Difference between revisions of "Template:Grenades (LW2)"
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− | ! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items | + | ! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Frag_Grenade.png|x32px]] | ||
− | |Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || || none | + | |Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || || none || - || - || - || - || - |
|- | |- | ||
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]] | ||
− | |Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - | + | |Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - |
|- | |- | ||
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | ||
− | |Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse | + | |Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse |
|- | |- | ||
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | ||
− | |Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses | + | |Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses |
|- | |- | ||
| [[File:XCOM2_Inv_Firebomb.png|x32px]] | | [[File:XCOM2_Inv_Firebomb.png|x32px]] | ||
− | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse | + | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse |
|- | |- | ||
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | | [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | ||
− | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses | + | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses |
|- | |- | ||
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | | [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | ||
− | |Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse | + | |Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse |
|- | |- | ||
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | | [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | ||
− | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses | + | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses |
|- | |- | ||
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | ||
− | |EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck | + | |EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck |
|- | |- | ||
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | ||
− | |EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck | + | |EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck |
|- | |- | ||
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | | [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | ||
− | |Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck | + | |Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck |
|- | |- | ||
| [[File:XCOM2_Inv_Power_Cell.png|x32px]] | | [[File:XCOM2_Inv_Power_Cell.png|x32px]] | ||
− | |Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 | + | |Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - |
|- | |- | ||
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]] | ||
− | |Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none | + | |Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - |
|- | |- | ||
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]] | ||
− | |Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none | + | |Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - |
|- | |- | ||
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]] | ||
− | |Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - | + | |Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - |
|- | |- | ||
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]] | | [[File:XCOM2_Inv_Frost_Bomb.png|x32px]] | ||
− | |Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies | + | |Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - |
|} | |} |
Revision as of 16:41, 9 December 2017
Icon | Weapon | Range | Blast Radius | Damage | Shreds Armor | Ignores Armor | Rupture | Terrain Damage | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 10 | 3 | 2-5 | 1 | no | 9 | yes | none | - | - | - | - | - | |||
Plasma Grenade1 | 10 | 3 | 4-8 | 2 | no | 9 | yes | - | Plasma Grenade | 10 | 1 | 0 | 1 | - | ||
Gas Grenade | 10 | 5 | 1-3 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 0 | 1 | 1x Viper Corpse | ||||
Gas Bomb1 | 10 | 6 | 1-4 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 2 | 1 | 2x Viper Corpses | ||||
Incendiary Grenade | 10 | 1 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | ||||
Incendiary Bomb1 | 10 | 2 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | ||||
Acid Grenade | 10 | 1 | 1-3 | 4 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. | AcidGrenadeProject | 10 | 1 | 0 | 1 | 1x Archon Corpse | ||
Acid Bomb1 | 10 | 2 | 1-4 | 5 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | AcidBombProject | 20 | 1 | 2 | 1 | 2x Archon Corpses | ||
EMP Grenade | 12 | 4 | 4-8 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMPGrenadeProject | 10 | 0 | 0 | 1 | 1x Drone Wreck | ||||
EMP Bomb1 | 12 | 5 | 6-12 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMPBombProject | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | ||||
Proximity Mine | 14 | 3 | 4-9 | 1 | no | 9 | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | ProximityMineProject | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | ||
Shaped Charge | 3 | 2 | 100 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | |||||
Flashbang Grenade | 12 | 5 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | ||||||
Smoke Grenade | 15 | 5 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | ||||||
Smoke Bomb1 | 15 | 6 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | SmokeBombProject | 10 | 0 | 0 | 0 | - | ||||||
Frost Bomb2 | 10 | 2 | no | Freezes enemies | - | - | - | - | - | - |
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC