Difference between revisions of "Template:Grenades (LW2)"
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| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | ||
− | |EMP Grenade || 12 || 3 || 3-7 || || yes || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Drone (LW2)|Drone]] Wreck || 5 | + | |EMP Grenade || 12 || 3 || 3-7 || || yes || || no || Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) || EMPGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5 |
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| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] |
Revision as of 15:39, 12 February 2017
Icon | Weapon | Range | Blast Radius | Damage | Shreds Armor | Ignores Armor | Terrain Damage | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 10 | 3 | 2-5 | 1 | no | 9 | yes | - | none | - | - | - | - | - | - | |
Plasma Grenade1 | 10 | 3 | 4-8 | 2 | no | 9 | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 | |
Gas Grenade | 10 | 4 | 1-2 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 0 | 1 | 1x Viper Corpse | 5 | |||
Gas Bomb1 | 10 | 5 | 1-3 | yes | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 2 | 1 | 2x Viper Corpses | 15 | |||
Incendiary Grenade | 10 | 1 | 4-9 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | 5 | |||
Incendiary Bomb1 | 10 | 2 | 4-9 | no | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | 15 | |||
Acid Grenade | 10 | 1 | 1-3 | 3 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidGrenadeProject | 10 | 1 | 0 | 1 | 1x Archon Corpse | 5 | ||
Acid Bomb1 | 10 | 2 | 1-4 | 4 | no | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidBombProject | 20 | 1 | 2 | 1 | 2x Archon Corpses | 15 | ||
EMP Grenade | 12 | 3 | 3-7 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPGrenadeProject | 10 | 1 | 0 | 1 | 1x Drone Wreck | 5 | |||
EMP Bomb1 | 12 | 4 | 5-11 | yes | no | Only damages mechanical enemies (and shields??)(, can disorient mechanical enemies??) | EMPBombProject | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 | |||
Proximity Mine | 14 | 3 | 4-9 | 1 | no | 9 | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | ProximityMineProject | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | 15 | |
Shaped Charge | 3 | 2 | 100 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | - | ||||
Flashbang Grenade | 12 | 6 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | |||||
Smoke Grenade | 15 | 5 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | - | |||||
Smoke Bomb1 | 15 | 6 | no | Grants +25 Defense to units in cloud. Smoke negates flanking bonus | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 | |||||
Frost Bomb2 | 10 | 2 | no | Freezes enemies | - | - | - | - | - | - | - |
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC