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- 15:26, 3 February 2017 diff hist +1,949 User talk:Tvol
- 12:27, 1 February 2017 diff hist +60 Template:Class Tree (LW2)
- 12:16, 1 February 2017 diff hist -38 Template:Both Barrels (LW2)
- 12:15, 1 February 2017 diff hist -37 Template:Point Blank (LW2)
- 12:15, 1 February 2017 diff hist -40 Template:Holo Targeting (LW2)
- 12:14, 1 February 2017 diff hist -32 Template:Fleche (LW2)
- 12:14, 1 February 2017 diff hist -33 Template:Phantom (LW2)
- 12:13, 1 February 2017 diff hist -38 Template:Aid Protocol (LW2)
- 12:13, 1 February 2017 diff hist -42 Template:Haywire Protocol (LW2)
- 12:13, 1 February 2017 diff hist 0 Template:Haywire Protocol (LW2)
- 12:12, 1 February 2017 diff hist 0 Template:Aid Protocol (LW2)
- 12:11, 1 February 2017 diff hist 0 Template:Walk Fire (LW2)
- 12:11, 1 February 2017 diff hist 0 Template:Vital Point Targeting (LW2)
- 12:10, 1 February 2017 diff hist 0 Template:Trojan (LW2)
- 12:09, 1 February 2017 diff hist 0 Template:Tradecraft (LW2)
- 12:09, 1 February 2017 diff hist 0 Template:Threat Assessment (LW2)
- 12:09, 1 February 2017 diff hist 0 Template:Tandem Warheads (LW2)
- 12:09, 1 February 2017 diff hist 0 Template:Tactical Sense (LW2)
- 12:08, 1 February 2017 diff hist 0 Template:Suppression (LW2)
- 12:07, 1 February 2017 diff hist +1 Template:Sting Grenades (LW2)
- 12:06, 1 February 2017 diff hist -521 Template:Stealth (LW2) Blanked the page current
- 12:06, 1 February 2017 diff hist 0 Template:Squadsight (LW2)
- 12:05, 1 February 2017 diff hist 0 Template:Snap Shot (LW2)
- 12:05, 1 February 2017 diff hist 0 Template:Slash (LW2)
- 12:05, 1 February 2017 diff hist 0 Template:Shredder (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Shadowstrike (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Shadowstep (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Serial (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Sentinel (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Scanning Protocol (LW2)
- 12:04, 1 February 2017 diff hist 0 Template:Savior (LW2)
- 12:03, 1 February 2017 diff hist 0 Template:Salvo (LW2)
- 12:02, 1 February 2017 diff hist 0 Template:Rupture (LW2)
- 12:02, 1 February 2017 diff hist 0 Template:Roust (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Revival Protocol (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Restoration (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Reaper (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Rapid Targeting (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Rapid Reaction (LW2)
- 12:01, 1 February 2017 diff hist 0 Template:Rapid Fire (LW2)
- 12:00, 1 February 2017 diff hist 0 Template:Quickburn (LW2)
- 11:59, 1 February 2017 diff hist 0 Template:Pump Action (LW2)
- 11:59, 1 February 2017 diff hist 0 Template:Precision Shot (LW2)
- 11:59, 1 February 2017 diff hist 0 Template:Point Blank (LW2)
- 11:59, 1 February 2017 diff hist 0 Template:Phosphorus (LW2)
- 11:58, 1 February 2017 diff hist 0 Template:Phantom (LW2)
- 11:57, 1 February 2017 diff hist 0 Template:Napalm-X (LW2)
- 11:57, 1 February 2017 diff hist 0 Template:Multitargeting (LW2)
- 11:57, 1 February 2017 diff hist 0 Template:Medical Protocol (LW2)
- 11:56, 1 February 2017 diff hist 0 Template:Low Profile (LW2)
- 11:56, 1 February 2017 diff hist 0 Template:Long Watch (LW2)
- 11:56, 1 February 2017 diff hist 0 Template:Lone Wolf (LW2)
- 11:55, 1 February 2017 diff hist 0 Template:Locked On (LW2)
- 11:55, 1 February 2017 diff hist 0 Template:Light 'Em Up (LW2)
- 11:54, 1 February 2017 diff hist 0 Template:Kubikuri (LW2)
- 11:53, 1 February 2017 diff hist 0 Template:Kill Zone (LW2)
- 11:52, 1 February 2017 diff hist 0 Template:Javelin Rockets (LW2)
- 11:51, 1 February 2017 diff hist 0 Template:Interference (LW2)
- 11:51, 1 February 2017 diff hist 0 Template:Infighter (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Independent Tracking (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Incinerator (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Implacable (LW2)
- 11:49, 1 February 2017 diff hist -417 Template:Hunter's Instinct (LW2) Blanked the page
- 11:46, 1 February 2017 diff hist 0 Template:Hunter's Instincts (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:Holo Targeting (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:HiDef Holo (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:Heavy Weapons (LW2)
- 11:43, 1 February 2017 diff hist 0 Template:Haywire Protocol (LW2)
- 11:43, 1 February 2017 diff hist 0 Template:Hard Target (LW2)
- 11:42, 1 February 2017 diff hist 0 Template:Hail of Bullets (LW2)
- 11:42, 1 February 2017 diff hist 0 Template:Hack (LW2)
- 11:41, 1 February 2017 diff hist 0 Template:Grazing Fire (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Ghostwalker (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Ghost Grenade (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Full Override (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Fortify (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Formidable (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Fleche (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Firestorm (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Fire in the Hole (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Fire and Steel (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Field Surgeon (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Field Medic (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Failsafe (LW2)
- 11:36, 1 February 2017 diff hist 0 Template:Executioner (LW2)
- 11:36, 1 February 2017 diff hist 0 Template:Ever Vigilant (LW2)
- 11:35, 1 February 2017 diff hist 0 Template:Evasive (LW2)
- 11:35, 1 February 2017 diff hist 0 Template:Double Tap (LW2)
- 11:34, 1 February 2017 diff hist 0 Template:Death From Above (LW2)
- 11:33, 1 February 2017 diff hist 0 Template:Deadshot (LW2)
- 11:32, 1 February 2017 diff hist 0 Template:Damn Good Ground (LW2)
- 11:31, 1 February 2017 diff hist 0 Template:Cutthroat (LW2)
- 11:31, 1 February 2017 diff hist 0 Template:Covert (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Covering Fire (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Coup de Grace (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Cool Under Pressure (LW2)
- 11:29, 1 February 2017 diff hist 0 Template:Concussion Rocket (LW2)
- 11:29, 1 February 2017 diff hist 0 Template:Combat Protocol (LW2)
- 11:28, 1 February 2017 diff hist 0 Template:Combat Fitness (LW2)
- 11:21, 1 February 2017 diff hist 0 Template:Capacitor Discharge (LW2)
- 11:21, 1 February 2017 diff hist 0 Template:Burnout (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bunker Buster (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bring 'Em On (LW2)
- 11:19, 1 February 2017 diff hist 0 Template:Both Barrels (LW2)
- 11:18, 1 February 2017 diff hist 0 Template:Bladestorm (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Blademaster (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Biggest Booms (LW2)
- 11:11, 1 February 2017 diff hist 0 Template:Psi Tree (LW2) Changed table color to psi purple
- 11:04, 1 February 2017 diff hist 0 Template:Area Suppression (LW2)
- 11:03, 1 February 2017 diff hist 0 Template:Airdrop (LW2)
- 11:02, 1 February 2017 diff hist 0 Template:Aid Protocol (LW2)
- 10:59, 1 February 2017 diff hist 0 Template:Conceal (LW2)
- 14:51, 30 January 2017 diff hist +215 Credits (LW2) added special thanks from in-game credits; reformatted artists current
- 13:21, 30 January 2017 diff hist 0 Psi Operative (LW2) reordered class tree per XComClassData.ini, not confirmed in-game
- 12:34, 30 January 2017 diff hist +57 Info (LW2)
- 12:32, 30 January 2017 diff hist +144 Info (LW2) added links
- 12:25, 30 January 2017 diff hist +28 Long War 2 Table
- 12:23, 30 January 2017 diff hist -12 Credits (LW2)
- 12:22, 30 January 2017 diff hist +1,280 N Credits (LW2) Created page with "==Credits== <!-- Taken from the Long War 2 Steam Workshop page --> ;Design Lead :John "JohnnyLump" Lumpkin :<br/> ;Technical Lead :Rachel "Amineri" Norman :<br/> ;Programmer :..."
- 04:23, 30 January 2017 diff hist 0 Ranger (LW2) table referencing templates
- 04:21, 30 January 2017 diff hist +69 N Template:Combat Fitness (LW2)/Info Created page with "Combat Fitness provides 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge."
- 04:21, 30 January 2017 diff hist +40 Template:Combat Fitness (LW2)
- 04:19, 30 January 2017 diff hist +119 N Template:Rupture (LW2)/Info Created page with "Rupture requires 3 ammo points and has a 3 turn cooldown. Ruptured targets take 3 additional damage from every attack."
- 04:18, 30 January 2017 diff hist +1 Template:Rupture (LW2)
- 04:16, 30 January 2017 diff hist +108 N Template:Rapid Reaction (LW2)/Info Created page with "When in overwatch, each shot you hit with grants another reaction fire shot, up to a maximum of three shots."
- 04:15, 30 January 2017 diff hist +48 Template:Rapid Reaction (LW2)
- 04:11, 30 January 2017 diff hist +142 N Template:Bring 'Em On (LW2)/Info Created page with "Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Units visible at squadsight ranges do confer bonus."
- 04:10, 30 January 2017 diff hist +12 Template:Bring 'Em On (LW2)
- 04:09, 30 January 2017 diff hist +236 N Template:Grazing Fire (LW2)/Info Created page with "Missed shots with your soldier's primary weapon generally have a 50% chance to become a graze. This effect occurs after normal hit-miss-graze processing. Target with a dodge..."
- 04:06, 30 January 2017 diff hist +46 Template:Grazing Fire (LW2)
- 04:05, 30 January 2017 diff hist +101 N Template:Executioner (LW2)/Info Created page with "Confers +10 aim and +10 critical chance against targets at half or less of their original hit points."
- 04:05, 30 January 2017 diff hist +45 Template:Executioner (LW2)
- 04:02, 30 January 2017 diff hist +44 N Template:Pump Action (LW2)/Info Created page with "Gain 2 extra ammo in your sawed-off shotgun."
- 04:02, 30 January 2017 diff hist +45 Template:Pump Action (LW2)
- 04:02, 30 January 2017 diff hist +189 N Template:Locked On (LW2)/Info Created page with "Gain +10 aim and +10 crit for repeated shots with your primary weapon at the same target. Not cumulative, and only applies to enemy units. Are-of-Effect-based shots do not gr..."
- 04:00, 30 January 2017 diff hist +38 Template:Locked On (LW2)
- 03:59, 30 January 2017 diff hist +159 N Template:Close and Personal (LW2)/Info Created page with "Confers +30 critical chance against adjacent targets. Bonus reduces by 5% for each additional tile of distance from the target, down to 0% at 7 or more tiles."
- 03:58, 30 January 2017 diff hist -8 Template:Close and Personal (LW2)
- 03:56, 30 January 2017 diff hist +326 N Template:Walk Fire (LW2)/Info Created page with "This is a special shot in which the soldier adjusts their aim in the middle of an automatic weapon burst, conferring +30 aim and -30 crit and doing half damage. Consumes 2 am..."
- 03:53, 30 January 2017 diff hist +52 Template:Walk Fire (LW2)
- 03:51, 30 January 2017 diff hist +85 N Template:Light 'Em Up (LW2)/Info Created page with "Taking a shot with your primary weapon as your first action no longer ends your turn."
- 03:49, 30 January 2017 diff hist +55 Template:Light 'Em Up (LW2)
- 03:48, 30 January 2017 diff hist 0 Template:Both Barrels (LW2)
- 03:48, 30 January 2017 diff hist +44 Template:Both Barrels (LW2)
- 03:47, 30 January 2017 diff hist +45 Template:Point Blank (LW2)
- 08:10, 29 January 2017 diff hist 0 Sharpshooter (LW2) table referencing templates
- 08:05, 29 January 2017 diff hist +67 N Template:Alpha Mike Foxtrot (LW2)/Info Created page with "You do 4 additional points of base damage with your primary weapon."
- 08:05, 29 January 2017 diff hist +52 Template:Alpha Mike Foxtrot (LW2)
- 08:04, 29 January 2017 diff hist +190 N Template:Double Tap (LW2)/Info Created page with "Double Tap allows you to take shots at the same target, with the second shot at a -10 penalty to hit. It requires two actions and ends the turn. Consumes 2 ammo and has a one..."
- 08:03, 29 January 2017 diff hist +44 Template:Double Tap (LW2)
- 08:02, 29 January 2017 diff hist +292 N Template:Multitargeting (LW2)/Info Created page with "Hi Def Holo, Independent Tracking, and Vital Point Targeting apply to all targets. Area of effect radius is 4 tiles for the basic Holotargeter and improves to 5 and 6 tiles w..."
- 07:59, 29 January 2017 diff hist +48 Template:Multitargeting (LW2)
- 07:59, 29 January 2017 diff hist +274 N Template:Kubikuri (LW2)/Info Created page with "Special shot against enemies with less than full hit points: Any critical hit kills them, but regular hits do half damage. Requires two actions. 4-turn cooldown. Against al..."
- 07:56, 29 January 2017 diff hist +42 Template:Kubikuri (LW2)
- 07:54, 29 January 2017 diff hist +127 N Template:Aggression (LW2)/Info Created page with "Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Units visible at squadsight ranges do confer bonus."
- 07:53, 29 January 2017 diff hist +44 Template:Aggression (LW2)
- 07:52, 29 January 2017 diff hist +214 N Template:Vital Point Targeting (LW2)/Info Created page with "Vital Point Targeting damage bonus is +1 for the basic Holotargeter, and increases to +2 with improved Holotargeting technology. Damage bonus is applied to melee and direct (..."
- 07:49, 29 January 2017 diff hist +55 Template:Vital Point Targeting (LW2)
- 07:47, 29 January 2017 diff hist +126 N Template:Independent Tracking (LW2)/Info Created page with "A Holotargeted enemy remains so for 1 additional turn(s). Additional uses of Holotargeting on the same target will not stack."
- 07:46, 29 January 2017 diff hist +54 Template:Independent Tracking (LW2)
- 07:45, 29 January 2017 diff hist +100 N Template:Center Mass (LW2)/Info Created page with "You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun."
- 07:45, 29 January 2017 diff hist +4 Template:Center Mass (LW2)
- 07:42, 29 January 2017 diff hist +43 N Template:Deadshot (LW2)/Info Created page with "Bonus 10% chance to critically hit enemies."
- 07:42, 29 January 2017 diff hist +42 Template:Deadshot (LW2)
- 07:42, 29 January 2017 diff hist +222 N Template:Phantom (LW2)/Info Created page with "Even if the squad does not start a mission concealed, soldiers with Phantom will Still begin the mission with concealment. If the soldier with Phantom is the one who breaks ..."
- 07:40, 29 January 2017 diff hist +41 Template:Phantom (LW2)
- 07:39, 29 January 2017 diff hist +163 N Template:Long Watch (LW2)/Info Created page with "Like the Overwatch ability upgrades, Long Watch suffers a base penalty to aim. Long Watch also suffers the Squadsight penalty to aim that increases with distance."
- 07:37, 29 January 2017 diff hist +44 Template:Long Watch (LW2)
- 07:36, 29 January 2017 diff hist +136 N Template:Precision Shot (LW2)/Info Created page with "Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown. Requires both actions to use."
- 07:36, 29 January 2017 diff hist +48 Template:Precision Shot (LW2)
- 07:35, 29 January 2017 diff hist +133 N Template:HiDef Holo (LW2)/Info Created page with "The critical hit bonus is +10 with the basic Holotargetr, but improves to +15 and +20 with advanced technology Holotargeting devices."
- 07:33, 29 January 2017 diff hist +44 Template:HiDef Holo (LW2)
- 07:33, 29 January 2017 diff hist +69 N Template:Damn Good Ground (LW2)/Info Created page with "Confers +10 aim and +10 defense against targets at a lower elevation."
- 07:32, 29 January 2017 diff hist +50 Template:Damn Good Ground (LW2)
- 07:30, 29 January 2017 diff hist +713 N Template:Snap Shot (LW2)/Info Created page with "This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extrem..."
- 07:24, 29 January 2017 diff hist +43 Template:Snap Shot (LW2)
- 07:22, 29 January 2017 diff hist +373 N Template:Rapid Targeting (LW2)/Info Created page with "Using you Holotargeter no longer ends your turn. In addition, Rapid Targeting lets you periodically use Holotargeting against a single enemy as a free action. This works with..."
- 07:18, 29 January 2017 diff hist +49 Template:Rapid Targeting (LW2)
- 07:17, 29 January 2017 diff hist +200 N Template:Death From Above (LW2)/Info Created page with "Death from above can combo well with pistol abilities or can simply make a soldier more mobile. This ability also removes all squadsight-range aim penalties when using sniper..."
- 07:13, 29 January 2017 diff hist +50 Template:Death From Above (LW2)
- 07:11, 29 January 2017 diff hist +390 N Template:Squadsight (LW2)/Info Created page with "Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. When using Squa..."
- 07:05, 29 January 2017 diff hist +44 Template:Squadsight (LW2)
- 07:04, 29 January 2017 diff hist +48 Template:Holo Targeting (LW2)
- 06:27, 29 January 2017 diff hist 0 Specialist (LW2) all b_info turned on
- 06:22, 29 January 2017 diff hist +119 N Template:Capacitor Discharge (LW2)/Info Created page with "Capacitor Discharge has one charge per mission. Capacitor Discharge will deal more damage as you upgrade your GREMLIN."
- 06:20, 29 January 2017 diff hist +742 N Template:Full Override (LW2)/Info Created page with "Full Overdrive is a special hack action usable against enemy robotic units. It has one charge that is only expended if a successful override occurs. Requires one action and ..."
- 06:12, 29 January 2017 diff hist +99 N Template:Restoration (LW2)/Info Created page with "Restoration has one charge per mission. Restoration will heal more HP as you upgrade your GREMLIN."
- 06:11, 29 January 2017 diff hist +54 Template:Capacitor Discharge (LW2)
- 06:10, 29 January 2017 diff hist +47 Template:Full Override (LW2)
- 06:09, 29 January 2017 diff hist +45 Template:Restoration (LW2)
- 06:09, 29 January 2017 diff hist +136 N Template:Threat Assessment (LW2)/Info Created page with "If a Sharpshooter is the target of Threat Assessment, they will take their Covering Fire shot with their pistol, not their sniper rifle."
- 06:07, 29 January 2017 diff hist +217 N Template:Kill Zone (LW2)/Info Created page with "There is no limit to the amount of Kill Zone shots a soldier can take outside of ammo counts. Kill Zone utilizes Squadsight, even if the soldier does not have the Long Watch ..."
- 06:05, 29 January 2017 diff hist +211 N Template:Scanning Protocol (LW2)/Info Created page with "Scanning Protocol gains bonus charges with improved Gremlins. In addition to hidden and disguised enemies, enemies blocked from line of sight by walls or obstructions will al..."
- 06:03, 29 January 2017 diff hist +51 Template:Threat Assessment (LW2)
- 06:02, 29 January 2017 diff hist +43 Template:Kill Zone (LW2)
- 06:02, 29 January 2017 diff hist +51 Template:Scanning Protocol (LW2)
- 06:00, 29 January 2017 diff hist +243 N Template:Trojan (LW2)/Info Created page with "Enemy units hacked by Haywire Protocol take 0 to 8 damage and lose their actions on the turn the hack effect ends. Applies to units stunned or taken over by Haywire Protocol...."
- 05:58, 29 January 2017 diff hist +40 Template:Trojan (LW2)
- 05:57, 29 January 2017 diff hist +78 N Template:Sentinel (LW2)/Info Created page with "Reaction shots may be at one or multiple targets, depending on alien movement."
- 05:56, 29 January 2017 diff hist +42 Template:Sentinel (LW2)
- 05:55, 29 January 2017 diff hist +68 N Template:Savior (LW2)/Info Created page with "Effect applies to GREMLIN heals, Medikits and Restoration abilities."
- 05:54, 29 January 2017 diff hist +40 Template:Savior (LW2)
- 05:52, 29 January 2017 diff hist +68 N Template:Failsafe (LW2)/Info Created page with "If you fail a hack, you prevent any negative effects from occurring."
- 05:51, 29 January 2017 diff hist +133 N Template:Ever Vigilant (LW2)/Info Created page with "Ever Vigilant enables an extremely mobile style of play for the soldier. Any action other than moving will invalidate Ever Vigilant."
- 05:47, 29 January 2017 diff hist +339 N Template:Field Surgeon (LW2)/Info Created page with "Field Surgeon reduces the number of hit points a soldier must heal after being wounded in battle by 1. Multiple Field Surgeons on a mission have a chance to reduce would reco..."
- 05:43, 29 January 2017 diff hist +42 Template:Failsafe (LW2)
- 05:42, 29 January 2017 diff hist +47 Template:Ever Vigilant (LW2)
- 05:41, 29 January 2017 diff hist +47 Template:Field Surgeon (LW2)
- 05:40, 29 January 2017 diff hist +271 N Template:Airdrop (LW2)/Info Created page with "Grants an explosive grenade to the targeted ally. Airdrop initially confers a frag grenade, but as XCOM's technology improves it will instead provide a more advanced device. ..."
- 05:38, 29 January 2017 diff hist +41 Template:Airdrop (LW2)
- 05:37, 29 January 2017 diff hist +88 N Template:Field Medic (LW2)/Info Created page with "If you have the Medical Protocol ability, your GREMLIN gains additional charges as well."
- 05:36, 29 January 2017 diff hist +45 Template:Field Medic (LW2)
- 05:35, 29 January 2017 diff hist +76 N Template:Interference (LW2)/Info Created page with "Cancels overwatch on targeted unit. Uses one action. 3 charges per battle."
- 05:35, 29 January 2017 diff hist +46 Template:Interference (LW2)
- 05:33, 29 January 2017 diff hist +94 N Template:Covering Fire (LW2)/Info Created page with "If triggered by an enemy action, Covering Fire will trigger before the enemy action completes."
- 05:32, 29 January 2017 diff hist +52 Template:Covering Fire (LW2)
- 05:31, 29 January 2017 diff hist +267 N Template:Revival Protocol (LW2)/Info Created page with "Revival Protocol can be used to revive unconscious soldiers, including those who have been stabilized after bleeding out. Revival Protocol, if used with your first action, wi..."
- 05:29, 29 January 2017 diff hist +50 Template:Revival Protocol (LW2)
- 05:28, 29 January 2017 diff hist +105 N Template:Combat Protocol (LW2)/Info Created page with "Combat Protocol has two charges per mission. Upgrading your GREMLIN will lead to more damage per charge."
- 05:27, 29 January 2017 diff hist +49 Template:Combat Protocol (LW2)
- 05:26, 29 January 2017 diff hist +84 N Template:Cool Under Pressure (LW2)/Info Created page with "You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit."
- 05:26, 29 January 2017 diff hist +53 Template:Cool Under Pressure (LW2)
- 05:24, 29 January 2017 diff hist +151 N Template:Medical Protocol (LW2)/Info Created page with "Upgrading you GREMLIN will lead to more HP healed per charge. GREMLIN Heal or GREMLIN Stabilize when used as your first action will not end your turn."
- 05:23, 29 January 2017 diff hist +51 Template:Medical Protocol (LW2)
- 05:21, 29 January 2017 diff hist +87 N Template:Hack (LW2)/Info Created page with "Map items (chests, workstations, etc.) can be hacked from a distance using the GREMLIN."
- 05:20, 29 January 2017 diff hist +38 Template:Hack (LW2)
- 05:19, 29 January 2017 diff hist +50 Template:Haywire Protocol (LW2)
- 05:18, 29 January 2017 diff hist 0 Template:Aid Protocol (LW2)
- 05:18, 29 January 2017 diff hist +46 Template:Aid Protocol (LW2)
- 04:34, 29 January 2017 diff hist 0 Shinobi (LW2)
- 04:31, 29 January 2017 diff hist +177 N Template:Serial (LW2)/Info Created page with "Serial is meant to chain enemy kills in a single action, as every kill is essentially free. Serial does not require both actions to use, however. Serial has a 6 turn cooldown."
- 04:29, 29 January 2017 diff hist +220 N Template:Reaper (LW2)/Info Created page with "Reaper has a 4 turn cooldown. Reaper cannot be combined with Run and Gun. As the damage with each successful Reaper strike is reduced, careful ordering of targets may be req..."
- 04:27, 29 January 2017 diff hist +40 Template:Reaper (LW2)
- 04:26, 29 January 2017 diff hist +40 Template:Serial (LW2)
- 04:25, 29 January 2017 diff hist +77 N Template:Implacable (LW2)/Info Created page with "The Fleche ability cannot be used after gaining a bonus move from Implacable."
- 04:24, 29 January 2017 diff hist +76 N Template:Tradecraft (LW2)/Info Created page with "This soldier has significantly reduced infiltration times while on missions."
- 04:23, 29 January 2017 diff hist +44 Template:Tradecraft (LW2)
- 04:23, 29 January 2017 diff hist +44 Template:Implacable (LW2)
- 04:21, 29 January 2017 diff hist +145 N Template:Conceal (LW2)/Info Created page with "Concealment can be entered at any location, but when done inside the detection radii of nearby enemies the soldier will be revealed when flanked."
- 04:19, 29 January 2017 diff hist +41 Template:Conceal (LW2)
- 04:17, 29 January 2017 diff hist +305 N Template:Coup de Grace (LW2)/Info Created page with "Coup de Grâce can only target non-robotic, disoriented, stunned or unconscious enemies. Coup de Grâce grants a base 25% chance to kill disoriented units and a base 50% chan..."
- 04:14, 29 January 2017 diff hist -146 Template:Coup de Grace (LW2)
- 04:12, 29 January 2017 diff hist +116 N Template:Hard Target (LW2)/Info Created page with "Gain 5 dodge per enemy you can see, up to a maximum of +50. Units visible at squadsight ranges do not confer bonus."
- 04:11, 29 January 2017 diff hist +45 Template:Hard Target (LW2)
- 04:10, 29 January 2017 diff hist +246 N Template:Bladestorm (LW2)/Info Created page with "If an enemy begins their turn in an adjacent tile, Bladestorm will trigger if that enemy tries to attack the soldier. If an enemy does not begin their turn in an adjacent til..."
- 04:08, 29 January 2017 diff hist +44 Template:Bladestorm (LW2)
- 04:07, 29 January 2017 diff hist +160 N Template:Evasive (LW2)/Info Created page with "This ability will typically turn the first hit on a soldier into a graze, but being hit with undodgeable attacks will remove it without any bonus being applied."
- 04:06, 29 January 2017 diff hist +41 Template:Evasive (LW2)
- 04:05, 29 January 2017 diff hist +82 N Template:Shadowstrike (LW2)/Info Created page with "Shadowstrike bonuses will apply if the soldier re-enters concealment in a mission."
- 04:04, 29 January 2017 diff hist +46 Template:Shadowstrike (LW2)