Difference between revisions of "Template:Grenades (LW2)"
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− | |Frag Grenade || || || || || || yes || - || none || - || - || - || - || - || - | + | |Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || yes || - || none || - || - || - || - || - || - |
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− | |Plasma Grenade<sup>1</sup> || || || || || || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 | + | |Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 |
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− | |Flashbang Grenade || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - | + | |Flashbang Grenade || || 12 || || 6 || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
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− | |Gas Grenade || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5 | + | |Gas Grenade || 1-2 || 10 || || 4 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5 |
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− | |Gas Bomb<sup>1</sup> || || || || || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15 | + | |Gas Bomb<sup>1</sup> || 2-3 || 10 || || 5 || || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15 |
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− | |Incendiary Grenade || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5 | + | |Incendiary Grenade || 4-9 || 10 || || 1 || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5 |
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− | |Incendiary Bomb<sup>1</sup> || || || || || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15 | + | |Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || over time || Sets terrain & Organic enemies on fire (damage over time, disables some abilities) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15 |
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|Acid Grenade || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5 | |Acid Grenade || || || || || || no || Creates acid pools, damaging enemies, destroying terrain, and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5 |
Revision as of 20:41, 9 February 2017
Weapon | Damage | Range | Terrain Damage | Blast Radius | Shreds | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Cores | Elerium Crystals | Other | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 2-5 | 10 | 9 | 3 | 1 | yes | - | none | - | - | - | - | - | - |
Plasma Grenade1 | 4-8 | 10 | 9 | 3 | 2 | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 |
Flashbang Grenade | 12 | 6 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | |||
Gas Grenade | 1-2 | 10 | 4 | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 1 | 0 | Viper Corpse | 5 | ||
Gas Bomb1 | 2-3 | 10 | 5 | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 1 | 2 | 2 Viper Corpses | 15 | ||
Incendiary Grenade | 4-9 | 10 | 1 | over time | Sets terrain & Organic enemies on fire (damage over time, disables some abilities) | IncendiaryGrenadeProject | 10 | 1 | 1 | 0 | Officer Corpse | 5 | ||
Incendiary Bomb1 | 4-9 | 10 | 2 | over time | Sets terrain & Organic enemies on fire (damage over time, disables some abilities) | IncendiaryBombProject | 20 | 1 | 1 | 2 | 2 Officer Corpses | 15 | ||
Acid Grenade | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidGrenadeProject | 10 | 1 | 1 | 0 | Archon Corpse | 5 | |||||
Acid Bomb1 | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidBombProject | 20 | 1 | 1 | 2 | 2 Archon Corpses | 15 | |||||
EMP Grenade | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPGrenadeProject | 10 | 1 | 1 | 0 | Drone Corpse | 5 | |||||
EMP Bomb1 | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPBombProject | 20 | 1 | 1 | 2 | Advent MEC Corpse | 15 | |||||
Smoke Grenade | no | Grants Defense to units in cloud | none | - | - | - | - | - | - | |||||
Smoke Bomb1 | no | Grants Defense to units in cloud | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 | |||||
Proximity Mine | yes | Explodes when an enemy is within the blast radius |
colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.