Difference between revisions of "Template:Ammunition (LW2)"

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m (Build cost for basic rounds)
(Added the rest of the ammo, fixed all the descriptions, added all the costs)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Ammunition !! Abilities !!Build Cost!! Prerequisites
+
! Name !! Effect !! Supplies !! Alloys !! Elerium !! Cores !! Special Items
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| Redscreen Rounds || +5 damage against robotic enemies and disables shields||???|| (PG)
+
| Armor Piercing Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || -
 
|-
 
|-
| A.P. Rounds || Negates 2 points of armor for this soldier || 5 + 1 Alloy || ???
+
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || -
 
|-
 
|-
| Tracer Rounds || +5 Aim || 5 + 1 Elerium || ???
+
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x Sectoid Corpse
 
|-
 
|-
| Dragon Rounds || +1 damage, chance to inflict burning ||???|| (PG)
+
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x Muton Elite Corpse
 
|-
 
|-
| Talon Rounds || +20% critical chance, +1 critical damage||???|| (PG)
+
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x Viper Corpse
 +
|-
 +
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x ADVENT Mec Wreck
 +
|-
 +
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x Drone Wreck
 +
|- <!-- Shredder Rounds are called FalconRounds in code -->
 +
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x ADVENT Turret Wreck
 +
|-
 +
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse
 +
|-
 +
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x Faceless Corpse
 +
|-
 +
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x Archon Corpse
 
|-
 
|-
| Venom Rounds || +1 damage, chance to poison the target  ||???|| (PG)
 
 
|}
 
|}
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Equipment_(LW2)]]
 
[[Category: Equipment_(LW2)]]

Revision as of 12:13, 10 February 2017

Name Effect Supplies Alloys Elerium Cores Special Items
Armor Piercing Rounds Your hits ignore 2 armor. 5 1 0 0 -
Tracer Rounds Your weapons have +5 aim. 5 0 1 0 -
Talon Rounds Your weapons have +10 crit chance and do +1 damage on critical hits. 10 1 0 0 1x Sectoid Corpse
Dragon Rounds Your weapons do +1 damage and can set enemies on fire. 10 1 0 1 1x Muton Elite Corpse
Venom Rounds Your weapons do +1 damage and may poison enemies. 10 0 0 1 1x Viper Corpse
Bluescreen Rounds Your weapons do +3 damage to mechanical enemies and remove some defensive shields. 10 0 1 0 1x ADVENT Mec Wreck
Redscreen Rounds Lowers target's hack defense by 25 with every hit. 5 0 0 0 1x Drone Wreck
Shredder Rounds Shreds 1 enemy armor with every hit. 10 1 0 0 1x ADVENT Turret Wreck
Needle Rounds Does +2 damage to nonrobotic ADVENT. 10 1 0 0 1x ADVENT Shieldbearer Corpse
Stiletto Rounds Does +2 damage to nonrobotic aliens. 10 1 0 0 1x Faceless Corpse
Flechette Rounds Does +2 damage to unarmored targets. 10 1 0 0 1x Archon Corpse