Difference between revisions of "Template:Grenades (LW2)"
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| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Gas_Grenade.png|x32px]] | ||
− | |Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || | + | |Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Grenade || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse |
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| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]] | ||
− | |Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || | + | |Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Bomb || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses |
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| [[File:XCOM2_Inv_Firebomb.png|x32px]] | | [[File:XCOM2_Inv_Firebomb.png|x32px]] | ||
− | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || | + | |Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse |
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| [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | | [[File:XCOM2_Inv_FirebombMK2.png|x32px]] | ||
− | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || | + | |Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses |
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| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | | [[File:XCOM2_Inv_Acid_Bomb.png|x32px]] | ||
− | |Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || | + | |Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || Acid Grenade || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse |
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| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | | [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]] | ||
− | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || | + | |Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || Acid Bomb || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses |
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| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | | [[File:XCOM2_Inv_Emp_Grenade.png|x32px]] | ||
− | |EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || | + | |EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Grenade || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck |
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| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]] | ||
− | |EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || | + | |EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Bomb || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck |
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| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | | [[File:XCOM2_Inv_Proximity_Mine.png|x32px]] | ||
− | |Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || | + | |Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || Proximity Mine || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck |
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| [[File:XCOM2_Inv_Power_Cell.png|x32px]] | | [[File:XCOM2_Inv_Power_Cell.png|x32px]] | ||
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| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]] | | [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]] | ||
− | |Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || | + | |Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || Smoke Bomb || 10 || 0 || 0 || 0 || - |
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Revision as of 16:43, 9 December 2017
Icon | Weapon | Range | Blast Radius | Damage | Shreds Armor | Ignores Armor | Rupture | Terrain Damage | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 10 | 3 | 2-5 | 1 | no | 9 | yes | none | - | - | - | - | - | |||
Plasma Grenade1 | 10 | 3 | 4-8 | 2 | no | 9 | yes | - | Plasma Grenade | 10 | 1 | 0 | 1 | - | ||
Gas Grenade | 10 | 5 | 1-3 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | Gas Grenade | 10 | 1 | 0 | 1 | 1x Viper Corpse | ||||
Gas Bomb1 | 10 | 6 | 1-4 | yes | no | Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud | Gas Bomb | 20 | 1 | 2 | 1 | 2x Viper Corpses | ||||
Incendiary Grenade | 10 | 1 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | Incendiary Grenade | 10 | 1 | 0 | 1 | 1x ADVENT Officer Corpse | ||||
Incendiary Bomb1 | 10 | 2 | 4-9 | no | over time | May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | Incendiary Bomb | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpses | ||||
Acid Grenade | 10 | 1 | 1-3 | 4 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. | Acid Grenade | 10 | 1 | 0 | 1 | 1x Archon Corpse | ||
Acid Bomb1 | 10 | 2 | 1-4 | 5 | no | 1 | no | Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time | Acid Bomb | 20 | 1 | 2 | 1 | 2x Archon Corpses | ||
EMP Grenade | 12 | 4 | 4-8 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMP Grenade | 10 | 0 | 0 | 1 | 1x Drone Wreck | ||||
EMP Bomb1 | 12 | 5 | 6-12 | yes | no | Only damages mechanical enemies and shields; can stun mechanical enemies | EMP Bomb | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | ||||
Proximity Mine | 14 | 3 | 4-9 | 1 | no | 9 | yes | Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) | Proximity Mine | 40 | 0 | 10 | 1 | 1x Sectopod Wreck | ||
Shaped Charge | 3 | 2 | 100 | yes | A small directed explosive designed to knock down walls. | none | 10 | 0 | 0 | 0 | - | |||||
Flashbang Grenade | 12 | 5 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | ||||||
Smoke Grenade | 15 | 5 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | none | - | - | - | - | - | ||||||
Smoke Bomb1 | 15 | 6 | no | Grants +20 Defense to units in cloud. Smoke negates flanking bonus | Smoke Bomb | 10 | 0 | 0 | 0 | - | ||||||
Frost Bomb2 | 10 | 2 | no | Freezes enemies | - | - | - | - | - | - |
1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC