Difference between revisions of "UFO Detection"
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− | < | + | Alien craft regulary enter and leave the Earth's atmosphere, and spotting them and shooting them down is an important goal.<br> |
+ | <br><br> | ||
+ | '''Detection Faculities''' | ||
+ | * [[Small Radar]] | ||
+ | * [[Large Radar]] | ||
+ | * [[Hyper-Wave Decoder]] | ||
+ | <br><br> | ||
+ | The above can be built in your base for the purpose of detecting UFO's nearby.<br> | ||
+ | <br> | ||
+ | (que notes from someone who knows more about how this is done then Bomb Bloke does)<br> | ||
+ | <br> | ||
+ | Your craft can also detect UFOs via onboard scanners. If an alien vessel moves out of range of your land-based detection systems, you may be able to resume tracking by sending one of your ships to where you believe the UFO to be (based on it's speed and direction). |
Revision as of 06:20, 10 October 2005
Alien craft regulary enter and leave the Earth's atmosphere, and spotting them and shooting them down is an important goal.
Detection Faculities
The above can be built in your base for the purpose of detecting UFO's nearby.
(que notes from someone who knows more about how this is done then Bomb Bloke does)
Your craft can also detect UFOs via onboard scanners. If an alien vessel moves out of range of your land-based detection systems, you may be able to resume tracking by sending one of your ships to where you believe the UFO to be (based on it's speed and direction).