Difference between revisions of "User:Hobbes"

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[[Image:Hobbes sectoid commander.png|right|300 px|The Sectoid Commander has landed]]
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[[User:Hobbes/Sandbox_page]]
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===Why Hobbes?===
 
===Why Hobbes?===
  
 
This question keeps popping up from time to time. And the answer is two-fold:  
 
This question keeps popping up from time to time. And the answer is two-fold:  
- Hobbes, as in the stuffed tiger in Calvin and Hobbes.
+
- Hobbes, as in the stuffed tiger in the comic books Calvin and Hobbes.
- And as Thomas Hobbes, an English political theory writer of the XVI century (on which the above mentioned tiger is based btw).  
+
- And as Thomas Hobbes, an English political theory writer of the XVI century (which was the inspiration for the above mentioned tiger).  
  
It will also be mentioned somewhere that my real name is André Galvão, that I am from Portugal and that my age is 31. This are all desinformation, of course, meant to distract you from my real identity as a member of Omega Squad.
+
In real life my name is André, that I am from Portugal and that my age is 43.
  
 
Any questions regarding me, myself and I can be made on my talk page :)
 
Any questions regarding me, myself and I can be made on my talk page :)
  
===What is Omega Squad?===
+
===Why do I love X-COM?===
 +
 
 +
Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them.
 +
A big time afterwards I got a PC and bought [[Info (Apocalypse)|X-COM:Apocalypse]], followed by [[Info|X-COM:UFO Defense]] and [[Info (TFTD)|X-COM: Terror From The Deep]]. Voila, love at first sight.
 +
And this relationship has continued due to Firaxis release of [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown/Within]] and [[XCOM 2]], and with [[OpenXcom]], the open source remake of the original game.
  
Bigger than Above Top Secret. Even more secret than the proven fact that the Earth is flat, not round despite what they might tell you. For more information present yourself at the server of [http://ufo2000.sourceforge.net/ UFO2000], a multiplayer remake of UFO Defense. You will know but I will shoot you afterwards.
+
==Mods==
  
===Why X-COM?===
+
===XCOM: Area 51===
  
Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them.
+
[[File:Hobbes_Area_51_01.png|600px|center]]
A big time afterwards I got a PC and bought [[Info (Apocalypse)|X-COM:Apocalypse]], followed by [[Info|X-COM:UFO Defense]] and [[Info (TFTD)|X-COM: Terror From The Deep]]. Voila, love at first sight.
+
 
 +
Area 51 is an [http://openxcom.org/forum/index.php?board=19.0 expansion] I made for the original game, and initially based on the Terrain Pack, which is a collection of map mods mainly designed by myself (which is also available as a stand alone mod). Both mods can be played with OpenXCom.
 +
 
 +
'''List of features'''
 +
* New monthly Council missions, can consist of 6 different objectives: Defense, Assault, Destroy, Capture, Recovery or Extraction
 +
* New research topic: Bluebook Report, unlocks additional Council missions of Capture/Recovery/Extraction (to gain techs) and also gives tips on future mission locations and new alien species, plus background story
 +
* Terror missions can now appear also as Escape variant, where your units need to reach the exit area before a timer expires otherwise they're MIA
 +
* Redesigned Geoscape globe, with new textures, regions, cities and country zones
 +
* Over 100 new terrains for the nearly all the vanilla missions (except Base Defense) and the new Escape/Council missions. Includes Alien Colony, Alien Hive, Area 51, Biolab, Cold Isle, Complex, Downtown, Pyramid, Slums, Siberia and Storm Mountain terrains
 +
* In Escape and certain Council missions, XCom will use the Mudranger APC for deployment/exit instead of the transport craft
 +
* Variable UFO waves, alternative UFO interior designs for the vanilla UFOs & 2 additional new UFOs (Lab Ship and Overseer)
 +
* Alien crews are enlarged to 12 possible ranks and Mixed crews have been added
 +
* 22 new aliens and 1 new rank of alien Scientist, 8 enemy humans, 15 allied humans and 73 civilian units
 +
* In Terror and Council missions it is possible to encounter allied soldiers and police officers who will attack the aliens, but they carry only conventional weapons
 +
* Captures of aliens are much more important to unlock research, specially for Cydonia or Bust (Ethereal Commander), Elerium-115 (any Scientist), UFO Power Source (any Engineer) and UFO Navigation (any Navigator). Some of those ranks can only be found in UFO or alien base missions
 +
* New weapons: Shotgun, Sniper Rifle, Grenade Launcher, Multi-Launcher, Snubnose Pistol, Combat Knife, LMG, Machine Pistol, AK-47, RPG, Alloy Shotgun, Alloy Sword, Gauss Pistol, Gauss Rifle, Heavy Gauss, Laser Sniper Rifle, Laser Minigun, Plasma Blaster, Plasma Assault Cannon, Gauss Heavy Cannon and Gauss Autocannon, as well as Alloy (upgraded AP) and more varieties of ammo/grenades/rockets
 +
* New armors: Alloy Vest and Combat Armor
 +
* New HWPs: Gauss Tank and Alloy versions of all HWPs
 +
* New craft: Darkstar (airborne radar), Thunderstorm and Stormrider (interceptors) and Blackbird (transport), also 2 new craft weapons - Stormhawk Missiles and Gauss Cannon
 +
* Research and Manufacturing redesigned/enlarged to include new features
 +
* Varied UFO interiors
  
===Fan fictions?===
+
==Fan fictions?==
  
 
I've been writing a whole series of stories concerning the X-COM universe:
 
I've been writing a whole series of stories concerning the X-COM universe:
Line 32: Line 60:
 
All of those can be read at the fanfiction.net [http://www.fanfiction.net/u/55654/ site]
 
All of those can be read at the fanfiction.net [http://www.fanfiction.net/u/55654/ site]
  
===Omega Team===
+
==Bad Things Happen in XCOM==
 
 
----
 
'''X-COM MARINE FORCE HQ - CLASSIFIED'''
 
 
 
UNDER DIRECTIVE SEC7-2068 OF THE NEW WORLD COUNCIL THE INFORMATION CONTAINED ON THIS FILE IS CLASSIFIED AS LEVEL III AND DISSEMINATON IS RESTRICTED.
 
 
 
FILE #: XF2M398/2/9/2085 - TEAM RECORD
 
 
 
TEAM:          OMEGA X-COM COMMANDO TEAM (XCT)
 
 
 
ASSIGNED TO:  32ND X-COM COMMANDO UNIT (XCU)
 
 
 
              3RD X-COM COMMANDO BATTALION (XCB)
 
 
 
              X-COM ASSAULT GROUB (XAG)
 
 
 
STATUS:        INACTIVE/REFITTING
 
 
 
CUR. LOCATION: LUNA 3 COLONY, MOON, SOL SYSTEM
 
 
 
PREV. ASSIGN:  INV - MEGAPRIMUS COUNTER-ALIEN TASK FORCE
 
 
 
UNIT HISTORY:
 
 
 
DATE          LOCATION/ASSIGNMENT
 
 
 
31-06-2080    UNIT FORMED AT LUNA 3 COLONY
 
 
 
18-07-2081    UNIT ARRIVES AT TRANQUILITY BASE, PACIFICA, FRONTIER
 
 
 
03-08-2081    STARTS PERFORMING PATROL OPERATIONS
 
 
 
21-01-2083    REASSIGNED TO SOL SYSTEM
 
 
 
08-04-2083    ARRIVES AT LUNA 3 COLONY
 
 
 
14-05-2083    ASSIGNED NEW COMMANDER
 
 
 
23-07-2083    DEPLOYED TO PATROL OPERATIONS ON THE OUTER PLANETS
 
 
 
12-02-2084    REDEPLOYS TO LUNA 3 COLONY TO PREPARE FOR FRONTIER DEPLOYMENT
 
 
 
06-03-2084    PLACED ON ALERT STATUS DUE TO THE SITUATION ON MEGAPRIMUS
 
  
15-04-2084    FRONTIER DEPLOYMENT CANCELLED
+
[[File:Bad Things (EU2012).jpg]]
  
19-05-2084    ASSIGNED TO INV'S MEGAPRIMUS COUNTERALIEN TASK FORCE
+
==UFOPaedia projects (work in progress)==
  
03-11-2084    UNIT REASSIGNED TO RESERVE STATUS
+
[[The Mysteries of X-COM]] - published, discussion page for unexplained aspects of the whole series
  
12-12-2084    OFFICIAL ENQUIRY REGARDING ACTIONS ON MEGAPRIMUS (FILE#CC9010X/12/84)
+
X-COM History Notes - work in progress
  
29-01-2085    UNIT REPRIMANDED FOR ACTIONS ON MEGAPRIMUS, CO DEMOTED
+
[[X-COM: A Military Analysis|Part I - X-COM Organization]]
  
01-02-2085    UNIT REDEPLOYED TO LUNA 3 COLONY
+
[[The Alien War|Part II - The Alien War]]
  
24-03-2085    INITIATES PREPARATION FOR FRONTIER DEPLOYMENT
+
[[The X-COM Files|Part VII - The X-COM Files]] - work in progress (fan fiction)
  
05-08-2085    ARRIVES AT TRANQUILITY BASE, PACIFICA, FRONTIER
+
[[Murphy's Laws (X-COM)]] - work in progress
  
15-10-2085    PLACED ON ALERT STATUS DUE TO THE SITUATION ON EARTH
+
[[Blitzing (Apocalypse)]]

Latest revision as of 21:38, 29 January 2018

The Sectoid Commander has landed

User:Hobbes/Sandbox_page

Why Hobbes?

This question keeps popping up from time to time. And the answer is two-fold: - Hobbes, as in the stuffed tiger in the comic books Calvin and Hobbes. - And as Thomas Hobbes, an English political theory writer of the XVI century (which was the inspiration for the above mentioned tiger).

In real life my name is André, that I am from Portugal and that my age is 43.

Any questions regarding me, myself and I can be made on my talk page :)

Why do I love X-COM?

Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them. A big time afterwards I got a PC and bought X-COM:Apocalypse, followed by X-COM:UFO Defense and X-COM: Terror From The Deep. Voila, love at first sight. And this relationship has continued due to Firaxis release of XCOM: Enemy Unknown/Within and XCOM 2, and with OpenXcom, the open source remake of the original game.

Mods

XCOM: Area 51

Hobbes Area 51 01.png

Area 51 is an expansion I made for the original game, and initially based on the Terrain Pack, which is a collection of map mods mainly designed by myself (which is also available as a stand alone mod). Both mods can be played with OpenXCom.

List of features

  • New monthly Council missions, can consist of 6 different objectives: Defense, Assault, Destroy, Capture, Recovery or Extraction
  • New research topic: Bluebook Report, unlocks additional Council missions of Capture/Recovery/Extraction (to gain techs) and also gives tips on future mission locations and new alien species, plus background story
  • Terror missions can now appear also as Escape variant, where your units need to reach the exit area before a timer expires otherwise they're MIA
  • Redesigned Geoscape globe, with new textures, regions, cities and country zones
  • Over 100 new terrains for the nearly all the vanilla missions (except Base Defense) and the new Escape/Council missions. Includes Alien Colony, Alien Hive, Area 51, Biolab, Cold Isle, Complex, Downtown, Pyramid, Slums, Siberia and Storm Mountain terrains
  • In Escape and certain Council missions, XCom will use the Mudranger APC for deployment/exit instead of the transport craft
  • Variable UFO waves, alternative UFO interior designs for the vanilla UFOs & 2 additional new UFOs (Lab Ship and Overseer)
  • Alien crews are enlarged to 12 possible ranks and Mixed crews have been added
  • 22 new aliens and 1 new rank of alien Scientist, 8 enemy humans, 15 allied humans and 73 civilian units
  • In Terror and Council missions it is possible to encounter allied soldiers and police officers who will attack the aliens, but they carry only conventional weapons
  • Captures of aliens are much more important to unlock research, specially for Cydonia or Bust (Ethereal Commander), Elerium-115 (any Scientist), UFO Power Source (any Engineer) and UFO Navigation (any Navigator). Some of those ranks can only be found in UFO or alien base missions
  • New weapons: Shotgun, Sniper Rifle, Grenade Launcher, Multi-Launcher, Snubnose Pistol, Combat Knife, LMG, Machine Pistol, AK-47, RPG, Alloy Shotgun, Alloy Sword, Gauss Pistol, Gauss Rifle, Heavy Gauss, Laser Sniper Rifle, Laser Minigun, Plasma Blaster, Plasma Assault Cannon, Gauss Heavy Cannon and Gauss Autocannon, as well as Alloy (upgraded AP) and more varieties of ammo/grenades/rockets
  • New armors: Alloy Vest and Combat Armor
  • New HWPs: Gauss Tank and Alloy versions of all HWPs
  • New craft: Darkstar (airborne radar), Thunderstorm and Stormrider (interceptors) and Blackbird (transport), also 2 new craft weapons - Stormhawk Missiles and Gauss Cannon
  • Research and Manufacturing redesigned/enlarged to include new features
  • Varied UFO interiors

Fan fictions?

I've been writing a whole series of stories concerning the X-COM universe:

X-COM: The Unknown Menace - Covers the 1st Alien War (based upon UFO Defense). Long novel (692 pages)

X-COM: Eulogy - Set between the 1st and the 2nd Alien War. Short story based upon the return of X-COM to Mars.

X-COM: Abyssal - Covers the 2nd Alien War. Unfinished.

X-COM: Destined Alliance - Pre-Apocalipse story set upon the 2nd return of X-COM to Mars. Will eventually be a part of the 3rd novel, which covers the 5th Alien War, based upon X-COM: Genesis.

All of those can be read at the fanfiction.net site

Bad Things Happen in XCOM

Bad Things (EU2012).jpg

UFOPaedia projects (work in progress)

The Mysteries of X-COM - published, discussion page for unexplained aspects of the whole series

X-COM History Notes - work in progress

Part I - X-COM Organization

Part II - The Alien War

Part VII - The X-COM Files - work in progress (fan fiction)

Murphy's Laws (X-COM) - work in progress

Blitzing (Apocalypse)