Difference between revisions of "Template:Grenades (LW2)"
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! Weapon !! Damage !! Range | + | ! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | | + | |Frag Grenade || || || || || || yes || - || none || - || - || - || - || - || - |
|- | |- | ||
− | | | + | |Plasma Grenade<sup>1</sup> || || || || || || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 |
|- | |- | ||
− | | | + | |Flashbang Grenade || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
|- | |- | ||
− | | | + | |Gas Grenade || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5 |
|- | |- | ||
− | | | + | |Gas Bomb<sup>1</sup> || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15 |
|- | |- | ||
− | | | + | |Incendiary Grenade || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5 |
|- | |- | ||
− | | | + | |Incendiary Bomb<sup>1</sup> || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15 |
|- | |- | ||
− | | | + | |Acid Grenade || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5 |
|- | |- | ||
− | | | + | |Acid Bomb<sup>1</sup> || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15 |
|- | |- | ||
− | | | + | |EMP Grenade || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5 |
|- | |- | ||
− | | | + | |EMP Bomb<sup>1</sup> || || || || || || no || Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15 |
|- | |- | ||
− | | | + | |Smoke Grenade || || || || || || no || Grants Defense to units in cloud || none || - || - || - || - || - || - |
|- | |- | ||
− | | | + | |Smoke Bomb<sup>1</sup> || || || || || || no || Grants Defense to units in cloud || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 |
|- | |- | ||
− | | | + | |Proximity Mine || || || || || || yes || Explodes when an enemy is within the blast radius || || || || || || || |
|- | |- | ||
− | | colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project. | + | |}colspan="9" align="left" style="font-size: smaller"|<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project. |
<sup>2</sup>Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers. | <sup>2</sup>Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers. | ||
− | + | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Equipment_(LW2)]] | [[Category: Equipment_(LW2)]] |
Revision as of 19:46, 9 February 2017
Weapon | Damage | Range | Terrain Damage | Blast Radius | Shreds | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Cores | Elerium Crystals | Other | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | yes | - | none | - | - | - | - | - | - | |||||
Plasma Grenade1 | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 | |||||
Flashbang Grenade | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | |||||
Gas Grenade | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 1 | 0 | Viper Corpse | 5 | |||||
Gas Bomb1 | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 1 | 2 | 2 Viper Corpses | 15 | |||||
Incendiary Grenade | over time | Sets terrain & Organic enemies on fire (damage over time, disables some abilities) | IncendiaryGrenadeProject | 10 | 1 | 1 | 0 | Officer Corpse | 5 | |||||
Incendiary Bomb1 | over time | Sets terrain & Organic enemies on fire (damage over time, disables some abilities) | IncendiaryBombProject | 20 | 1 | 1 | 2 | 2 Officer Corpses | 15 | |||||
Acid Grenade | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidGrenadeProject | 10 | 1 | 1 | 0 | Archon Corpse | 5 | |||||
Acid Bomb1 | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidBombProject | 20 | 1 | 1 | 2 | 2 Archon Corpses | 15 | |||||
EMP Grenade | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPGrenadeProject | 10 | 1 | 1 | 0 | Drone Corpse | 5 | |||||
EMP Bomb1 | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPBombProject | 20 | 1 | 1 | 2 | Advent MEC Corpse | 15 | |||||
Smoke Grenade | no | Grants Defense to units in cloud | none | - | - | - | - | - | - | |||||
Smoke Bomb1 | no | Grants Defense to units in cloud | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 | |||||
Proximity Mine | yes | Explodes when an enemy is within the blast radius |
colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.