Fighters |
UFO Analysis: Raider | Aerospace | Alien Materials | Raider Crash Site or Raider Landing Site mission completed |
40 | 4 | 600 | 30% Bonus Damage to Raiders Salvage 30% more alloys and elerium from Raiders |
UFO Analysis: Destroyer | Aerospace | Alien Materials | Destroyer Crash Site mission completed |
40 | 4 | 600 | 30% Bonus Damage to Destroyers Salvage 30% more alloys and elerium from Destroyers |
UFO Analysis: Abductor | Aerospace | Alien Materials | Abductor Crash Site or Abductor Landing Site mission completed |
160 | 8 | 800 | 30% Bonus Damage to Abductors Salvage 30% more alloys and elerium from Abductors |
UFO Analysis: Harvester | Aerospace | Alien Materials | Harvester Crash Site or Harvester Landing Site mission completed |
160 | 8 | 800 | 30% Bonus Damage to Harvesters Salvage 30% more alloys and elerium from Harvesters |
UFO Analysis: Transport | Aerospace | Alien Materials | Transport Crash Site or Transport Landing Site mission completed |
240 | 8 | 900 | 30% Bonus Damage to Transports Salvage 30% more alloys and elerium from Transports |
UFO Analysis: Terror Ship | Aerospace | Alien Materials | Terror Ship Crash Site or Terror Ship Landing Site mission completed |
240 | 8 | 900 | 30% Bonus Damage to Terror Ships Salvage 30% more alloys and elerium from Terror Ships |
UFO Analysis: Assault Carrier | Aerospace | Alien Materials | Assault Carrier Crash Site or Assault Carrier Landing Site mission completed |
480 | 12 | 1000 | 30% Bonus Damage to Assault Carriers Salvage 30% more alloys and elerium from Assault Carriers |
UFO Analysis: Battleship | Aerospace | Alien Materials | Battleship Crash Site mission completed |
480 | 12 | 1000 | 30% Bonus Damage to Battleships Salvage 30% more alloys and elerium from Battleships |
UFO Analysis: Overseer | Aerospace | Alien Materials | Overseer Crash Site mission completed |
40 | 12 | 700 | 30% Bonus Damage to Overseers Salvage 30% more alloys and elerium from Overseers |
Technology Projects
Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
Xenology
These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
Xenology (Long War) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Research | Credit type | Prerequisites | Cost | Unlocks | |||||||||
Other | Corpses | Research | Facility | Loadout | Other | ||||||||
Xenobiology | - | - | - | - | - | - | - | 5 Sectoids | 15 | Xenoneurology Xenogenetics All Biologic Autopsies |
Alien Containment | Targeting Module | Sectoid Corpses (Council Request for Scientists) |
Xenoneurology | - | Xenobiology | - | - | - | 10 | - | 5 Sectoids | 25 | Xenopsionics Alien Communications |
- | Stun Rifle | - |
Xenogenetics | Cybernetics | Xenobiology | - | - | - | - | 10 | - | 35 | Alien Biocybernetics | Genetics Lab | - | Predictive Tracking Eagle Eye (Gene Mods) |
Xenopsionics | Psionics | Xenoneurology Sectoid Interrogation |
- | - | - | - | 5 | - | 25 | Alien Operations | Psionic Labs | - | Mindfray Neural Feedback Psi Panic Psi Inspire Mind Merge (Psi Powers) Psi Warfare Systems (Foundry Project) |
Alien Operations | Psionics | Xenopsionics | Outsider Shard | - | - | - | - | - | 20 | - | - | - | Skeleton Key |
Alien Biocybernetics | Cybernetics | Xenogenetics Alien Materials Alien Computers |
- | 5 | 30 | 50 | 20 | - | 60 | Mind and Machine Light Plasma Weapons MEC Mark 2 |
- | MEC-1 Minigun Incinerator Module Neural Gunlink |
Advanced Surgery MEC Warfare Systems (Foundry Projects) |
Alien Communications | - | Xenoneurology | Hyperwave Beacon (from Alien base assault) |
- | 10 | - | - | - | 30 | Stealth Systems | Hyperwave Relay | Mimic Beacon | - |
Alien Command and Control | Psionics | Ethereal Autopsy | Ethereal Device | 10 | 15 | - | - | - | 30 | Mind and Machine | Gollop Chamber | - | - |
Materials and Aerospace
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
Armor, MECs, and SHIVs
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
Laser and Gauss Weapons
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
Plasma Weapons
When aliens die, the weapons they wield self-destruct. When aliens are captured with an Stun Rifle, their weapons remain intact, allowing then to be studied and retrofitted for human use.
Research Archives
Here you can view a list of and summaries of all completed research projects.
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Research Credits
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).