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  • ...number of aliens present during missions check [[Alien Deployment (EU2012)|Alien Deployment]]. ...review all of the available data please check [[Alien Objectives (EU2012)|Alien Objectives]] (*SPOILERS*).
    2 KB (280 words) - 11:28, 12 June 2014
  • ...results, including Aliens Killed, XCOM Operatives Lost, and if playing a [[Alien Terror (EU2012)|terror]] mission, the number of Civilians Saved. ...e next [[Storyline (EU2012)#XCOM's Objectives|objective]] to be reached by XCOM.
    3 KB (464 words) - 20:50, 29 November 2013
  • ...nce file which records the computer’s assessment of the effects of various weapons. This file records the damage statistic of various weapons against all types of armor.
    1 KB (218 words) - 20:57, 20 June 2019
  • ...e functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use). ...r scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.
    4 KB (556 words) - 00:19, 25 January 2014
  • {{Ref Open | title = Alien Grenade}} [[File:ALIEN GRENADE (EU2012).png‎‎|right|100px|Alien Grenade]]
    2 KB (378 words) - 03:15, 31 January 2014
  • [[XCOM 2: War of the Chosen]] [[Psionic Labs (XCOM 2)|Psionic Labs]]
    4 KB (538 words) - 21:28, 9 April 2021
  • ...larly with live aliens. This is acknowledged by Bradford and Tygan in XCOM 2. ...t enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.
    3 KB (495 words) - 13:53, 20 June 2018
  • An all HE team early on is AWESOME, due to Xcom fresh recruits absolute lack of 20/20 vision and steady trigger fingers. *Collateral Damage (xcom soldiers, items, civilians...)
    2 KB (414 words) - 02:57, 23 July 2013
  • Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    3 KB (412 words) - 16:54, 30 January 2014
  • ...t ADVENT had put into his skull, showing his determination in opposing the alien forces. ...to Skullmine and Hack for Blacksite Facility leads, and gather any ADVENT/alien datapad drops: Tygan can research the leads for the Facilities (for a moder
    6 KB (842 words) - 19:12, 2 July 2020
  • ...uncil requests''' come from random Council countries that haven't left the XCOM project. Having fewer or more Council countries has no effect on the overal If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier
    17 KB (2,462 words) - 12:38, 19 May 2022
  • [[File:Alien Abductions (EU2012).png|150px|right|Alien Abductions]] Alien abduction in progress. Site is clear of civilians and multiple hostile elem
    5 KB (760 words) - 19:39, 13 August 2015
  • ...he wall. The following timelines show what will happen when the soldier or alien chooses different firemodes. Alien firemode = 8 TUs (Snap Shot from Plasma Rifle)
    7 KB (1,151 words) - 10:11, 13 September 2013
  • ==Alien Levels and Alien Research== ...in level by gaining research. Every 50 alien research gained increases the Alien Level by 1.
    5 KB (681 words) - 20:20, 25 July 2020
  • Our advanced research in alien physiology has allowed us to synthesize a modified version of the poison pr {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
    1 KB (181 words) - 03:25, 31 January 2014
  • {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |costs=§40<br>5 [[Alien Alloys (EU2012)|Alloys]]<br>2 [[Chryssalid Corpse (EU2012)|Chryssalid Corpses]]<br> 7 Engineers
    1 KB (218 words) - 14:27, 20 March 2014
  • ...hin the 110 available items in preference to some of the standard starting weapons. *Alien Containment has doors blocking the corridor on the West side. Door is only
    6 KB (1,130 words) - 10:56, 28 August 2021
  • ...ally tried editing most of these values, however [http://www.stonepool.com/xcom/hacking/up.html Hatfarm] has made entries available by editing UP[8]''' -[[ 1 - Heavy Weapons Platforms
    6 KB (850 words) - 04:37, 23 July 2013
  • ...ception of the [[Support (EU2012)|Support]] soldier class, which may carry 2 items after it gets the '''Deep Pockets''' ability at Major rank. These ite ...ows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items.
    3 KB (403 words) - 18:35, 7 December 2013
  • [[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] *The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor
    3 KB (371 words) - 17:52, 6 February 2014
  • The formula for alien Research is: ''Research Points'' = ''Bonus Research'' + ''Days Passed''
    5 KB (631 words) - 17:13, 27 July 2020
  • Although the alien weapon fragments provide a limited glimpse into the systems utilized in the {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    6 KB (897 words) - 09:49, 2 September 2020
  • It can be found in the second-to-last mission, when XCOM's base is under attack. When approaching the room it is in, there is an ope ...efore needing to reload. As it is also unique, you can only reload it from alien Ammo Packs (or Supply Drops). If you're trying to hold onto it during a lon
    2 KB (271 words) - 04:24, 22 September 2014
  • ...e by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fi {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    3 KB (488 words) - 15:52, 30 January 2014
  • {| {{stdTable}} title = "Long War 2" width = "100%" ...ALT-1 transparent.png|x50px|link=]]<br>'''Long War 2 / Shen's Last Gift / Alien Hunters'''
    5 KB (657 words) - 03:29, 12 July 2021
  • *The MEC-3 is capable of deploying several powerful weapons and devices in addition to the main gun {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
    3 KB (498 words) - 17:51, 6 February 2014
  • ...ien rulers randomly in missions. Defeating the alien rulers grants special weapons and items. This mission appears early, after recovering the unique weapons from Big Sky's Skyranger. Bradford personally accompanies the squad on this
    4 KB (711 words) - 15:20, 6 February 2021
  • The Lost are a new type of enemy introduced in [[XCOM 2: War of the Chosen]]. ...n, in the ADVENT language) used to be human, but exposure to the alien bio-weapons used in the initial invasion has caused them to devolve into bloodthirsty z
    2 KB (398 words) - 07:01, 12 June 2020
  • [[Image:Mechtoid 2.png|right|300px|The Mechtoid]] ...oped by the aliens for the [[Sectoid (EU2012)|Sectoids]] that appears on [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. The Mechtoid has an ability
    4 KB (661 words) - 01:30, 8 May 2020
  • *Warhead's effectiveness against alien armor materials is unknown {{Ref Close | source = XCOM: Enemy Unknown (2012)}}
    1 KB (142 words) - 02:52, 31 January 2014
  • ==Alien Levels and Alien Research== ...rming at the strategic or tactical level can accelerate their progression. Alien Level is modified by [[Difficulty (LWR)#Difficulty_Levels|Difficulty Level]
    5 KB (634 words) - 12:37, 21 December 2023
  • |image = [[File:XCOM2Sectopod.png|XCOM 2 Sectopod| 150px]] Explosives and acid weapons greatly help to remove armor, and AP rounds make its armor mostly irrelevan
    4 KB (572 words) - 11:59, 4 July 2020
  • {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |base damage=1-2 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
    2 KB (251 words) - 16:54, 30 January 2014
  • [[Long War 2]] makes a lot of equipment items first be researched in the Proving Ground ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks
    35 KB (4,098 words) - 11:52, 13 September 2020
  • ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses'''
    35 KB (4,108 words) - 09:40, 30 December 2023
  • {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |costs=§30<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers
    2 KB (259 words) - 17:07, 30 January 2014
  • ...wn variant, we believe it should now be possible to both manufacture these weapons, and adapt any we manage to recover from the field. {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    7 KB (1,068 words) - 08:21, 14 May 2015
  • ...and control foes while managing the consequences of success and failure in XCOM's favor. ...d fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do
    6 KB (824 words) - 19:04, 5 September 2020
  • ...base]]). The Skyranger is also the only way for you to retrieve all the [[Alien Artefacts]] needed to [[research]] the production of newer types of [[craft ...]]'' equivalent, refer to the [[Triton]]. For the ''[[Enemy Unknown (2012)|XCOM: Enemy Unknown]]'' equivalent, see [[Skyranger (EU2012)]].
    4 KB (739 words) - 07:34, 1 May 2015
  • ...e Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weap While the number of Rocket Launchers and MEC secondary weapons remains unchanged, explosives in general have received an overhaul. Unlike
    25 KB (3,528 words) - 14:31, 9 May 2023
  • ...Research''' increases the power of the alien [[UFOs (Long_War)|air]] and [[Alien Life Forms (Long War)|ground]] forces in a variety of ways. Specifically: ...s|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels
    10 KB (1,049 words) - 20:15, 31 March 2024
  • [[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] ...using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs]] Troopers.
    14 KB (1,971 words) - 09:55, 28 November 2019
  • The Faceless is an alien enemy unit. They are a new, improved infiltration unit, and unlike the [[T ...- 60-75. However, this can potentially destroy nearby cover, exposing the XCOM soldier to enemy fire.
    4 KB (610 words) - 12:16, 4 July 2020
  • [[Image:Muton 2 (EU2012).png|300px|right|Muton]] ...In many ways, Mutons are the dark twin to human infantry, and are bane of XCOM: You would do well to exercise extreme caution wherever Muton soldiers may
    5 KB (712 words) - 17:10, 9 November 2017
  • {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>25 Engineers
    2 KB (248 words) - 08:04, 5 October 2014
  • {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} *"You tell those guys we can't have them bringing back alien body parts as souvenirs...it's a breach of protocol!"
    5 KB (898 words) - 11:51, 26 June 2018
  • {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers
    2 KB (250 words) - 08:04, 5 October 2014
  • ...we can only guess at the creature's nature. An inexplicable enigma of our alien enemies. <br clear="all" /> | aggression = 2
    4 KB (525 words) - 22:45, 17 August 2022
  • ...retrieved. This allows Commanders to augment their reserves of basic laser weapons (for arming second-line personnel) through capturing equipment if desired. ...t their Elite operatives can easily boast as much health as an experienced XCOM operative in heavy armor and have a similar array of perks available.
    11 KB (1,456 words) - 16:33, 19 July 2020
  • "Breacher" type Assaults (Right branch) are XCOM's ideal front line, capable of plunging into the heart of an enemy formatio ===Weapons===
    5 KB (721 words) - 19:00, 5 September 2020

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