Difference between revisions of "Template:Grenades (LW2)"
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(added/corrected a few numbers, grouped the support grenades together) |
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost | + | ! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds Armor !! Ignores Armor !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Cores !! Elerium Crystals !! Other !! Sell Cost |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | |Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || yes || - || none || - || - || - || - || - || - | + | |Frag Grenade || 2-5 || 10 || 9 || 3 || 1 || no || yes || - || none || - || - || - || - || - || - |
|- | |- | ||
− | |Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 | + | |Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || no || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 |
|- | |- | ||
− | | | + | |Gas Grenade || 1-2 || 10 || || 4 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || 0 || Viper Corpse || 5 |
|- | |- | ||
− | |Gas | + | |Gas Bomb<sup>1</sup> || 1-3 || 10 || || 5 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || 2 || 2 Viper Corpses || 15 |
|- | |- | ||
− | | | + | |Incendiary Grenade || 4-9 || 10 || || 1 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 1 || 0 || Officer Corpse || 5 |
|- | |- | ||
− | |Incendiary | + | |Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 1 || 2 || 2 Officer Corpses || 15 |
|- | |- | ||
− | | | + | |Acid Grenade || 1-3 || 10 || || 1 || 3 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || 0 || Archon Corpse || 5 |
|- | |- | ||
− | |Acid | + | |Acid Bomb<sup>1</sup> || 1-4 || 10 || || 2 || 4 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 1 || 2 || 2 Archon Corpses || 15 |
|- | |- | ||
− | | | + | |EMP Grenade || 3-7 || 12 || || 3 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 1 || 0 || Drone Corpse || 5 |
|- | |- | ||
− | |EMP | + | |EMP Bomb<sup>1</sup> || 5-11 || 12 || || 4 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 1 || 2 || Advent MEC Corpse || 15 |
|- | |- | ||
− | | | + | |Proximity Mine || 4-9 || 14 || 9 || 3 || 1 || no || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 1 || 10 || Sectopod Corpse|| 15 |
|- | |- | ||
− | | | + | |Shaped Charge || || 3 || 100 || 2 || || || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || none || - |
|- | |- | ||
− | | | + | |Flashbang Grenade || || 12 || || 6 || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
|- | |- | ||
− | | | + | |Smoke Grenade || || 15 || || 5 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || - |
|- | |- | ||
− | | | + | |Smoke Bomb<sup>1</sup> || || 15 || || 6 || || || no || Grants +25 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10 |
− | <sup>2</sup>Biggest Booms adds | + | |- |
+ | |} | ||
+ | <sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project. | ||
+ | <sup>2</sup> Biggest Booms adds a 50% critical chance that does +2 damage. | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Equipment_(LW2)]] | [[Category: Equipment_(LW2)]] |
Revision as of 08:36, 10 February 2017
Weapon | Damage | Range | Terrain Damage | Blast Radius | Shreds Armor | Ignores Armor | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Cores | Elerium Crystals | Other | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 2-5 | 10 | 9 | 3 | 1 | no | yes | - | none | - | - | - | - | - | - |
Plasma Grenade1 | 4-8 | 10 | 9 | 3 | 2 | no | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 |
Gas Grenade | 1-2 | 10 | 4 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 1 | 0 | Viper Corpse | 5 | ||
Gas Bomb1 | 1-3 | 10 | 5 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 1 | 2 | 2 Viper Corpses | 15 | ||
Incendiary Grenade | 4-9 | 10 | 1 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 1 | 0 | Officer Corpse | 5 | ||
Incendiary Bomb1 | 4-9 | 10 | 2 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 1 | 2 | 2 Officer Corpses | 15 | ||
Acid Grenade | 1-3 | 10 | 1 | 3 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidGrenadeProject | 10 | 1 | 1 | 0 | Archon Corpse | 5 | |
Acid Bomb1 | 1-4 | 10 | 2 | 4 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidBombProject | 20 | 1 | 1 | 2 | 2 Archon Corpses | 15 | |
EMP Grenade | 3-7 | 12 | 3 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPGrenadeProject | 10 | 1 | 1 | 0 | Drone Corpse | 5 | ||
EMP Bomb1 | 5-11 | 12 | 4 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPBombProject | 20 | 1 | 1 | 2 | Advent MEC Corpse | 15 | ||
Proximity Mine | 4-9 | 14 | 9 | 3 | 1 | no | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | ProximityMineProject | 40 | 0 | 1 | 10 | Sectopod Corpse | 15 |
Shaped Charge | 3 | 100 | 2 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | none | - | |||
Flashbang Grenade | 12 | 6 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | ||||
Smoke Grenade | 15 | 5 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | - | ||||
Smoke Bomb1 | 15 | 6 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 |
1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.