Soldiers
Todo: Brief opening blurb about soldiers
General Information
- Hiring/firing
- Recruit statistics
- Transfer
- Armour
Soldier Attributes
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Hidden Stats:
- Rank
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.
NKF - I am thinking that Morale is a better place to discuss Panic and Berserk (i.e., make them subsections in Morale), rather than making separate pages for these two. Compare what is shown in Morale... it seems like separate Panic and Berserk pages would be very repetitious. However, so that players know where to look, we can put in the menu above, something like "Morale (including Panic and Berserk)". What do you or others think? ---MTR
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis