Difference between revisions of "Template:Grenades (LW2)"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
|- | |- | ||
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | ||
− | |Gas Grenade || 10 || | + | |Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5 |
|- | |- | ||
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | ||
− | |Gas Bomb<sup>1</sup> || 10 || | + | |Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15 |
|- | |- | ||
| [[File:XCOM2_Inv_Firebomb.png|x32px]] | | [[File:XCOM2_Inv_Firebomb.png|x32px]] | ||
− | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || | + | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5 |
|- | |- | ||
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | | [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | ||
− | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || | + | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15 |
|- | |- | ||
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | | [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | ||
− | |Acid Grenade || 10 || 1 || 1-3 || | + | |Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5 |
|- | |- | ||
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | | [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | ||
− | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || | + | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15 |
|- | |- | ||
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | ||
− | |EMP Grenade || 12 || | + | |EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5 |
|- | |- | ||
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | ||
− | |EMP Bomb<sup>1</sup> || 12 || | + | |EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15 |
|- | |- | ||
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | | [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | ||
Line 40: | Line 40: | ||
|- | |- | ||
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]] | ||
− | |Flashbang Grenade || 12 || | + | |Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || - |
|- | |- | ||
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]] |
Revision as of 16:39, 9 December 2017
Icon | Weapon | Range | Blast Radius | Damage | Shreds Armor | Ignores Armor | Rupture | Terrain Damage | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 10 | 3 | 2-5 | 1 | no | 9 | yes | none | - | - | - | - | - | - | |||
Plasma Grenade1 | 10 | 3 | 4-8 | 2 | no | 9 | yes | - | Plasma Grenade | 10 | 1 | 0 | 1 | - | 5 | ||
Gas Grenade | 10 | 5 | 1-3 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 0 | 1 | 1x Viper Corpse | 5 | ||||
Gas Bomb1 | 10 | 6 | 1-4 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 2 | 1 | 2x Viper Corpses | 15 | ||||
Incendiary Grenade | 10 | 1 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | 5 | ||||
Incendiary Bomb1 | 10 | 2 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | 15 | ||||
Acid Grenade | 10 | 1 | 1-3 | 4 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. | AcidGrenadeProject | 10 | 1 | 0 | 1 | 1x Archon Corpse | 5 | ||
Acid Bomb1 | 10 | 2 | 1-4 | 5 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidBombProject | 20 | 1 | 2 | 1 | 2x Archon Corpses | 15 | ||
EMP Grenade | 12 | 4 | 4-8 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMPGrenadeProject | 10 | 0 | 0 | 1 | 1x Drone Wreck | 5 | ||||
EMP Bomb1 | 12 | 5 | 6-12 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMPBombProject | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 | ||||
Proximity Mine | 14 | 3 | 4-9 | 1 | no | 9 | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | ProximityMineProject | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | 15 | ||
Shaped Charge | 3 | 2 | 100 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | - | |||||
Flashbang Grenade | 12 | 5 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | ||||||
Smoke Grenade | 15 | 5 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | - | ||||||
Smoke Bomb1 | 15 | 6 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 | ||||||
Frost Bomb2 | 10 | 2 | no | Freezes enemies | - | - | - | - | - | - | - |
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC