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  • :* [[Shield Commander (Bureau)|Shield Commander]] :* [[Tech Commander (Bureau)|Tech Commander]]
    1 KB (149 words) - 06:51, 27 December 2014
  • ...h with a unique set of strengths, weaknesses and abilities. Know thy enemy Commander; your soldiers' lives depend on it. For detailed info in the type and numbe File:Muton 2 (EU2012).png| [[Muton (EU2012)|Muton]]
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  • ...the facility. As long As you stay in the fortified area of the street, the muton will be unable to close in on you, so take you time in taking him out-- wat In the next room, there's one Shield Commander (2-3 headshots-- or even one with an upgraded Lift- with the new Pistol can
    2 KB (295 words) - 20:29, 12 August 2014
  • Go through to the campground, where you'll fight a Tech Commander, a few small waves of grunts, and a few Drones in the second wave. When the ...cess of getting it...). Head inside, and load up on weapons: prepare for a Muton Elite and several higher-ranking Zudjari.
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  • Available for: [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] ...Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]
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  • [[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]] Muton Elites are upgraded versions of regular [[Muton (EU2012)|Mutons]], with better stats and carrying heavier armor and a [[Hea
    3 KB (430 words) - 17:08, 9 November 2017
  • Available for: [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] ...Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]
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  • ...Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations ::Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
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  • ...room with high elevation platforms, a [[Sectoid Commander (EU2012)|Sectoid Commander]], and a [[Hyperwave Beacon (EU2012)| Hyperwave Beacon]]. ...toid (EU2012)|Sectoids]]. When attacking late the base is populated with [[Muton (EU2012)|Mutons]] and [[Chryssalid (EU2012) | Chryssalids]]. Regardless of
    1 KB (211 words) - 22:14, 12 October 2013
  • ...room with high elevation platforms, a [[Sectoid Commander (EU2012)|Sectoid Commander]], and a [[Hyperwave Beacon (EU2012)| Hyperwave Beacon]]. ...toid (EU2012)|Sectoids]]. When attacking late the base is populated with [[Muton (EU2012)|Mutons]] and [[Chryssalid (EU2012) | Chryssalids]]. Regardless of
    1 KB (211 words) - 22:14, 12 October 2013
  • ...e Sectoids and a Shield Commander. As you fight them, more Outsiders and a Muton will emerge from the spire's base. ...al Elite Outsiders. There's a supply drop soon, so go ahead and pepper the Muton with Sticky Grenades.
    2 KB (435 words) - 08:27, 13 October 2014
  • ...collection of strengths, weaknesses and abilities. It is critical for any commander to know what these are, especially on the battlefield, or the lives of his *[[Muton]]
    803 bytes (101 words) - 02:42, 23 July 2013
  • ...surroundings that it is quite easy for a careless commander to overlook a Muton standing in plain view. |[[Image:mutblending.png|center|244px|Find the Muton!]]
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  • |[[Muton (EU2012)|Muton]] |[[Sectoid Commander (EU2012)|Sectoid Commander]]
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  • [[Image:Berserker 2 (EU2012).png|right|300px|Muton Berserker]] A hulking monstrosity, Muton Berserkers are modified [[Muton (EU2012)|Mutons]] who are consumed by a constant seething rage and hatred f
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  • ...rs]], [[Heavy Floater (EU2012)|Heavy Floaters]] and [[Muton Elite (EU2012)|Muton Elites]] when stunned with [[Arc Thrower (EU2012)|Arc Thrower]], or killed
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  • ===Sectoid Commander Corpses=== ===Muton Corpses===
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  • ...th a few Outsiders. If you are fast, you might be able to kill the Psionic Commander before he retreats (if you skip the cutscene, you may get some extra pot-sh ...mander. If you have Mind Control available, now is a good time to take the Muton. On one side of the third generator is the Laser Efficiency schematics. Shu
    4 KB (794 words) - 22:35, 12 August 2014
  • *Alien [[Leader (Alien Rank)|Leader]] (or Commander): [[The Martian Solution]] *Alien [[Commander (Alien Rank)|Commander]]: [[Cydonia or Bust]]
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  • |[[Research (Long War)#Alien Autopsies|Sectoid Commander<br>Autopsy]] |[[Research (Long War)#Alien Autopsies|Sectoid Commander<br>Autopsy]]
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  • ...hp?showtopic=1822 comic strip], made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. == Commander Tommy ==
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  • * Commander pods will only deploy on [[UFOs (EU2012)|UFO]] missions. | ||[[Sectoid Commander (EU2012)|Sectoid Commander]]||[[Floater (EU2012)|Floater]]||[[Chryssalid (EU2012)|Chryssalid]]
    21 KB (3,128 words) - 20:33, 5 December 2017
  • The '''Muton''' are the alien's main frontline unit that carries brutish strength. ==Muton (Rank 1)==
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  • * Sectoid Soldier, Medic, Navigator, Engineer, Leader, or Commander * Snakeman Soldier, Navigator, Engineer, Leader, or Commander
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  • The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. | [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/
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  • The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. | [[Sectoid Commander (LW2)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/
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  • ...ding, prepare for your first engagement with a ranking Zudjari, the Shield Commander. He's the priority target in this wave. When you've gotten them and move fo ...n't forget he's got a squad of Sectoids and grunts to back him up, but the Muton is the big threat here. Take him out first, and take your time with the res
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  • | Muton Corpse || 96 ''(0x60)'' || 240 ''(0xF0)'' | Sectoid Commander || 124 ''(0x7C)'' || 254 ''(0xFE)''
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  • 04 = Muton 01 = Commander
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  • |49 ||Muton Corpse |63 ||Live Sectoid Commander
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  • | align="center" | '''[[Muton_Autopsy_(EU2012)| Muton Autopsy]]'''<br>''Nero'' || Roman emperor with a reputation for tyranny [[h | align="center" | '''[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]'''<br>''Rosetta'' || Rosetta stone - discovered by Napoleon's tro
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  • ! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander ...HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty
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  • ! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander ...HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty
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  • *+10 will: Floater, Thin Man, Muton, Heavy Floater, Muton Elite, Chryssalid, Zombie, Mechtoid, Berserker, Outsider, all EXALT. *+25 will: Sectoid Commander, Ethereal, Uber Ethereal.
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  • |[[File:Muton 3 (EU2012).png|50px]]<br>[[Muton Corpse (EU2012)|Muton Corpse]] |[[Muton Autopsy (EU2012)|Muton Autopsy]], [[Foundry (EU2012)#Ammo_Conservation|Ammo Conservation]] (6x)
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  • ...mmander. The drop pod will release more Outsiders. Defeat this wave, and a Muton Elite will first jump on top of the tank then right next to the Drop Pod, s
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  • ...e and take advantage of when their ammo runs out. (Don't bother counting a Muton's ammo; they have the ammo conservation upgrade.) **Sectoid and Sectoid commander's small stature allows them to move through certain doors without opening i
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  • ...)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]</div> ...ite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]</div>
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  • <tr><td align="left">Floater Commander</td><td>60</td><td>100</td><td>45</td><td>80</td><td>66</td><td>63</td><td> <tr><td align="left">Sectoid Commander</td><td>54</td><td>90</td><td>30</td><td>80</td><td>63</td><td>52</td><td>5
    14 KB (2,315 words) - 03:33, 23 July 2013
  • ...fe Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]</div> ...LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leade
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  • ...st the next few pools, past the bridge/dock, and engage the Drones and the Muton in the lake bed. You'll have another door to hotwire, so choose and agent t ...Phantoms, and a Tech Commander are present. Be sure to move forward, as a Muton and some Sectoid escorts will come up from behind, along with some drones.
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  • ...nce off even [[Personal Armor]], and barely scratch [[Muton]]s. So, make a Muton armed with a pistol face off with a soldier in armor also using a pistol, a ...the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disa
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  • ...preparing the novice for their first clashes on the battlefield. Once the commander is conversant with this information further details can be found by looking ...ccurate or as reactive as Sectoids, with the exception of their Leader and Commander classes. Floaters ranked at Soldier, Navigator or Medic are able to remembe
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  • ...eau)|Sectoids]], [[Outsider (Bureau)|Outsider grunts]], a [[Muton (Bureau)|Muton]] and other Outsider aliens. The area appears to be that of a forest campgr ...er area anyways before killing the last one. Second wave includes a Shield Commander.
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  • ...begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend. ...ents will trigger outside of your coverage regardless of how diligent of a commander you are.
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  • ...begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend. ...ents will trigger outside of your coverage regardless of how diligent of a commander you are.
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  • {{Trnslt-entry2|[[Sectoid Commander (EU2012)|Sectoid Commander]]|Командир сектоидов|---|---}} {{Trnslt-entry2|[[Muton (EU2012)|Muton]]|Мутон|---|---}}
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  • ...the cutscene to build a turret. When you take out the rest of his squad, a Muton will engage you. There's a supply drop soon, so drown it in any grenades yo ...a Tech Commander (try to kill him before he can get the turret up), and a Muton. There are a few explosive barrels around the path that you can use to ambu
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  • |Beat the game on [[Difficulty (Bureau)#Commander|Commander Difficulty]] without ever changing it | Reference to The Avengers. Armor Peicer or Rupture Pack. Catching a Muton in an explosion helps, too. Armor on each limb, body armor, and helmet.
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  • | Sectoid Commander || Plasma Pistol || 2 || Yes || 3 | rowspan="2" | Muton || Light Plasma Rifle* || 2 || Yes || 3
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  • <tr><td>Floater Commander</td><td>35</td><td>70</td></tr> <tr><td>Sectoid Commander</td><td>25</td><td>50</td></tr>
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  • ...er types change. This includes Sectoids, Floaters, Mutons, Heavy Floaters, Muton Elites, and EXALT Elite Operatives. In the latter case, for EXALT Elite Ope ...utons (iMonth = 8), Sectoids (11), Floaters (12), Heavy Floaters (13), and Muton Elites (14). Furthermore, keep in mind that for the purposes of [[Missions
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  • Ethereal Commander 86 87 75 58 1 Sectoid Commander 71 80 58 69 1
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  • ...0x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers ...style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
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  • *Sectoid Commander *Muton Elite
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  • | <i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Mechtoid Autopsy</font></i><br ...style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
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  • ...for [[XCOM (EU2012)|XCOM]] to achieve. At the end of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detai ...er]] !! [[Heavy Floater (EU2012)|Heavy Floater]] !! [[Muton Elite (EU2012)|Muton Elite]] !! [[Cyberdisc (EU2012)|Cyberdisc]] !! [[Berserker (EU2012)|Berserk
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  • ...ght refer to "Variant" aliens, who often have better stats, or it might be Muton's/Sectopod's varying weapons, or Mechtoid's Shield HP |Muton||6/6/6/7(+2)||-||+1 ||8/8/10/10|| +8-10 || +3 ||60/65/70/70(+6)||+12-18...
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  • *Identify and capture the base commander, if possible ...tered so far, and at the end a single [[Sectoid Commander (EU2012)|Sectoid Commander]] guarding a [[Hyperwave Beacon (EU2012)|Hyperwave Beacon]]. On higher diff
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  • ! Mission Name !! Rookie !! Veteran !! Commander !! Legend ...engerDefense_Standard_LW<br>(Rookie) !! AvengerDefense_Hard_LW<br>(Veteran/Commander) !! AvengerDefense_Extreme_LW<br>(Legend)
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  • ! Mission Name !! Rookie !! Veteran !! Commander !! Legend ...engerDefense_Standard_LW<br>(Rookie) !! AvengerDefense_Hard_LW<br>(Veteran/Commander) !! AvengerDefense_Extreme_LW<br>(Legend)
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  • ...apons such as the Plasma Carbine and Plasma SMG. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Addi ...s (Long War)#Sectoids|Sectoids]] and [[Alien Life Forms (Long War)#Sectoid Commander|Sectoid Commanders]] when stunned with an Arc Thrower||[[Research (Long War
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  • | <i><font color=gray>Sectoid Commander Autopsy</font></i><br /><i><font color=gray>Mechtoid Autopsy</font></i><br ...style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
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  • ...XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Addi ...lien Artifacts (LWR)#Alien weapons|Alien Heavy Weapon]]'''||50||Dropped by Muton Elites when stunned with an Arc Thrower||[[Research (LWR)#Plasma Weapons|He
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  • ...Feedback]]|| align="center" | [[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] || align="center" |§35, 10 [[Meld (EU2012)|Meld]] ||[[File:Neura ...Psi Attacks but still damage [[Ethereal (EU2012)|Ethereals]] and [[Sectoid Commander (EU2012)|Sectoid Commanders]]. It is also a cheaper use of Meld and [[Medal
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  • | rank_types = Soldier, Squad Leader, Technician, Navigator, Commander A Lobsterman Commander is required in order to complete the game by unlocking the [[Leviathan]] an
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  • ...fire twice in a turn if it doesn't move and Sectoids (including [[Sectoid Commander (EU2012)|Commanders]]) can mind merge with it and give it a 6 damage reduci * Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a cam
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  • <nowiki>***</nowiki>Mutons use Muton Soldiers in place of Leaders and Commanders. *The Alien Base Commander and a couple leaders will usually -- but not always -- be hanging around th
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  • ...Overseer UFO has 3 pods, total of 7 aliens, consisting of Heavy Floaters, Muton Elites and 1 Sectopod, in addition to the Ethereal command pod. ...Overseer UFO has 3 pods, total of 7 aliens, consisting of Heavy Floaters, Muton Elites and a Sectopod, in addition to the Ethereal command pod.
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  • ...Immediately, you're beset with Elite Snipers, Elite Phantoms, and an Elite Muton. Take out this wave, and the far doors will open, releasing several more ra ..., with Scouts, mixed Elites (including another Minion Elite ''and'' a Tech Commander, again the priority targets), and two Elite Mutons. Immediatley Mind Contro
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  • ...ntist at the [[XCOM Headquarters (EU2012)|XCOM base]]. She will notify the Commander of any scientific breakthroughs achieved in Research, as well as providing *[[Muton Elite Autopsy (EU2012)|Muton Elite Autopsy]] (presumably .75 instead of .5, according to Research Credit
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  • '''Sectoid Commander:''' 60 - 80 '''Ethereal Commander:''' 65 - 87
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  • Rank: Field Commander (7) Rank: Field Commander (7)
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  • ...and will only be available after conducting a Sectoid Commander [[Sectoid Commander Autopsy (EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Seco ...onic enemies, they usually have non-psionic guards ([[Muton Elite (EU2012)|Muton Elites]] in particular) who can be controlled. The only major enemies it do
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  • ...alien units that are only encountered on UFO missions. They are the early commander type units that will remain in their chamber on the UFO until discovered. T ==[[Muton (EU2012)| Muton]]==
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  • Rank: Field Commander (7) Rank: Field Commander (7)
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  • * You'll need to capture either a [[Sectoid Commander (EU2012)|Sectoid Commander]] or an [[Ethereal (EU2012)|Ethereal]]. * Alien progress is slowed after April. For example, first [[Muton (EU2012)|Mutons]] and Abductor UFOs show up in June, rather than May. [[Flo
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  • ...ade (EU2012)|grenades]] more, specially when facing [[Muton Elite (EU2012)|Muton Elites]] or [[Heavy Floater (EU2012)|Heavy Floaters]]. After the aliens sta ...Floaters]], and [[Sectopod (EU2012)|Sectopods]] and [[Muton Elite (EU2012)|Muton Elites]] will start appearing in September.
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  • *[[Brute]]: A mind-controlled Muton that can stun enemies in melee. After moving or shooting, it can enter Mele *[[Legionnaire]]: A basic Muton soldier with a shotgun. Their Demolition ability deals no damage but is gua
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  • | [[Muton (EU2012) | Muton]] | [[Sectoid_Commander_(EU2012) | Sectoid Commander]]
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  • | Muton Blade|| 51||MutonBlade | Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse
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  • ...aim for [[Outsider (EU2012)|Outsider]]s and [[Muton (EU2012)#Muton Elite |Muton Elite]]s on Impossible). ..., the [[Zombie (EU2012)|Zombie]], and the [[Muton (EU2012)#Muton Berserker|Muton Berserker]]) never miss.
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  • | Muton Blade|| 51||MutonBlade | Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse
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  • * [[Sectoid Commander (EU2012)|Sectoid Commander]] * [[Muton Elite (EU2012)|Muton Elite]]
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  • | 240 || - || - || +5 || +10 || {{ Sentinel (Long War) }} || 6 || Outsider Commander ===Muton===
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  • ...personal armour, the little blond guy with his mouth wide open, the Muton Commander?
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  • ...U2012)|Situation Room]], although its representative will contact the XCOM Commander directly, either periodically or in exceptional occasions, to inform him/he ...with your performance. There is obvious room for improvement. Be careful, commander.
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  • ...er +4 EXALT<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectoid Commander +2 aliens<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Lead ...er +7 EXALT<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectoid Commander Leader +1 alien<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elit
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  • ...bordinate to the SHADO Commander, who is sometimes referred to as 'Supreme Commander'. There are also Colonels and Lieutenants in the SHADO hierarchy, many of ...served by tall, green, silent humanoid "mutants"''. Coincidence that it [[Muton|sounds]] [[Cydonia_or_Bust|familiar]]?
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  • ...to improve their soldiers' tactics. The game begins with the rescue of the Commander by the new XCOM (which was cobbled together from the few old veterans like * '''Muton Berserkers''' - Evolved to be deadlier than before.<sup>12</sup>
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  • | style="padding: 4px;" |'''Level 2''' || 38 || Floater (8) || Thinman (8) || Muton (5) | style="padding: 4px;" |'''Level 3''' || 58 || Muton (10) || Seeker (10)
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  • ===Muton=== ...including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.
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  • ...CALL.png|32px|left]] '''Blood Call''' || align="center" | [[Muton (EU2012)|Muton]] || align="center" | ''Unleash a bestial roar that inspires nearby allies ...DATE.png|32px|left]] '''Intimidate''' || align="center" | [[Muton (EU2012)|Muton]] || align="center" | ''Reacts unpredictably when wounded, provoking panic
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  • ...condary craft or interception base, strictly for use on missions against [[Muton]]s and other non-psionic aliens. ...cible, mind-controlling attack force reduced to panic in the instant their commander is shot down. Even against Ethereals, all of which have psionic capability
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  • ...ol]] ability, with the sole exception of those of [[Commander (Alien Rank)|Commander]] rank. However, they wield the same powerful sonic and explosive weapons a These orange instruments of doom are the [[Muton]] of TFTD. They are usually encountered from April 2040, but can occasional
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  • ...erve the Battleship's movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she ...nder and 4 power plants intact at this time. It is much easier to find the commander on the bridge of a Battleship than deep inside the maze of an Alien Base.
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  • ...lution]], which establishes that this base is on Mars. Then, when an alien Commander is interrogated, [[Cydonia or Bust]] is unlocked, which gives the exact loc <tr><td>3</td><td>Engineer</td><td>Commander</td></tr>
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  • 7: Muton 7: Tasoth *For aliens: A commander with 35 will give you +35 points if killed.
    40 KB (6,048 words) - 04:52, 4 August 2016
  • ...Mind Merge (Long War) }} || [[Research (Long War)#Alien Autopsies|Sectoid Commander Autopsy]] || Merge minds with the target, granting the target temporarily i ...Strike (Long War) }} || [[Research (Long War)#Alien Interrogations|Sectoid Commander Interrogation]] || A cover-destroying, free-aimed psionic attack. AoE ''tri
    15 KB (784 words) - 19:47, 27 December 2019
  • |[[File:Sectoid Commander 3 (EU2012).png|70px]] ||[[File:Sectoid Commander 1 (EU2012).png|70px]] |[[File:Muton 3 (EU2012).png|70px]] ||[[File:Muton 1 (EU2012).png|70px]]
    39 KB (2,887 words) - 19:43, 15 September 2015
  • ...1 of the abductions as the others will expire after one is attempted, so a commander must choose wisely. ...when they are weak or to clear out the rest of the map first is up to the commander.
    35 KB (5,573 words) - 00:38, 15 April 2024
  • | Muton Blade|| 51||eItem_MutonBlade | Sectoid Commander Corpse|| 135 || eItem_SectoidCommanderCorpse
    50 KB (5,358 words) - 23:08, 8 March 2020
  • **Your first unit out is always your commander. ...ching_UFOs|correct breaching methods]] - that will be the mission an enemy commander shows up with a [[Blaster_Launcher|Blaster Launcher]] and nukes your entire
    48 KB (8,434 words) - 18:15, 10 January 2024
  • Sometime between months 3 and 6, I try to get a [[Sectoid]] commander so that I can research psi labs. Usually, you won't see ethereals that earl ...ince it takes so long, you should focus on capturing a live Sectoid Leader/Commander ASAP.
    18 KB (3,230 words) - 03:09, 23 July 2013
  • | Muton Blade|| 51||eItem_MutonBlade | Sectoid Commander Corpse|| 135 || eItem_SectoidCommanderCorpse
    50 KB (5,426 words) - 07:15, 23 June 2021
  • ...traditional DLC through Steam but the console owners will have to buy the Commander's Edition, consisting of Enemy Unknown, plus the [[Elite Soldier Pack DLC ( ...Feedback]]|| align="center" | [[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] || align="center" |§35, 10 Meld ||[[File:Neural Feedback Gene Mo
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...n squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Breaching mechanic for setting up an open ...the Assassin, the Hunter and the Warlock tasked with recapturing the XCOM commander, along with ADVENT's new Purifier and Priest units. As for XCOM, there will
    24 KB (3,755 words) - 16:58, 8 December 2020
  • 5 Commander (CDR) <i>Can be hacked to:</i> 4=Sectoid, 5=Snakeman, 6=Ethereal, 7=Muton, 8=Floater, 9=Celatid, 10=Silacoid, 11=Chryssalid. (Higher values are civil
    10 KB (1,630 words) - 04:04, 23 July 2013
  • ...stortion Field (Long War) }} || [[Research (Long War)#Alien Interrogations|Muton Interrogation]] ...Mind Merge (Long War) }} || [[Research (Long War)#Alien Autopsies|Sectoid Commander Autopsy]]
    25 KB (3,810 words) - 04:06, 3 December 2021
  • ...d research their advanced [[Alien Artifacts (EU2012)|technology]]. As XCOM Commander it is your mission to stop their actions and use the knowledge gained throu ...l require a few of them at specific times, such as [[Muton Corpse (EU2012)|Muton Corpse]] for getting the critical Foundry [[Foundry (EU2012)#Ammo Conservat
    80 KB (12,197 words) - 18:12, 30 August 2022
  • ...gineer at the [[XCOM Headquarters (EU2012)|XCOM base]]. He will notify the Commander of any news related to Engineering, as well as providing scientific advice ...werful stimulant cocktail derived from a chemical found in the glands of a Muton Berserker provides a temporary boost to several of our soldier's vital stat
    38 KB (5,271 words) - 15:05, 16 February 2017
  • | <b>166/xA6</b> || Muton Corpse || Corps Muton || Toter Mutone | <b>182/xB6</b> || Commander || Commandant || Kommandant
    14 KB (2,055 words) - 09:35, 8 February 2017
  • ...арий (Long War)-entry | variable=m_aItemNames[eItem_MutonCorpse] | english=Muton Corpse | russian=Труп Мутона | abbr= | template=}} ...(Long War)-entry | variable=m_aItemNames[eItem_MutonEliteCorpse] | english=Muton Elite Corpse | russian=Труп Элитного Мутона | abbr= | tem
    124 KB (9,447 words) - 06:08, 21 January 2021
  • ...or Pods|normally]]. Force all drop-ins to be [[Alien Life Forms (Long War)#Muton|Mutons]]. ...here in his perk tree (i.e. you reroll him or use [[Second Wave (Long War)|Commander's Choice]] to make him an Assault, Infantry, or Medic) it will be automatic
    30 KB (4,809 words) - 23:08, 8 March 2024
  • ...Sectopod + 1 Drone, 4 Muton Elites, 4 Heavy Floaters, 3 Outsiders, Sectoid Commander pod, Cyberdisk pod<br>
    18 KB (2,690 words) - 02:38, 23 March 2024
  • ...building quickly)"|10<br />(19)||5 [[Alien Artifacts (LWR)#Aliens|Sectoid Commander Corpses]]||title="Duration in days&#10;(Duration when building quickly)"|20 ...nce when protected by cover||[[Research (LWR)#Alien Interrogations|Sectoid Commander Interrogation]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare
    56 KB (7,553 words) - 01:16, 15 April 2024
  • ...2)|Ghost Armor]], Battlescanner is simply a life saver since it allows the Commander to quickly assess the situation ahead, without alerting the aliens to XCOM' ...stance, will usually retreat if they are fired upon while advancing, but [[Muton (EU2012)|Mutons]] will play more aggressively and melee/robotic units like
    19 KB (3,118 words) - 14:02, 10 February 2014
  • Muton berserkers have a handy habit of chasing down the soldier that shot them. I **[[Sectoid Commander (EU2012)|Sectoid Commanders]] will usually try to use Mind Control on their
    19 KB (3,544 words) - 14:34, 1 September 2020
  • *Phaedris: Muton Commander (Mercenary Captain)
    15 KB (2,220 words) - 13:32, 3 July 2022
  • A good Commander knows their soldiers well. Particularly with Training Roulette on, keep an ...an Arc Thrower and a unit with ''Psi Panic''. Leave one enemy last such as Muton/Floater/Outsider (or any other low-will enemy), use ''Psi Panic'' on it and
    27 KB (4,759 words) - 19:06, 30 January 2021
  • ...nes, which modifies their base damage and aim to be 6 and 76 respectively. Muton grenades also have a base damage of 5. ...uired for autopsy (10) and ''Ammo Conservation'' Foundry project (20). The Muton interrogation gives a 25% research credit towards gauss weaponry.
    111 KB (11,511 words) - 22:18, 15 April 2021
  • ..., about double if your soldier wins the Will Save roll. Weaken the Sectoid Commander/Ethereal before its turn. |Kill a [[Berserker (EU2012)|Muton Berserker]] in melee combat in single player
    28 KB (4,121 words) - 19:00, 29 August 2015
  • ...y Alien Navigators or Alien Leaders, or possibly even the commander on non-Muton Battleships.
    27 KB (1,912 words) - 14:57, 3 January 2012
  • ...wn weights of Gatekeepers and Sectopods around FL18-19/16-19 respectively, Muton Elites as followers FL17-20. Increased ME as leader at FL20 slightly. - Reduced XP to level up on Rookie -> Commander. This is to offset the now-fixed bug that was causing some soldiers to leve
    86 KB (14,357 words) - 16:29, 9 April 2019
  • ...in sight range. Does no harm to units in AOE. 4 turn cooldown. Unlocked by Muton Elite interrogation. Will be interested in feedback about utility of perk a ...Berserker interrogation as a prereq. Psychokinetic Strike now has Sectoid Commander interrogation as a prereq.
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...re has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wonderings. ...and can be controlled by implants or telepathic beings. It works with the Muton alien race.
    70 KB (12,065 words) - 12:37, 23 July 2013
  • ...at can make ANY meat, no matter the source, look and taste the same, and a Muton would make a LOT of McBurgers. [[User:Arrow Quivershaft|Arrow Quivershaft] ...hat the aliens/bourgeoisie/Fox network have Mind Controlled you, the X-Com commander into wasting your time with retro video games instead of doing anything abo
    99 KB (16,327 words) - 01:29, 7 December 2023
  • * 10 = [[Muton]] * 0 - Commander
    50 KB (7,188 words) - 10:41, 28 July 2023
  • - AL2 Muton pods will have significantly less mutons in them - QoL - Muton Elite mobility to 9.3 (from 8) and aim to 80 (from 70) - Buffed, overall mo
    1.06 MB (187,281 words) - 14:00, 4 May 2024
  • ...ven a weak explosion, like being nearby an exploding AC-HE shell... even a Muton with 125 Health or an X-com agent in Flying Armor whose high armor ratings ...ous. If you this bug occurs and interferes with your goal (capturing enemy Commander), the way to go is to destroy some of your items with explosion.
    61 KB (10,516 words) - 22:14, 23 April 2024
  • * 10 = [[Muton]] (identical to routine 0 except for the placement of a single arm frame wh | Bonus to a salary for a Commander.
    344 KB (47,777 words) - 07:27, 25 February 2024