Difference between revisions of "Template:Ammunition (LW2)"
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(Stiletto rounds do +2 to nonrobotic aliens per ingame info (was showing +1).) |
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− | ! Icon !! | + | !rowspan="2"|Name!!rowspan="2"|Effect |
+ | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | ||
+ | |- | ||
+ | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses | ||
|- | |- | ||
− | | [[File:XCOM2_Inv_Ap_Rounds.png| | + | | [[File:XCOM2_Inv_Ap_Rounds.png|x64px]]<br>'''A.P. Rounds || Shots ignore 2 armor. |
− | + | | [[Research_(LW2)#Alien_Biotech|Alien Biotech]]|| 10 || 1 || 0 || 0 || - || 5 | |
− | |||
− | | [[ | ||
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Tracer_Rounds.png|x64px]]<br>'''Tracer Rounds || Shots gain +5 aim. |
− | + | | [[Research_(LW2)#Hybrid Materials|Hybrid Materials]]|| 10 || 0 || 1 || 0 || - || 5 | |
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x Sectoid Corpse || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Venom_Rounds.png| | + | | [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and have 50% chance of poisoning the target. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Bluescreen_Rounds.png| | + | | [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Bluescreen Rounds]]|| 10 || 0 || 1 || 0 || 1x ADVENT MEC Wreck || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Redscreen_Rounds.png| | + | | [[File:XCOM2_Inv_Redscreen_Rounds.png|x64px]]<br>'''Redscreen Rounds || Shots lower Hack Defense by 25 with every hit. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Redscreen Rounds]]|| 5 || 0 || 0 || 0 || 1x Drone Wreck || 5 | |
|- <!-- Shredder Rounds are called FalconRounds in code --> | |- <!-- Shredder Rounds are called FalconRounds in code --> | ||
− | | [[File:XCOM2_Inv_Falcon_Rounds.png| | + | | [[File:XCOM2_Inv_Falcon_Rounds.png|x64px]]<br>'''Shredder Rounds || Shots shred 2 armor. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Shredder Rounds]]|| 10 || 1 || 1 || 0 || 1x ADVENT Turret Wreck || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Needle_Rounds.png| | + | | [[File:XCOM2_Inv_Needle_Rounds.png|x64px]]<br>'''Needle Rounds || Shots gain +1 damage and an additional +1 against organic ADVENT units. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Needle Rounds]]|| 10 || 1 || 0 || 0 || 1x Faceless Corpse || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Stiletto_Rounds.png| | + | | [[File:XCOM2_Inv_Stiletto_Rounds.png|x64px]]<br>'''Stiletto Rounds || Shots gain +1 damage and an additional +1 against organic alien units. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Stiletto Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse || 5 | |
|- | |- | ||
− | | [[File:XCOM2_Inv_Flechette_Rounds.png| | + | | [[File:XCOM2_Inv_Flechette_Rounds.png|x64px]]<br>'''Flechette Rounds || Shots gain +1 damage and an additional +1 to unarmored targets. |
− | + | | [[Proving_Ground_(LW2)#Special_Ammo|Flechette Rounds]]|| 10 || 1 || 0 || 0 || 1x Chryssalid Corpse || 5 | |
|- | |- | ||
+ | | [[File:XCOM2_Inv_Incendiary_Rounds.png|x64px]]<br>'''Dragon Rounds || Shots gain +1 damage and have 50% chance of setting the target on fire. | ||
+ | | [[Proving_Ground_(LW2)#Special_Ammo|Dragon Rounds]]|| 10 || 1 || 0 || 1 || 1x Muton Elite Corpse || 10 | ||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |
Latest revision as of 08:34, 4 October 2020
Name | Effect | Prerequisites |
Cost | Black Market Value | ||||
---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||||
A.P. Rounds |
Shots ignore 2 armor. | Alien Biotech | 10 | 1 | 0 | 0 | - | 5 |
Tracer Rounds |
Shots gain +5 aim. | Hybrid Materials | 10 | 0 | 1 | 0 | - | 5 |
Talon Rounds |
Shots gain +10 critical chance and +1 damage on critical hits. | Talon Rounds | 10 | 1 | 0 | 0 | 1x Sectoid Corpse | 5 |
Venom Rounds |
Shots gain +1 damage and have 50% chance of poisoning the target. | Venom Rounds | 10 | 0 | 1 | 0 | 1x Viper | 5 |
Bluescreen Rounds |
Shots gain +3 damage to robotic units and remove some defensive shields. | Bluescreen Rounds | 10 | 0 | 1 | 0 | 1x ADVENT MEC Wreck | 5 |
Redscreen Rounds |
Shots lower Hack Defense by 25 with every hit. | Redscreen Rounds | 5 | 0 | 0 | 0 | 1x Drone Wreck | 5 |
Shredder Rounds |
Shots shred 2 armor. | Shredder Rounds | 10 | 1 | 1 | 0 | 1x ADVENT Turret Wreck | 5 |
Needle Rounds |
Shots gain +1 damage and an additional +1 against organic ADVENT units. | Needle Rounds | 10 | 1 | 0 | 0 | 1x Faceless Corpse | 5 |
Stiletto Rounds |
Shots gain +1 damage and an additional +1 against organic alien units. | Stiletto Rounds | 10 | 1 | 0 | 0 | 1x ADVENT Shieldbearer Corpse | 5 |
Flechette Rounds |
Shots gain +1 damage and an additional +1 to unarmored targets. | Flechette Rounds | 10 | 1 | 0 | 0 | 1x Chryssalid Corpse | 5 |
Dragon Rounds |
Shots gain +1 damage and have 50% chance of setting the target on fire. | Dragon Rounds | 10 | 1 | 0 | 1 | 1x Muton Elite Corpse | 10 |