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  • ...pes. These values make the units vulnerable to or strong against different damage types. <th colspan="14">Damage Modifier Category</th></tr>
    4 KB (665 words) - 13:10, 31 July 2020
  • ...ve for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns? The [[Lobsterman]] article lists very different damage modifiers. Which set is correct?
    17 KB (2,921 words) - 14:01, 5 October 2012
  • !{{StdTable_Heading}}| Damage Type !{{StdTable_Heading}}| Damage Type
    7 KB (811 words) - 03:29, 23 July 2013

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  • | colspan="2" | {{TFTD Icon}} '''[[TFTD_Table|Terror From The Deep]]''' | '''[[Alien Life Forms (TFTD)|Aliens]]'''
    756 bytes (85 words) - 06:38, 31 July 2017
  • ...dings in [[Damage Modifiers (TFTD)/Category Tables]] to point to the right damage category table. ...an = "2" {{StdTable_Sub_Heading}} | Armour category || [[Damage Modifiers (TFTD)/Category Tables#{{{armour_category}}} | {{{armour_category}}}]]
    956 bytes (120 words) - 07:43, 13 January 2011
  • ...pes. These values make the units vulnerable to or strong against different damage types. <th colspan="14">Damage Modifier Category</th></tr>
    4 KB (665 words) - 13:10, 31 July 2020
  • ...n overview of aliens' abilities and weaknesses, see [[Overviews of Aliens (TFTD)]]. *For information on their vital statistics, see [[Alien Stats (TFTD)]].
    2 KB (271 words) - 18:31, 19 November 2023
  • ...this include damage multiplier, damage susceptibility, damage resistance, damage vulnerability, etc. ...aining a table of modifiers that determine how well it absorbs the various damage types.
    4 KB (685 words) - 03:33, 26 July 2018
  • ...losed environment renders the wearer immune not only to fire but also stun damage from standing in smoke. This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Ion Armor]] is the equivalent.
    2 KB (240 words) - 09:47, 7 February 2016
  • As others have noted, damage modifiers and armour play a big part in TFTD. The values shown don't include either factor, and as a result they favour
    976 bytes (157 words) - 23:59, 8 July 2013
  • ...value before they are modified by the unit attributes and difficulty level modifiers. | colspan="10" | Innate Weapons (TFTD)
    2 KB (298 words) - 15:31, 2 August 2020
  • This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent. ...s are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke.
    2 KB (266 words) - 09:21, 22 December 2019
  • .../M) + 1)/(P * 2 + 1). If you instead want the chance that the hit does any damage at all, replace H with 1 in those formulae. ...he reason this isn't exact is because rounding errors from non-100% damage modifiers may make the chance of 2 health left different from the chance of 3 health
    2 KB (293 words) - 03:33, 19 October 2019
  • ...how damage is dealt and taken. This article will explain the basics of how damage works. For the purpose of this article, '''damage''' will be differentiated into two main categories:
    18 KB (2,752 words) - 18:22, 17 September 2022
  • |+ '''Damage''' ! Damage (Avg)
    9 KB (1,359 words) - 10:26, 22 January 2015
  • ...to be underestimated, as they can be fired over walls and can deal massive damage to any human targets not wearing [[Ion Armor]] or better. ...harge, the weapon is functionally a Gauss weapon and uses the Gauss damage modifiers.
    6 KB (1,027 words) - 22:42, 17 August 2022
  • ...nstruction as they haven't been tended to as much as UFO. We'll flesh out TFTD to perfection before long! -[[User:NKF|NKF]] 01:41, 6 March 2009 (CST) The new stuff looks great to me. I agree that calling Gauss damage modifiers a negative is debatable. You put the facts in the [[Skipping Gauss Weapons]
    2 KB (417 words) - 23:42, 8 April 2010
  • : [[Damage]] ::[[Damage Modifiers]]
    14 KB (1,566 words) - 03:18, 23 July 2013
  • This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Magnetic Ion Armor]] is the equivalent. ...rotects the wearer against all [[Incendiary]]/Fire damage and the [[Stun]] damage caused by [[Smoke]] inhalation.
    4 KB (629 words) - 09:47, 7 February 2016
  • ...ve for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns? The [[Lobsterman]] article lists very different damage modifiers. Which set is correct?
    17 KB (2,921 words) - 14:01, 5 October 2012
  • | [[Ideal DOSBox Settings (UFO/TFTD)]] : [[Damage]]
    4 KB (517 words) - 12:34, 2 August 2020
  • ...own to 96. I think it's a slight extension of how accuracy is earned in EU/TFTD, but auto corrects itself by making anything earned over the max turn into Miss Chance = (100 - soldier accuracy) * (100 - weapon accuracy) * modifiers * scaling factor
    10 KB (1,679 words) - 14:22, 21 June 2020
  • File:TFTDextender.zip
    ...n would not be possible without the prior work done by Xusalik and Kyrub. TFTD Extender is a port of UFO Extender with most of the same fixes and mods, as *Fixed problem with Personal Armor being assigned damage modifiers of a Power Suit.
    (62 KB) - 09:57, 15 January 2015

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