Difference between revisions of "Template:Assault Rifles (LWOTC)"
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(update info for 1.1) |
(update sound range into tiles) |
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| [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle''' | | [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle''' | ||
− | | 3-5 || +2 || 3 || | + | | 3-5 || +2 || 3 || 20 || - |
|colspan="6"| XCOM starts with an unlimited supply | |colspan="6"| XCOM starts with an unlimited supply | ||
|- | |- | ||
| [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle''' | | [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle''' | ||
− | | 4-7 || +2 || 3 || | + | | 4-7 || +2 || 3 || 20 || +5 Aim |
| Laser Weapons || 20 || 1 || 1 || - || 10 | | Laser Weapons || 20 || 1 || 1 || - || 10 | ||
|- | |- | ||
| [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle''' | | [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle''' | ||
− | | 5-9 || +3 || 3 || | + | | 5-9 || +3 || 3 || 20 || - |
| Magnetic Weapons || 30 || 2 || 2 || - || 15 | | Magnetic Weapons || 30 || 2 || 2 || - || 15 | ||
|- | |- | ||
| [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle''' | | [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle''' | ||
− | | 6-11 || +4 || 3 || | + | | 6-11 || +4 || 3 || 20 || Ignores 1 Armor |
| Coilguns || 50 || 3 || 5 || - || 25 | | Coilguns || 50 || 3 || 5 || - || 25 | ||
|- | |- | ||
| [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle''' | | [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle''' | ||
− | | 8-12 || +5 || 3 || | + | | 8-12 || +5 || 3 || 20 || Inflicts Rupture (1 damage)<br>4 Upgrade Slots |
| Plasma Rifle || 60 || 4 || 5 || 1 || 30 | | Plasma Rifle || 60 || 4 || 5 || 1 || 30 | ||
|- | |- | ||
| [[File:chosen_assaultrifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Disruptor Rifle]]<br />'''Disruptor Rifle''' | | [[File:chosen_assaultrifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Disruptor Rifle]]<br />'''Disruptor Rifle''' | ||
− | | 7-10 || +4 || 4 || | + | | 7-10 || +4 || 4 || 20 || +100 Crit Against Psionics<br>[[Perk_List_(LWOTC)#Overbearing_Superiority|Overbearing Superiority]] |
| Warlock Weapons || - || - || - || - || - | | Warlock Weapons || - || - || - || - || - | ||
|} | |} | ||
[[Category:Templates (LWOTC)]] | [[Category:Templates (LWOTC)]] |
Latest revision as of 12:13, 13 April 2024
Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Assault Rifle |
3-5 | +2 | 3 | 20 | - | XCOM starts with an unlimited supply | |||||
Laser Rifle |
4-7 | +2 | 3 | 20 | +5 Aim | Laser Weapons | 20 | 1 | 1 | - | 10 |
Mag Rifle |
5-9 | +3 | 3 | 20 | - | Magnetic Weapons | 30 | 2 | 2 | - | 15 |
Coil Rifle |
6-11 | +4 | 3 | 20 | Ignores 1 Armor | Coilguns | 50 | 3 | 5 | - | 25 |
Plasma Rifle |
8-12 | +5 | 3 | 20 | Inflicts Rupture (1 damage) 4 Upgrade Slots |
Plasma Rifle | 60 | 4 | 5 | 1 | 30 |
Disruptor Rifle |
7-10 | +4 | 4 | 20 | +100 Crit Against Psionics Overbearing Superiority |
Warlock Weapons | - | - | - | - | - |