Difference between revisions of "Stores (Apocalypse)"
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(Added Statistics section) |
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Without stores only items carried by agents can be present at a base, but cannot be left behind. | Without stores only items carried by agents can be present at a base, but cannot be left behind. | ||
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+ | == Statistics == | ||
+ | <table {{StdCenterTable}}> | ||
+ | <tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr> | ||
+ | <tr><td align="left">Size (in base)</td><td>1x1</td></tr> | ||
+ | <tr><td align="left">Days to build</td><td>2</td></tr> | ||
+ | <tr><td align="left">Construction Cost</td><td>$1000</td></tr> | ||
+ | <tr><td align="left">Weekly Cost</td><td>$100</td></tr> | ||
+ | <tr><td align="left">Capacity</td><td>10,000</td></tr> | ||
+ | <tr><td align="left">Score points</td><td>?</td></tr> | ||
+ | </table> | ||
+ | |||
== See Also == | == See Also == |
Revision as of 08:21, 21 September 2014
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before you can purchase them.
Without stores only items carried by agents can be present at a base, but cannot be left behind.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 2 |
Construction Cost | $1000 |
Weekly Cost | $100 |
Capacity | 10,000 |
Score points | ? |