Template:Ammunition (LW2)

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Revision as of 04:04, 6 March 2019 by Prokolyo (talk | contribs) (Stiletto rounds do +2 to nonrobotic aliens per ingame info (was showing +1).)
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Icon Name Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items
XCOM2 Inv Ap Rounds.png A.P. Rounds Your hits ignore 2 armor. 10 1 0 0 -
XCOM2 Inv Tracer Rounds.png Tracer Rounds Your weapons have +5 aim. 10 0 1 0 -
XCOM2 Inv Talon Rounds.png Talon Rounds Your weapons have +10 crit chance and do +1 damage on critical hits. 10 1 0 0 1x Sectoid Corpse
XCOM2 Inv Incendiary Rounds.png Dragon Rounds Your weapons do +1 damage and can set enemies on fire. 10 1 0 1 1x Muton Elite Corpse
XCOM2 Inv Venom Rounds.png Venom Rounds Your weapons do +1 damage and may poison enemies. 10 0 1 0 1x Viper Corpse
XCOM2 Inv Bluescreen Rounds.png Bluescreen Rounds Your weapons do +3 damage to mechanical enemies and remove some defensive shields. 10 0 1 0 1x ADVENT Mec Wreck
XCOM2 Inv Redscreen Rounds.png Redscreen Rounds Lowers target's hack defense by 25 with every hit. 5 0 0 0 1x Drone Wreck
XCOM2 Inv Falcon Rounds.png Shredder Rounds Shreds 2 enemy armor with every hit. 10 1 1 0 1x ADVENT Turret Wreck
XCOM2 Inv Needle Rounds.png Needle Rounds Does +1 damage and an additional +1 nonrobotic ADVENT. 10 1 0 0 1x Faceless Corpse
XCOM2 Inv Stiletto Rounds.png Stiletto Rounds Does +1 damage and an additional +2 to nonrobotic aliens. 10 1 0 0 1x ADVENT Shieldbearer Corpse
XCOM2 Inv Flechette Rounds.png Flechette Rounds Does +1 damage and an additional +1 to unarmored targets. 10 1 0 0 1x Chryssalid Corpse