Difference between revisions of "Template:Grenades (LW2)"
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| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor | | [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor | ||
− | | [[Proving_Ground_(LW2)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || | + | | [[Proving_Ground_(LW2)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5 |
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| [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage | | [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage | ||
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| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke | | [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke | ||
− | | [[Proving_Ground_(LW2)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || | + | | [[Proving_Ground_(LW2)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10 |
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− | | [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanners|| - || | + | | [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanners|| - || 28 || 12 || Detects enemies in an area<br>Reveals disguised [[Faceless (LW2)|Faceless]] and burrowed [[Chryssalid (LW2)|Chryssalids]] |
− | | [[Proving_Ground_(LW2)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x Drone Wreck || | + | | [[Proving_Ground_(LW2)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x Drone Wreck || 5 |
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| [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 1 || 75% chance of setting enemies and terrain on fire | | [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 1 || 75% chance of setting enemies and terrain on fire | ||
− | | [[Proving_Ground_(LW2)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Officer Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Officer Corpse || 5 |
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| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb || 4-9 || 10 || 2 || 85% chance of setting enemies and terrain on fire | | [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb || 4-9 || 10 || 2 || 85% chance of setting enemies and terrain on fire | ||
− | | [[Proving_Ground_(LW2)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Officer Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Officer Corpse || 15 |
|- | |- | ||
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside | | [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside | ||
− | | [[Proving_Ground_(LW2)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Archon Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Archon Corpse || 5 |
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| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside | | [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside | ||
− | | [[Proving_Ground_(LW2)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Archon Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Archon Corpse || 15 |
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| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor | | [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor | ||
− | | [[Proving_Ground_(LW2)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5 |
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| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor | | [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor | ||
− | | [[Proving_Ground_(LW2)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || | + | | [[Proving_Ground_(LW2)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15 |
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− | | [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Ignores Armor | + | | [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Reduces Hack Defense by 10<br>Ignores Armor |
− | | [[Proving_Ground_(LW2)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x Drone Wreck|| | + | | [[Proving_Ground_(LW2)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x Drone Wreck|| 5 |
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− | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Ignores Armor | + | | [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Reduces Hack Defense by 15<br>Ignores Armor |
− | | [[Proving_Ground_(LW2)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Mec Wreck || | + | | [[Proving_Ground_(LW2)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Mec Wreck || 15 |
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| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor | | [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor | ||
− | | [[Proving_Ground_(LW2)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| | + | | [[Proving_Ground_(LW2)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15 |
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− | | [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || | + | | [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || 10 || 1 || Creates a decoy soldier |
− | | [[Proving_Ground_(LW2)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || | + | | [[Proving_Ground_(LW2)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50 |
|- | |- | ||
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies | | [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies |
Latest revision as of 08:25, 4 October 2020
Name | Damage |
Range |
Radius |
Special properties | Prerequisites |
Cost | Black Market Value | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | |||||||
Frag Grenade |
2-5 | 10 | 3 | 9 Environmental Damage Shreds 1 Armor |
XCOM starts with an unlimited supply | ||||||
Plasma Grenade |
4-8 | 10 | 3 | 9 Environmental Damage Shreds 2 Armor |
Plasma Grenades | 10 | 1 | 0 | 1 | - | 5 |
Shaped Charge |
- | 3 | 2 | 100 Environmental Damage | - | 10 | - | - | - | - | - |
Flashbang Grenade |
- | 12 | 5 | Disorients enemies | XCOM starts with an unlimited supply | ||||||
Smoke Grenade |
- | 15 | 5 | Grants +20 Defense and negates flanking bonuses while in smoke | XCOM starts with an unlimited supply | ||||||
Smoke Bomb |
- | 15 | 6 | Grants +20 Defense and negates flanking bonuses while in smoke | Smoke Bombs | 10 | - | - | - | - | 10 |
Battle Scanners |
- | 28 | 12 | Detects enemies in an area Reveals disguised Faceless and burrowed Chryssalids |
Battlescanners | 10 | 0 | 1 | 0 | 1x Drone Wreck | 5 |
Incendiary Grenade |
4-9 | 10 | 1 | 75% chance of setting enemies and terrain on fire | Incendiary Grenades | 10 | 1 | - | 1 | 1x ADVENT Officer Corpse | 5 |
Incendiary Bomb |
4-9 | 10 | 2 | 85% chance of setting enemies and terrain on fire | Incendiary Bombs | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpse | 15 |
Acid Grenade |
1-3 | 10 | 1 | Shreds 4 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Grenades | 10 | 1 | - | 1 | 1x Archon Corpse | 5 |
Acid Bomb |
1-4 | 10 | 2 | Shreds 5 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Bombs | 20 | 1 | 2 | 1 | 2x Archon Corpse | 15 |
Gas Grenade |
1-3 | 10 | 5 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Grenades | 10 | 1 | - | 1 | 1x Viper Corpse | 5 |
Gas Bomb |
1-4 | 10 | 6 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Bombs | 20 | 1 | 2 | 1 | 2x Viper Corpse | 15 |
EMP Grenade |
4-8 | 12 | 4 | Only damages Robotic units Reduces Hack Defense by 10 Ignores Armor |
EMP Grenades | 10 | 1 | - | 1 | 1x Drone Wreck | 5 |
EMP Bomb |
6-12 | 12 | 5 | Only damages Robotic units Reduces Hack Defense by 15 Ignores Armor |
EMP Bombs | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 |
Proximity Mine |
4-9 | 14 | 3 | Explodes when an enemy moves within blast radius 9 Environmental Damage Shreds 1 Armor |
Proximity Mine | 40 | - | 10 | 1 | 1x Sectopod Wreck | 15 |
Mimic Beacon |
- | 10 | 1 | Creates a decoy soldier | Mimic Beacon | 60 | - | - | 1 | 1x Gatekeeper Shell | 50 |
Frost Bomb |
- | 10 | 2 | Freezes enemies | Frost Bombs | Granted on project completion | - |