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  • ...number of aliens present during missions check [[Alien Deployment (EU2012)|Alien Deployment]]. ...review all of the available data please check [[Alien Objectives (EU2012)|Alien Objectives]] (*SPOILERS*).
    2 KB (280 words) - 11:28, 12 June 2014
  • ...results, including Aliens Killed, XCOM Operatives Lost, and if playing a [[Alien Terror (EU2012)|terror]] mission, the number of Civilians Saved. ...e next [[Storyline (EU2012)#XCOM's Objectives|objective]] to be reached by XCOM.
    3 KB (464 words) - 20:50, 29 November 2013
  • ...nce file which records the computer’s assessment of the effects of various weapons. This file records the damage statistic of various weapons against all types of armor.
    1 KB (218 words) - 20:57, 20 June 2019
  • ...e functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use). ...r scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.
    4 KB (556 words) - 00:19, 25 January 2014
  • {{Ref Open | title = Alien Grenade}} [[File:ALIEN GRENADE (EU2012).png‎‎|right|100px|Alien Grenade]]
    2 KB (378 words) - 03:15, 31 January 2014
  • [[XCOM 2: War of the Chosen]] [[Psionic Labs (XCOM 2)|Psionic Labs]]
    4 KB (538 words) - 21:28, 9 April 2021
  • ...larly with live aliens. This is acknowledged by Bradford and Tygan in XCOM 2. ...t enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.
    3 KB (495 words) - 13:53, 20 June 2018
  • An all HE team early on is AWESOME, due to Xcom fresh recruits absolute lack of 20/20 vision and steady trigger fingers. *Collateral Damage (xcom soldiers, items, civilians...)
    2 KB (414 words) - 02:57, 23 July 2013
  • Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    3 KB (412 words) - 16:54, 30 January 2014
  • ...t ADVENT had put into his skull, showing his determination in opposing the alien forces. ...to Skullmine and Hack for Blacksite Facility leads, and gather any ADVENT/alien datapad drops: Tygan can research the leads for the Facilities (for a moder
    6 KB (842 words) - 19:12, 2 July 2020
  • ...uncil requests''' come from random Council countries that haven't left the XCOM project. Having fewer or more Council countries has no effect on the overal If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier
    17 KB (2,462 words) - 12:38, 19 May 2022
  • [[File:Alien Abductions (EU2012).png|150px|right|Alien Abductions]] Alien abduction in progress. Site is clear of civilians and multiple hostile elem
    5 KB (760 words) - 19:39, 13 August 2015
  • ...he wall. The following timelines show what will happen when the soldier or alien chooses different firemodes. Alien firemode = 8 TUs (Snap Shot from Plasma Rifle)
    7 KB (1,151 words) - 10:11, 13 September 2013
  • ==Alien Levels and Alien Research== ...in level by gaining research. Every 50 alien research gained increases the Alien Level by 1.
    5 KB (681 words) - 20:20, 25 July 2020
  • Our advanced research in alien physiology has allowed us to synthesize a modified version of the poison pr {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
    1 KB (181 words) - 03:25, 31 January 2014
  • {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |costs=§40<br>5 [[Alien Alloys (EU2012)|Alloys]]<br>2 [[Chryssalid Corpse (EU2012)|Chryssalid Corpses]]<br> 7 Engineers
    1 KB (218 words) - 14:27, 20 March 2014
  • ...hin the 110 available items in preference to some of the standard starting weapons. *Alien Containment has doors blocking the corridor on the West side. Door is only
    6 KB (1,130 words) - 10:56, 28 August 2021
  • ...ally tried editing most of these values, however [http://www.stonepool.com/xcom/hacking/up.html Hatfarm] has made entries available by editing UP[8]''' -[[ 1 - Heavy Weapons Platforms
    6 KB (850 words) - 04:37, 23 July 2013
  • ...ception of the [[Support (EU2012)|Support]] soldier class, which may carry 2 items after it gets the '''Deep Pockets''' ability at Major rank. These ite ...ows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items.
    3 KB (403 words) - 18:35, 7 December 2013
  • [[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] *The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor
    3 KB (371 words) - 17:52, 6 February 2014

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