Difference between revisions of "Template:Grenades (LW2)"
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(added/corrected a few numbers, grouped the support grenades together) |
m (swapped crystals and cores columns for consistency, added corpse links) |
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds Armor !! Ignores Armor !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium | + | ! Weapon !! Damage !! Range !! Terrain Damage !! Blast Radius !! Shreds Armor !! Ignores Armor !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
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|Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || no || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 | |Plasma Grenade<sup>1</sup> || 4-8 || 10 || 9 || 3 || 2 || no || yes || - || Plasma Grenade || 10 || 1 || 1 || 0 || - || 5 | ||
|- | |- | ||
− | |Gas Grenade || 1-2 || 10 || || 4 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 1 || | + | |Gas Grenade || 1-2 || 10 || || 4 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5 |
|- | |- | ||
− | |Gas Bomb<sup>1</sup> || 1-3 || 10 || || 5 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 1 || | + | |Gas Bomb<sup>1</sup> || 1-3 || 10 || || 5 || || yes || no || Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15 |
|- | |- | ||
− | |Incendiary Grenade || 4-9 || 10 || || 1 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 1 || | + | |Incendiary Grenade || 4-9 || 10 || || 1 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5 |
|- | |- | ||
− | |Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 1 || | + | |Incendiary Bomb<sup>1</sup> || 4-9 || 10 || || 2 || || no || over time || Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15 |
|- | |- | ||
− | |Acid Grenade || 1-3 || 10 || || 1 || 3 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 1 || | + | |Acid Grenade || 1-3 || 10 || || 1 || 3 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5 |
|- | |- | ||
− | |Acid Bomb<sup>1</sup> || 1-4 || 10 || || 2 || 4 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 1 || | + | |Acid Bomb<sup>1</sup> || 1-4 || 10 || || 2 || 4 || no || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15 |
|- | |- | ||
− | |EMP Grenade || 3-7 || 12 || || 3 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 1 || | + | |EMP Grenade || 3-7 || 12 || || 3 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Drone (LW2)|Drone]] Wreck || 5 |
|- | |- | ||
− | |EMP Bomb<sup>1</sup> || 5-11 || 12 || || 4 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 1 || | + | |EMP Bomb<sup>1</sup> || 5-11 || 12 || || 4 || || yes || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15 |
|- | |- | ||
− | |Proximity Mine || 4-9 || 14 || 9 || 3 || 1 || no || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 1 || | + | |Proximity Mine || 4-9 || 14 || 9 || 3 || 1 || no || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15 |
|- | |- | ||
− | |Shaped Charge || || 3 || 100 || 2 || || || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || | + | |Shaped Charge || || 3 || 100 || 2 || || || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || - |
|- | |- | ||
|Flashbang Grenade || || 12 || || 6 || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - | |Flashbang Grenade || || 12 || || 6 || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
Revision as of 12:41, 10 February 2017
Weapon | Damage | Range | Terrain Damage | Blast Radius | Shreds Armor | Ignores Armor | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 2-5 | 10 | 9 | 3 | 1 | no | yes | - | none | - | - | - | - | - | - |
Plasma Grenade1 | 4-8 | 10 | 9 | 3 | 2 | no | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 |
Gas Grenade | 1-2 | 10 | 4 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 0 | 1 | 1x Viper Corpse | 5 | ||
Gas Bomb1 | 1-3 | 10 | 5 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 2 | 1 | 2x Viper Corpses | 15 | ||
Incendiary Grenade | 4-9 | 10 | 1 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | 5 | ||
Incendiary Bomb1 | 4-9 | 10 | 2 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | 15 | ||
Acid Grenade | 1-3 | 10 | 1 | 3 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidGrenadeProject | 10 | 1 | 0 | 1 | 1x Archon Corpse | 5 | |
Acid Bomb1 | 1-4 | 10 | 2 | 4 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidBombProject | 20 | 1 | 2 | 1 | 2x Archon Corpses | 15 | |
EMP Grenade | 3-7 | 12 | 3 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPGrenadeProject | 10 | 1 | 0 | 1 | 1x Drone Wreck | 5 | ||
EMP Bomb1 | 5-11 | 12 | 4 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPBombProject | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 | ||
Proximity Mine | 4-9 | 14 | 9 | 3 | 1 | no | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | ProximityMineProject | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | 15 |
Shaped Charge | 3 | 100 | 2 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | - | |||
Flashbang Grenade | 12 | 6 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | ||||
Smoke Grenade | 15 | 5 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | - | ||||
Smoke Bomb1 | 15 | 6 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 |
1 Upgraded from previous version with Advanced Explosives Proving Ground project. 2 Biggest Booms adds a 50% critical chance that does +2 damage.