Difference between revisions of "Thermal Tazer"

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[[Image:ThermalTazer.gif|right]]
 
[[Image:ThermalTazer.gif|right]]
The Thermal Tazer is the primary non-lethal weapon employed by X-COM at the start of the war. It is used to capturing alien specimens for interrogation. It is reliable and powerful and functions like the old [[Stun Rod]] except that it freezes its targets.  
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The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old [[Stun Rod]] except that it freezes its targets.  
  
 
As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.  
 
As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.  
  
As a melee weapon, the Thermal Tazer's main weakness is that it must be used in adjacent to the target. It is the slowest melee weapon available but is one of the few starting weapons that can easily disable a [[Lobsterman]].  
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As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a [[Lobsterman]].  
  
A later ranged alternative to the Thermal Tazer is the aliens' [[Thermal Shok Launcher]].  
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While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.
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Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the [[Thermal Shok Launcher]], which greatly reduces the risks involved in capturing aliens.  
  
 
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]].
 
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]].
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* Size: 3 high x 1 wide
 
* Size: 3 high x 1 wide
 
* Firing Accuracy:
 
* Firing Accuracy:
** 100% Freeze
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** 100%  
 
* Firing Cost:
 
* Firing Cost:
** 40% Freeze
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** 40%  
 
* Damage
 
* Damage
 
** 80 Freeze
 
** 80 Freeze

Revision as of 23:24, 2 July 2010

General Information

UFOpaedia entry

Thermal Tazer Official Entry

"This weapon can only be used in close combat, but will stun a living organism without killing it by freezing the creature."

Source:


ThermalTazer.gif

The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old Stun Rod except that it freezes its targets.

As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.

As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a Lobsterman.

While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.

Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the Thermal Shok Launcher, which greatly reduces the risks involved in capturing aliens.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Stun Rod.


Key Features
  • Non-lethal
Pros Cons
  • High power
  • Always hits
  • No ammo
  • Slow
  • Melee range


Weapon Statistics

Thermal Tazer

  • Size: 3 high x 1 wide
  • Firing Accuracy:
    • 100%
  • Firing Cost:
    • 40%
  • Damage
    • 80 Freeze
  • Price
    • $1260

Usage Notes

  • Will only target live creatures. Walls and other objects can not be targeted.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons