Difference between revisions of "Talk:Hyper-wave Decoder"

From UFOpaedia
Jump to navigation Jump to search
Line 21: Line 21:
  
 
The short/long range radars work on the same cycle, but at each "tick" they only have a ''chance'' of picking up a target - meaning that in most cases, multiple ticks will be required to pick one up. Hyper-wave decoders pick up every in-range UFO with every sweep they do. All forms of detection work "automatically" (in that they require no user-intervention to pick up a target ), but only the decoder is "infallible". - [[User:Bomb Bloke|Bomb Bloke]] 20:09, 16 June 2010 (EDT)
 
The short/long range radars work on the same cycle, but at each "tick" they only have a ''chance'' of picking up a target - meaning that in most cases, multiple ticks will be required to pick one up. Hyper-wave decoders pick up every in-range UFO with every sweep they do. All forms of detection work "automatically" (in that they require no user-intervention to pick up a target ), but only the decoder is "infallible". - [[User:Bomb Bloke|Bomb Bloke]] 20:09, 16 June 2010 (EDT)
 +
 +
----
 +
 +
The article is correct in that it detects the ships immediately with its 100% chance-to-detect level. What it fails to mention is the mechanics of the ''radar ping'', which is where the radar detection rolls occur.
 +
 +
As for the range - the nautical miles are just what's mentioned in the ufopaedia and the OSG. Prose values, which might not translate into in-game ranges that easily. I'm guessing it means the actual in-game distances aren't certain, though the overlay we've got kicking around somewhere on the wiki does give a good estimate. Nevertheless the text can be misleading. -[[User:NKF|NKF]] 01:17, 17 June 2010 (EDT)

Revision as of 05:17, 17 June 2010

The information the Decoder gives can sometimes be incorrect. For example, a retaliator Battleship showed up in Africa and the Decoder said the destination is somewhere in South East Asia. However, it headed north, straight onto my European base! Another bug: my base got attacked but no Battleship showed up on the Geoscape! Even if it would enter the atmosphere right above my base (which is unlikely, to say the best), I would get a warning before the base is attacked, right?--amitakartok 15:12, 9 November 2008 (CST)

While I don't know what caused the prior issue, the latter issue is easily explainable. Each radar at an X-COM base runs a detection check for every UFO in range, every half hour. (XX:00 and XX:30.) During the intervening time, the radar will detect no UFOs, so even the 100% detection HWD falls flat if the UFO enters and leaves the range of the radar in that narrow window. Arrow Quivershaft 15:51, 9 November 2008 (CST)


On the first point, it is very often the case that a UFO will take a random and indirect route to its final mission location. You were just unlucky I think. Spike 06:32, 10 November 2008 (CST)

Range and immediacy

A couple of points for possible correction...

The article says that the range is unknown, but the UFO Detection article states the range of a Hyperwave Decoder as 4800nm, slightly more than a Large Radar.

Also the article states that a UFO will be detected immediately. This is misleading. The HWD will detect UFOs on the half hourly cycle, same as other forms of detection. So it would be correct to say "automatically" but not "immediately", unless anyone knows different.

These corrections would apply to the Transmission Resolver article as well.

Spike 19:00, 16 June 2010 (EDT)


The short/long range radars work on the same cycle, but at each "tick" they only have a chance of picking up a target - meaning that in most cases, multiple ticks will be required to pick one up. Hyper-wave decoders pick up every in-range UFO with every sweep they do. All forms of detection work "automatically" (in that they require no user-intervention to pick up a target ), but only the decoder is "infallible". - Bomb Bloke 20:09, 16 June 2010 (EDT)


The article is correct in that it detects the ships immediately with its 100% chance-to-detect level. What it fails to mention is the mechanics of the radar ping, which is where the radar detection rolls occur.

As for the range - the nautical miles are just what's mentioned in the ufopaedia and the OSG. Prose values, which might not translate into in-game ranges that easily. I'm guessing it means the actual in-game distances aren't certain, though the overlay we've got kicking around somewhere on the wiki does give a good estimate. Nevertheless the text can be misleading. -NKF 01:17, 17 June 2010 (EDT)