Sounds (LW2)
Revision as of 23:03, 9 February 2017 by Mossflower (talk | contribs)
Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
Range | Action |
---|---|
0 Tiles |
|
4 Tiles |
|
6 Tiles |
|
9 Tiles |
|
13 Tiles |
|
17 Tiles |
|
18 Tiles |
|
20 Tiles |
|
24 Tiles |
|
26 Tiles |
|
33 Tiles |
|