Difference between revisions of "To Do List (Apocalypse)"

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** [[Cut_mechanics_and_behavior_(Apocalypse)]]<br>
 
** [[Cut_mechanics_and_behavior_(Apocalypse)]]<br>
 
seem to be repeating stuff word-for-word, quite redundant.<br>
 
seem to be repeating stuff word-for-word, quite redundant.<br>
 +
: This is correct - I think there should be two pages, one for unused features and items (e.g. graphics, items, units, data), the other for cut mechanics and behaviour (unused skills such as interrogation, unused AI behaviour, and cut mechanics like spying/tracking). [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 13:14, 5 July 2022 (CEST)
  
 
==Images==
 
==Images==

Revision as of 11:14, 5 July 2022

Pages Needed

seem to be repeating stuff word-for-word, quite redundant.

This is correct - I think there should be two pages, one for unused features and items (e.g. graphics, items, units, data), the other for cut mechanics and behaviour (unused skills such as interrogation, unused AI behaviour, and cut mechanics like spying/tracking). Darkpast (talk) 13:14, 5 July 2022 (CEST)

Images

Other Random Bits and Pieces

  • UFOPedia pictures and tactical notes for each building's page on Alien Dimension (Apocalypse)
  • REDO: Explain more the Controls (Apocalypse) section. The intro with the basic commands is a bit 'over-the-top'. The chart is also a mess!
  • Where do hostiles got when given a base with all facilities and no technical personel? Which room do they want, and what do they do there?
  • More ground and aerial tactics on both the Tactics (Apocalypse) and Alien Ship Combat (Apocalypse) pages.
  • Rewrite individual pages for each alien race to keep them NPOV (neutral point of view) ??? They seem alright EsTeR (talk)
This has been done already. I forgot to update this page - which is not unusual because it's difficult to find... Darkpast (talk) 13:09, 5 July 2022 (CEST)

Base Defence Funds

  • Funds stolen from your own base defense mission! Causes??
    • why do some defense missions lose money and others don't?
    • is it because of a certain organisation?
    • or damage to concrete walls?
    • due to security station damage? (note: had whole rooms destroyed but no money lost!)
  • if not facility damage:
    • is money loss one big negative decrease at a certain trigger, once only?, or
    • linear counter drops xcom funds as time progresses after trigger activation?
    • money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?