Template:Grenades (LW2)
Revision as of 20:48, 9 February 2017 by DashingRookie (talk | contribs)
Weapon | Damage | Range | Terrain Damage | Blast Radius | Shreds | Destroys cover | Effects | Requirements | Supplies | Alloys | Elerium Cores | Elerium Crystals | Other | Sell Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag Grenade | 2-5 | 10 | 9 | 3 | 1 | yes | - | none | - | - | - | - | - | - |
Plasma Grenade1 | 4-8 | 10 | 9 | 3 | 2 | yes | - | Plasma Grenade | 10 | 1 | 1 | 0 | - | 5 |
Flashbang Grenade | 12 | 6 | no | Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities | none | - | - | - | - | - | - | |||
Gas Grenade | 1-2 | 10 | 4 | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasGrenadeProject | 10 | 1 | 1 | 0 | Viper Corpse | 5 | ||
Gas Bomb1 | 2-3 | 10 | 5 | no | Poisons Organic enemies (reduces mobility, does damage over time), creates Poison Gas cloud | GasBombProject | 20 | 1 | 1 | 2 | 2 Viper Corpses | 15 | ||
Incendiary Grenade | 4-9 | 10 | 1 | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryGrenadeProject | 10 | 1 | 1 | 0 | Officer Corpse | 5 | ||
Incendiary Bomb1 | 4-9 | 10 | 2 | over time | Sets terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) | IncendiaryBombProject | 20 | 1 | 1 | 2 | 2 Officer Corpses | 15 | ||
Acid Grenade | 1-3 | 10 | 1 | 3 | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidGrenadeProject | 10 | 1 | 1 | 0 | Archon Corpse | 5 | |
Acid Bomb1 | 1-4 | 10 | 3 | 4 | no | Creates acid pools, damaging enemies, destroying terrain, and doing damage over time | AcidBombProject | 20 | 1 | 1 | 2 | 2 Archon Corpses | 15 | |
EMP Grenade | 3-7 | 12 | 3 | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPGrenadeProject | 10 | 1 | 1 | 0 | Drone Corpse | 5 | ||
EMP Bomb1 | 5-11 | 12 | 3 | no | Only damages mechanical enemies and shields, disorients or incapacitates mechanical enemies | EMPBombProject | 20 | 1 | 1 | 2 | Advent MEC Corpse | 15 | ||
Smoke Grenade | 15 | 5 | no | Grants Defense to units in cloud | none | - | - | - | - | - | - | |||
Smoke Bomb1 | 15 | 6 | no | Grants Defense to units in cloud | SmokeBombProject | 10 | 0 | 0 | 0 | - | 10 | |||
Proximity Mine | 4-9 | 14 | ?? | 3 | 1 | yes | Explodes when an enemy is within the blast radius |
colspan="9" align="left" style="font-size: smaller"|1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2Biggest Booms adds +20% critical chance and +2 critical damage, but only for Grenadiers.