Difference between revisions of "User:Ff03k64"

From UFOpaedia
Jump to navigation Jump to search
(Blanked the page)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''This is where I am testing the equipment page.'''
 
  
''' I copy pasted the XCOM2 page and am editing from there. Once I get the xcom2 data off of it, I will post it on the proper page, but don't want to have it start with the inaccurate data on it.  But i need to go to bed now, so not tonight.''' 
 
 
''' Vests and plating are accurate for LW2, but should get any proving ground costs listed (if any)'''
 
 
----
 
 
 
 
 
All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot. 
 
 
==Grenades==
 
Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.
 
 
{{Grenades_(LW2)}}
 
 
Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.
 
 
==Armor==
 
Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.
 
 
==== Vests ====
 
 
{{Vests_(LW2)}}
 
 
==== Plating ====
 
 
{{Plating_(LW2)}}
 
 
==Ammunition==
 
Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.
 
{{Ammunition_(LW2)}}
 
 
==Personal Combat Sims==
 
PCS are an item that you can equip to your soldiers to give them a bonus in combat, You can have only one per soldier, and replacing a PCS will destroy the previous one
 
 
{| class="wikitable" width="50%" style="text-align: center"
 
!Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior
 
|-
 
|Speed||+ Mobility||1 (2)||2 (3)||3 (4)
 
|-
 
|Conditioning||+ Hit Points||1 (2)||2 (3)||3 (4)
 
|-
 
|Focus||+ Will||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
 
|-
 
|Agility||+ Dodge||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
 
|-
 
|Perception||+ Aim||4-6 (5-8)||7-10 (9-13)||12-16 (16-21)
 
|-
 
|Values inside ( ) are after GTS Project
 
|-
 
|}
 
 
==Utility==
 
 
{{UtilityItems_(LW2)}}
 

Latest revision as of 19:50, 9 February 2017